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Everything posted by Badger73

  1. Tres bien! Please consider uploading to CMMODSIII
  2. No. 😯 I lack your extensive scenario design experience and cannot provide effective leadership. 😞 I am willing to continue helping with maps even though it's been almost two years since doing Luneville. 😲
  3. @Ithikial_AU - Yep, I've been wondering when we can get back to this. You know where to find me when you do . . . 😶
  4. It's all about "branding" and marketing . . . 😀
  5. Article I, Section 8, Clause 11 of the U.S. Constitution grants Congress the power to declare war. [The Congress shall have Power...] To declare War, grant Letters of Marque and Reprisal, and make Rules concerning Captures on Land and Water; The President, meanwhile, derives the power to direct the military after a Congressional declaration of war from Article II, Section 2, which names the President Commander-in-Chief of the armed forces. However, as the Commander in Chief of the armed forces, Presidents have sent troops to battle without an official war declaration.
  6. Thanks @John Kettler. It seems one must be a Facebook member (which I am not) to display images from the link you provided. 😥
  7. @Ivanov - Thank you. I didn't realize there was an already existent European Defense Agency. It seems that this is the group which would formulate and disseminate the training priorities and tactical doctrines for EU army units. Correct?
  8. Yes, the editor view and then the consequences. I don't own Black Sea and wasn't aware of that thread. I will check it out. Thank you.
  9. No, by training to a common standard so that all units integrate smoothly on the battlefield. The question doesn't ask "what". It asks "who" establishes a non-NATO EU army force training in a world where each separate country establishes its own national doctrine especially after Brexit. France, Belgium, Germany, Norway, Denmark? I'm asking what's the mechanism whereby a EU army agrees upon defined threat assessments and establishes the training doctrine to fight such wars.
  10. Who would establish the common doctrine for a non-NATO EU army force? How would such forces coordinate operations above Corps level and/or insure common understanding of tactical doctrine by different national small units within a corps?
  11. I would greatly appreciate a graphic description of an AI plan posted in a thread like this; what to choose, how it works, what it does. I know I can crack open an existing scenario and look at one but I just can't seem to wrap my head around what to script for a particular result. I suspect this is a big ask but thanks for considering it kindly. Kudos for designing scenario's. I hope it goes well. Good luck.
  12. I think @JoMc67 said "again" because this post is identical to your post in the Home/CM2/Combat Mission Battle for Normandy forum. I don't know of any forum rule against it but duplicate posts seem to break up the continuity of a conversation. For my part, I think fire as a tactical factor in the game is captured well enough by flamethrower weapons. Whatever incidental flame ups that might occur in an 8x8 action square don't strike me as tactically influential; at least not in the 30-120 minute duration of our CM battles. My CMx2 pyrotechnic lusts are sufficiently sated when watching destroyed vehicles burn . . .
  13. Just to be clear, it sounds like "tagging" must be done in the scenario editor, correct? In other words, "Open the editor, copy in the scenario, apply the precise tags, and save the scenario"? Thank you.
  14. Please consider uploading this to CMMODSIII --> http://cmmodsiii.greenasjade.net/
  15. For some reason, the URL to download and install of CMHelper from http://gregories.net/CMHelper/User Manual/CMHelper.html?GettingStarted.html. appears defunct. However there is a dropbox download link at https://www.dropbox.com/sh/jvh9sx. I think the cm-helper-1.7.5 version is the most stable to use for your machine, PC or Mac.
  16. Me too. I had high hopes for Armored Brigade in development but just can't embrace the final release. Maybe five years from now I'll find something playable when its user community builds the exciting scenario's which the designer failed to accomplish.
  17. I approached "translating" boardgame scenario's to Combat Mission as follows: Look for company/platoon level scenario's. These are the ones which scale best to Combat Mission Look for scenario's with clear or easy to identify locations. These will help me find a google or WWII era 2km x 2km terrain map from which I can make something matching the tactical lay of the land Look for scenario's with clear Orders of Battle whose units are available in Combat Mission. These will help me build a balanced force mix. Look for scenario's with clearly defined mission objectives that can be achieved in 45-120 minutes of game time. These will help me build good briefings and establish clear victory locations for game play. I think Squad Leader / Advanced Squad Leader provides the most fertile ground for this. The challenge is determining which scenario's translate best to exciting CM designs. I want to investigate Command Ops 2 as another possible source of inspiration as well after they release the pending "Patton's Charge/Bradley at Bay" module.
  18. Above and below for existing families. For something new, I favor CMx3 start with North Africa and proceed from there.
  19. Still channeling mustachioed Canadians looking askance at their daughter's suitors . . . But to go back on track, I think this is a great idea. For another place to solicit scenario feedback, you might try The Proving Grounds although it has grown pretty quiet there lately - FGM - The Proving Grounds II
  20. There, there, set aside your concerns my dear Patroclus. Come, take solace amongst the camaraderie of Achilles . . .
  21. Yep, briefing images need to be 24 bit. This map overlay thread mentions such.
  22. "Lions of Capriquet" requires having the CMBN Vehicle Pack. Pinging designer - @Ithikial_AU
  23. Yes, but the CO2 long awaited Volume 8 "Patton's Charge/Bradley at Bay" is 18 months past its published release date. The devs seem to encounter endless problems with the upgrade and no new release date is in sight. It seems they need a great deal of time to insure release a quality product as well.
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