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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Erwin last won the day on February 1

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About Erwin

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  1. Suggest checking out Grigsby's WAR IN THE PACIFIC (original or Admiral's Edition) game. That game has dates for the arrival of every unit in the Pacific theatre, ships, squadrons, ground units etc.
  2. Tactical Lifehack

    Interesting re Spec Ops formations. I figured that they are useful for highly specialized roles (Am presuming that you would always make them a much higher experience level than reg troops) rather than being part of a conventional Bn-level attack such as outlined here. Or, did you include Spec Ops just for fun??
  3. Thought that was not possible (until CMSF2). Maybe something else was happening? Or, did something change in v4??
  4. CMx1 Please Don't DIE!

    You can buy the CM1 games from BF in their store under "Classic Games". Also, people still play large tournies using CM1: https://www.tapatalk.com/groups/webandofbrothers/invitiation-to-participate-in-bb13-round-4-t19054.html
  5. The designers probably thought some helpful Russian would politely open the rear doors for them.
  6. Tactical Lifehack

    This is the situation one usually finds in a typical CM game vs AI. Also, re what to do when advancing/attacking under an enemy barrage. Does one essentially get the inf back in armored transports and then wait the barrage out or withdraw all vehicles and any inf a hundred meters or more? I hesitate to move forwards when under a barrage (into unsecured territory) as one could enter an ambush killing zone.
  7. The patch?

    Am not much of a historian, but IIRC Brit SOP was to have a lot of HMG's (Vickers etc.) capable of sustained fire in addition to artillery. Perhaps it's a scenario design issue if the Brits are not given what they would/should normally have. Kinda like a scenario with Soviets and no artillery etc.
  8. I was thinking mostly of WW2. Recall threads on this subject that (IIRC) concluded that most WW2 combat was at 300m+ where rifles and MG's were most useful and SMG's only kept for short range eg "trench clearing" etc. (It wasn't that govts just couldn't be bothered to issue SMG's.) Agree that Assault Rifles are superior.
  9. Fury Movie Discussion.

    Hey... I love movies. Used to work in Hwd. Averaged seeing half a dozen every week.
  10. Tactical Lifehack

    True. But, often one has to advance into and through a forest (eg you only have inf in a forest scenario or clearing a way for vehicles along a road). Be good to discuss best tactics for that at a later time. Also, you are not using covered arcs. One wants to have vehicle turrets facing in the direction of the enemy - so esp on flanks. And often you want the individual vehicles' turrets facing in different directions. Currently, it's a PITA to have to create a whole bunch of unique covered arcs for a company+ of vehicles. A reason why I hope we'll eventually get the "one click" 180 degree arc feature that was so easy to do in CM1. "Do not get cocky when you dont need to." Words to live by. Impatience and hubris are the real killers in this game.
  11. Tactical Lifehack

    It is interesting to see how you deploy the inf and the vehicles. I have generally used the inf as the flank shield for the vehicles rather than letting a vehicle be the flank guard. The other critical thing is to ensure your inf never moves between a vehicle and a target. In the CM2 game, vehicles will happily mow down their inf comrades if they get in the way.
  12. Fury Movie Discussion.

    "We are defined by the stories we tell ourselves." It should be alarming that the Chinese are investing so much in Hwd films - it basically ensures that you won't see any movies with Chinese as villains - these days it always seems to be the Brits, Germans or Russians (sometimes Arabs). Even the appalling Chinese allies (N Koreans) are hardly ever used as the villains. At least I am having trouble thinking of any such movies made this century.
  13. Tactical Lifehack

    Yes, completely agree. I did read someplace that generally all tubes would be used in RL and so wonder if using one or two tubes to save ammo when there may be 3+ available, is being a bit gamey(?).