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About Vencini

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  1. Thank you sir. Please, don't forget to post more beta shots! Regards
  2. If you’re using Win 10, this is for free and you can make videos too https://www.howtogeek.com/219947/how-to-record-pc-gameplay-with-windows-10’s-game-dvr-and-game-bar/ One user of this forum recommended it. I’m not at home, so I can’t search for his name Regards
  3. I think this is to simulates that recovered equipement maybe damaged. Sometimes you can recover it, sometimes not. It's aleatory. Link to IanL's post Regards
  4. The manual says (three last lines on page 50) : " The target arc increases the chances that units will recognize and engage an enemy threat within the target area quickly." There is a real "behind the scenes" bonus or is just focus the turret in one direction ? Regards and sorry about the off topic
  5. +1 to that if you hit an ammo depot, apply same rule about exploding vehicles and "cook-offs" regards
  6. Page 46 of the manual. SLOW. Example : [...] Slow vehicle movement makes the vehicle less likely to appear as a sound contact to the enemy. I'm confused. Does the sound contact exist or not ? Regards
  8. Thanks for the reponses There is a list of "gamey actions" on Combat Mission x 2 ? For example , this one from the Battlefront site ""Gamey" is a situation where you exploit loopholes in the software to achieve an objective. For example, rushing crews or unarmored jeeps forward only to be shot up by the enemy, but in return get recon information about the enemy’s positions is considered gamey by some. It should be pointed out that what one person considers "gamey", another person might not. So if you play head-to-head against another human opponent, you might wish to lay some ground rules up front." http://www.battlefront.com/index.php?option=com_content&task=view&id=641&Itemid=508 Let's imagine, I want to play an official / serious / no gamey scenario against another human opponent / in a tournament. There is a basic no-gamey list, to present at, before starting the scenario ? Could you help me to build a list, with the usual gamey tactics ? If this list exist yet, could you give me the link or send it to me ? You can play as you want privately, against the AI or against another human opponent who wants to play this way too. But what about the player who wants to play in a conventional way ? Will ever a military officer, give the order to a vehicle crew of a suicidal advancing recon mission ? Could a person who give that kind of orders, become one day an officer ? Could a soldier refuse to accomplish that order ? Thanks for help and regards For example : 1) Rushing crews or unarmored vehicles forward only to be shot up by the enemy, but in return get recon information about the enemy’s positions 2) ...
  9. My best regards to Mr. Chris too. I wish you a full recovery, sir.
  10. Hope that helps Regards EDIT : I think this will be a useful info to put into the manual. And talking about the manual, I read on the "combat mission game manual 3.01", page 44 "amphibious vehicles move commands" "Schwimmwagen" ? "Landing Craft Assault" boats for the incoming CMFI v 4?
  11. Thanks for the response. I'll try to explain myself - What do you think about the possibility of firing anywhere on the scenario ? You can put a fire order through no matter what obstacle. The LOS / LOF tool is just that, a tool that is telling you that it is not a clear shot For example, we, as tank commanders of the pic above, want to fire to the first floor of the building behind the low bocage and the wall. That is not possible now, but what do you think about the hypothetic possibility of a fire order in the first floor ? For example : Fire order on the first floor, in spite of the low bocage(I was on FB, so change it by a tall one or another LOS / LOF obstacle) and the wall. The tank keeps the fire order on the first floor, but projectiles impact in the low bocage first (or whatever), until it is destroyed. The fire order on the first floor continues, and now, the obstacle is the wall, that finally is destroyed too. At the end, the tank still has the fire order in the first floor of the building, that is now been hitting by the tank projectiles. It's like "drill" in one direction with tank fire, until finding the original fire order objective -It will be never possible in the game? Do you think is a game-breaker ? A technical limitation ? A gamey use of the fire order that will never be implemented ? No realistic ? - What do you think about a button to change AP / HE / smoke..? Now it works fine, but implementing this button on the game, is pushing the thing too far ? My English it is not very good, sorry if my message is wrote in a unnatural way thanks for answers. Regards
  12. Sorry if this was discussed yet. I was reading this post and I wanted to make some questions about. It will be possible to do that ? If not, it's a technological problem ? It is not in the spirit of the game ? you can fire at will at the 1º floor of the house, or the wall behind the low bocage, even if the LOS/LOF tool of the game tells you the objective is too much degraded or obscured by an obstacle. Apply that with another similar situations You fire at, under your responsibility. You know you will spend ammo, show your position, distract your AI from other treats, or lots of another bad things... The order keeps firing to the first floor building, your projectiles impact with the low bocage (some of them pass through it and hits the wall behind). You keep firing until both obstacles (low bocage and wall) are destroyed, and the AI continues with his order : to fire to the first floor of the house, now with clear LOS / LOF Obstacles have yet "armor points", because we can destroy them in game, as well as they can be trespassed by some projectiles So, is this option viable or it is impossible to apply ? You can fire wherever you want (free fire order, I don't know how to call it) but, at the same time, the LOS / LOF tool is telling you that you don't have a clear vision of the objective To take advantage of this hypothetic use of the fire order, what do you thing about the possibility of choosing the ammo with a button ? (sorry for the real time players) Maybe an editor option of "can't target this objects??" to explain the "band of brother's" situation "we have orders to not damage civilian buildings" (even if they know there is an enemy tank behind a corner house?) or some kind of penalty points for spending all ammo ? A youtube video of the sburke's action with Brit paras? I upgraded recently to 4.0 and I had a problem with a lost data file. I send a ticket to tech support and they solved it very fast. So I want to thanks them the quick help thanks for responses regards and good week-end
  13. Hello I was helping another player to understand "camera Controls" (Page 11-12) I I think I found two minimal misprints (3.01 game manual) First paragraph : "...by selecting Options in the menu menu and then selecting..." Second paragraph (RTS) : "...right-cliking on a unit floating icon with the right will bring up..." regards EDIT : how can I delete my own forum messages ? Thanks
  14. Lots of thanks ! I knew that they were working in this project but I overlook this tread... Thank you ! I'll read it during the day and If they need testers, we will try to be part of... Regards
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