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About arpella72

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    History,especially military history.

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  1. Hi! I would like to upgrade my CMBN game but I have to remove all the mods.I would like to know which are the original scenarios and campaigns from the CMBN series(CW + MG) or how to difference them because I'm not quiet sure which they are as I downloaded a bunch of them over the time.
  2. ***ACHTUNG!, COULD BE A BIT SPOILER**** I recently finish playing Day of Attrition scenario and though I was quiet reluctant to play it at first(it's a sooo big scenario!) i finally got a lot of fun playing it.I was near to quit at the beginning because you spend a big deal of time just moving troops forward basically by foot and with a bunch of old trucks in a difficult and rugged terrain.I decided to go for the bridges,the crossroads anf Hofen but not for Monschau at first.I end up with a minor defeat and I was very close to take Hofen just before I ran out of time. How did you get in this mission?,which strategies did you use?
  3. arpella72

    CM games I'd like to see

    My preferences will go to North Africa 1941-42 and 1943 Tunisia as well.Lots of interesting battles and it could include the German invasion of Crete(Operation Mercury) as an expansion. Out of the IIWW stuff I will go to the Israel-Arab countries wars(Six days,Yom Kippur).Lots of interesting features for all the CM gamers: lots of tanks with a mix of modern and vintage vehicles,Israeli airborne troops,Egyptian engineers and assault troops,etc.Korea wouldn't be bad but I'm not interested in any asymetrical war or guerrilla warfare (Afganistan or,in a lesser extent Vietnam).
  4. arpella72

    hollow charges proof armour?

    I found this interesting information,some test carried out by the Canadians in february 1945. https://servicepub.wordpress.com/2014/08/30/allied-trials-to-counteract-panzerfaust-attacks/ It says that spaced armour must,at least, 75cm wide to be effective against hollow charges and that less space can even enhance their effect.
  5. arpella72

    hollow charges proof armour?

    Thanks guys.Yes,I found that the spaced armour and schürzen were firstly designed as protection against the russian AT rifles.Looks like they weren't that effective against bazooka rounds but the russians didn't have anything like the bazooka or the british PIAT.
  6. The upgraded Pz IV H, that appears in the game,was designed with an spaced armour arround the turret and armoured skirts(schürzen) to protect the vehicle from rounds with hollow charges like bazooka rounds.i wonder if this really works in the game because I'm under the sensation that it doesn't make any difference with tanks without this feature.Has anybody made some test about it?,is the spaced armour really effective in stopping bazooka rounds?
  7. I wish you a happy New Year,especially to the guys who made campaigns,scenarios and mods for the repository.Thanks,you make a very good job.Keep on! http://giphy.com/gifs/ghostbustersmovies-ghostbusters-2-3o72F1A3B5xRnprusE
  8. arpella72

    Improvement suggestions

    I would like to see more variety of defensive works.Diferent kind of wires,bunkers,pillboxes,guns emplacements(with camouflage nets on for example) and deeper,and more realistic, trenches and foxholes but I have readed there are some technical problems with these last issues.They couldn't be overcome in any way?
  9. arpella72

    Shooting from halftracks

    I know what I did wrong.I forgot to order "open up" command to the people on board!.I thought that only aplied for the guy with the MG. MOS.96B2P,I know It's not really safe but...I love it!
  10. I see soldiers can shoot from halftracks but I have the sensation they do this randomly.It looks like they don't shoot when the vehicle is full of people.I'm not sure how It works.Is there any trick?.
  11. Yes,I did it.I set the waypoints correctly as you stated.But I find a bit annoying that the tank can't cross just straight.it should be the logical thing to do.
  12. I recently got CMFB and I patched it with the two available patches.The v1.01 says that problems relative to vehicles crossing bridges has been fixed but I made a test with a tank trying to cross a long bridge and it looks that it can't just go straight.It made complicated and silly manoeuvres before it crossed,wasting time and exposing flanks to any incoming AT fire.Anybody had experienced this?,why it hasn't been fixed this time?,have we to wait for v1.03 patch?
  13. arpella72

    mods compatibility

    I can't see them in the game.I downloaded some uniforms for the CW module,uniforms for the 9th Cameronians and the Argyll & Sutherlands that appear in the Scottish Corridor campaign and they don't show.The same happens with a mod for SS troops helmets.
  14. I recently installed some mods from the repository and some work fine but others don't thought I installed them correctly.I have my CMBN game updated to 3.11v.It's possible that some mods are not compatible with the latest version of the game?,is there anything I can do?.
  15. I have readed that a new game based in the Battle of the Bulge is coming this year.I'm a bit dissapointed about the Ardennes not being a new module for CMBN as it could be a good finale for this excellent saga.After all,the Bulge is a consequence,in any way,of the Market Garden operation. I would prefer a new brand game about Barbarosa or even North Africa covering the 1941-42 period(Crusader,Gazala,el Alamein).