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Everything posted by Badger73
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Consider comfortable headphones which have a volume control capability; turn down when too loud, turn up when to quiet.
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Rome to Victory Pre-orders are now open
Badger73 replied to BFCElvis's topic in Combat Mission Fortress Italy
Hmm, I'm not strapping ski's on until it is very very soon. -
LOL. Depending on the Regiment's home state, there's also the issue of speaking the correct mother tongue. Can't have Sikh's speaking Bengali. Nor would the Mahratta's speak Tamil. Good luck with your Acceptance Test planning . . .
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Sdkfz 7/2 - flak only or anti infantry too?
Badger73 replied to undercovergeek's topic in Combat Mission Battle for Normandy
Yes, it can; by facing the vehicle away from the area's to target. In ground attack, the cannons only fire over the half-track's tailgate. -
Online magazine posted BF's game screenshot
Badger73 replied to Hister's topic in Combat Mission - General Discussion
Quite right! And you should have known better before doing it!! (We appear to share the same experiences . . . ) So, Battlefront, please continue developing your games as you see best. They don't call your customers "Grognards" without reason . . . -
Kampfgruppe Peiper: To the Meuse! AAR
Badger73 replied to DerKommissar's topic in Combat Mission Final Blitzkrieg
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In the CM MODS repository, start with; 1) everything by ARIS, 2) all uniforms by VEIN, 3) JUJU's User Interface (UI) mod, 4) MORD's UI faces mod.
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Here's a CM MODS repository for Fortress Italy - CMODSIII Fortress Italy
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Online magazine posted BF's game screenshot
Badger73 replied to Hister's topic in Combat Mission - General Discussion
Well, I wish all those silly Wally's would stop posting bug reports without proper evidence . . . -
Yes, it is supposedly fixed in CMFI/CMFB. There's something about bocage terrain in CMBN that persists the problem there.
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What I'd like to see in CM3...
Badger73 replied to Wodin's topic in Combat Mission - General Discussion
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Rome to Victory Pre-orders are now open
Badger73 replied to BFCElvis's topic in Combat Mission Fortress Italy
Hear, hear!! Right on bro'! I agree. -
Mord's Mods: Fortress Italy Edition
Badger73 replied to Mord's topic in CM Fortress Italy Maps and Mods
A pox on them . . . ! Post away!!!! -
What I'd like to see in CM3...
Badger73 replied to Wodin's topic in Combat Mission - General Discussion
Got it. Understood. Thank you. -
Rome to Victory Pre-orders are now open
Badger73 replied to BFCElvis's topic in Combat Mission Fortress Italy
Well then @BFCElvis, it seems the rest of us can plan our ocean beach vacation weeks for August without lamenting potential time lost playing R2V . . . . Many thanks for the current update. Good luck to the development team as they continue their work rolling this out. Really look forward to playing this game. -
Is there anything that comes close to the CM games?
Badger73 replied to Johnlondon125's topic in General Discussion Forum
If I understand your questions correctly; I too have found no other game which captures a low level tactical battlefield gaming experience that comes anywhere close to the Combat Mission games. As far as future evolution for Battlefront games, while people talk about the "next thing after" the current CMx2 application code, I doubt anything like the imagined CMx3 will be commercially available for the next five years or so. So, if you don't care for the Graviteam Tactics offerings or Matrix Games "Armoured Brigade", a purchase of any Battlefront CMx2 game will provide you several years of best available WW2 and later tactical war-gaming. (In other words, "Just shut up and buy, my friend!" You won't ever regret it . . . . ) -
What I'd like to see in CM3...
Badger73 replied to Wodin's topic in Combat Mission - General Discussion
Help me understand your meaning better. As I understand TRP's, they assist targeting for all that side's weapon systems; from small arms to heavy artillery and air support. Unless the AI knows which weapons you've selected (MG-42's, 2-inch mortars, 81mm mortars, 105mm howitzers, and such) there's no way to know which radii circles to apply and display. Correct? -
Mord's Mods: Fortress Italy Edition
Badger73 replied to Mord's topic in CM Fortress Italy Maps and Mods
Yep. In CMBN, the uniform file names changed going from version 1 to version 2. Those Version 2 changed uniforms still work in versions 3 and 4. -
Sweet! Very nice miniatures battlefield. Thank you.
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Mord's Mods: Fortress Italy Edition
Badger73 replied to Mord's topic in CM Fortress Italy Maps and Mods
Right. We are. I know @Mord does stupendous UI Mods. I was asking whether he might consider doing a set of straightforward CMFI uniform mods; adding specific US Army division patches (which he uses for such UI mods) to the CMFI base game uniforms because the CMBN uniform mods with those patches are unusable in CMFI. I never mentioned CMSF. -
Mord's Mods: Fortress Italy Edition
Badger73 replied to Mord's topic in CM Fortress Italy Maps and Mods
Would you mind confirming that? Last time I checked, CMFI uses specific 1943 uniform models which the CMBN 1944 uniform skins didn't fit. I could be mistaken though; memory isn't the only body part letting me down these days . . . -
hummm patche 4, I need your opinion
Badger73 replied to Falaise's topic in Combat Mission Battle for Normandy
Hmmm, it seems Bocage Fighting befuddles everyone . . . -
The film was originally slated for release to coincide with June 2019 75th D-Day anniversary. That didn't happen and there has been no new projected release date. Background - La Fierre Causeway Seems to be looking for some kind of support - No Better Place to Die by Dale Dye. @John Kettler - please know that your Facebook hyperlinks are blocked from everyone who is not a Facebook member. They are not generally accessible to the rest of us.