Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


  • Content count

  • Joined

  • Last visited


About Erwin

  • Rank
    Senior Member
  1. Yes, that's why I was suggesting that if ever implemented in CM2, that the reinforcements be via a voluntary request by the player rather than automatic. But, even automatic reinforcement as in CM1 would be helpful. As an experienced player I would much rather win a Campaign battle with reduced Victory Level, than lose the battle, have the Campaign abruptly end and be forced to replay one or more missions (having the surprises exposed and now knowing what to do) just to get to the next mission.
  2. Some good info from cardboard game publishers: http://www.gmtgames.com/panzer/PZ-EXP-1-GE-TOE-2013.pdf http://www.gmtgames.com/panzer/PZ-EXP-1-SOV-TOE-2102.pdf
  3. "He added Israel wanted to see Kurds in Iraq provided with the means to protect themselves. “It would be best if someone gave them weaponry, and whatever else, which we cannot give, obviously," Obviously... lol. Of course there is always covertly...
  4. No doubt persistent map damage would help create better campaigns. But plz let's not forget the auto or player controlled reinforcement feature we had in CM1. It worked well to keep one in the game when one screwed up. Many newbies and even experienced players like myself find it annoying when a single small error in CM2 can cost one the battle, and often the campaign ends. It is a game after all. It should be the player's choice whether to call on reinforcements in order to continue the battle vs having to replay it - sometimes multiple times.
  5. "I don't sit here and think you're all a bunch of moronic children..." C'mon, we have to let the evidence speak for itself...
  6. "The United States called the referendum a provocation but Moscow has effectively supported the vote, saying it understood Kurdish aspirations for independence." It's like we're living in "Bizarro World". This is the sort of thing I would read about the US supporting independence around the globe 35+ years ago while the good ol' USSR would call it "provocative".
  7. Ah... I have a lot of your uniforms but didn't realize some are "old". I guess we have to check dates. Hope you can provide links to all your new efforts. I d/l everything you do. Thanks again. If you don't already it would be good to put a date in the name of the mod so we can easily see which are the most recent.
  8. What is puzzling is why the Kurds believe anything we've told them or promised them... Next time they may as well throw in their lot with the next ISIS-type insurgency. They certainly got nothing from the west/allies.
  9. I think all Veins' mods can be found at CMMODSiii http://cmmodsiii.greenasjade.net/

    It still seems to be in development - I couldn't d/l it. More of a cardboard wargame quality rather the than 3D CM offers. But looks very interesting as I really miss not having a N Africa CM2 game family. My theory is that is partly why CMSF has such a following. It's great to have wide open spaces, and lots of sun.
  11. Snipers

    One has to keep em at max distance. At least 300m, preferably 500m+. Move SLOW (ie crawl) the last few meters to the vantage point you want them to spot from. Many have asked that CM2 eventually feature an "Ambush" feature for snipers and AT teams in which they would wait, spot, shoot and after shooting immediately displace to another location/waypoint chosen by the player.
  12. Power Hour

    Looking forward to trying this. Thank you...
  13. A great feature in CM1 was enabling a campaign designer to specify Battalion, Regimental and Divisional Reserves. If the player was doing poorly, levels of reserve reinforcements would be (IIRC) automatically released. When a loss might cause the campaign to end and force the player the replay the mission, this reinforcement feature enabled the player the complete the mission but at a cost of Victory Points. There is nothing worse that having to replay a mission since the surprise elements are often no longer there. Wondered if there is any chance this feature might reappear in future CM2 iterations. Perhaps give the player the option of calling for reinforcements at the cost of points (or a reduced level of victory at the end of the campaign)..
  14. What is going on?

    Re the relative lack of content for the newer games, am happy that we are starting to be able to buy from BF professionally/well-made made scenarios and especially campaigns which are clearly a HUGE amount of work to develop.