Jump to content

Erwin

Members
  • Content Count

    12,523
  • Joined

  • Last visited

  • Days Won

    8

Erwin last won the day on February 14

Erwin had the most liked content!

3 Followers

About Erwin

  • Rank
    Senior Member

Recent Profile Visitors

4,357 profile views
  1. You'll be happy to know that there is a lot more data available. But like I said - it's all with Bootie now.
  2. Yes there is a mod that gives full color small arms and options for range and/or calibre as well. Also, more detailed defensive properties of vehicles and penetration data for weapons. AFAIR Marco Bergman made them. I sent all these to Bootie for CMMODS IV.
  3. I like the 2nd as it's more "Apocalypse Now" looking and says "Vietnam" more immediately than the greyed out first image which doesn't immediately scream any theatre.
  4. Was this process similar to what MOS did re the radio broadcast and destruction of transmitter concept in Coup? I like the idea that one can actually destroy items like this (abstracted of course as in Coup) but that this action can trigger other events.
  5. Not really, cos after that one or two games, then what...? Would much prefer to see a CM:Afrika Korps game. Not only got many different weapons systems but also different terrain (pretty much already done for CMSF) and larger maps allowing for new tactics for WW2 maneuver (as well as longer range combat than the current WW2 titles).
  6. Haver read apocryphal stories in these forums that there is some statistical degradation in movement. But, as you say the degradation is so small as to be not noticeable in the game. Have often wondered if there should be a lower limit on the amount of ammo and support weapons that can be carried. Loading up a two man team with thousands of rounds should result in a big difference in movement/fatigue.
  7. That's about it. Like you I prefer Campaigns, and there are a few really good ones. But, have always said that we should be prepared to pay for modules that consist solely of professionally made campaigns due to the enormous amount of work required to make a good campaign. ie: A campaign that features branching storylines as well as requiring resource conservation of men and ammo. Recently it seems that campaign have been made in which every mission starts with a full complement of troops and ammo. Much easier to make, but it's like playing a bunch of disconnected scenarios one after the other and much less satisfying.
  8. This is interesting although most of the time due to smaller maps not so useful until one gets huge maps that require movement for at least half a mile b4 needing to deploy. While it makes sense to lead with the toughest unit - ie a tank, in CM, it seems that whatever is first on point will get killed in its recon role as scenarios are nearly always designed for a guaranteed deadly ambush. Ditto if in a H2H battle. The oppo knows that you will be coming down a certain direction and If there is scenario balance, he will almost certainly have something nasty covering that approach. Now I try to lead with a less valuable vehicle (eg halftrack) with a small team on point as they can spot better than a tank. And it's less traumatic if they get blown up.
  9. These are some of the charts I found: German Artillery Characteristics (CMBN) GERMAN LIGHT/MEDIUM ARTILLERY 81mm Mortar 120mm Mortar 75mm Inf Gun 150mm Inf Gun 75mm Howitzer 105mm Howitzer 150mm Howitzer Barrels 2 2 2 2 4 4 4 HE Rounds 100 60 70 50 140 140 120 Smoke Rounds 8 0 20 10 40 40 40 FAO Response Time (mins) Normal 6 6 8 8 8 8 8 TRP 3 3 4 4 5 5 5 HQ Response Time (mins) Normal 8 8 13 13 13 13 13 TRP 4 4 8 8 9 9 9 Mission Harassrnds/min p/Barrel 3.3 2.1 1.8 0.9 1.8 1.3 0.9 p/Unit 6.7 4.1 3.6 1.8 7.2 5.4 3.6 Max 15min 15min 20min 18min 20min 26min 34min Shortrnds/min p/Barrel 10.0 4.0 2.7 1.4 2.7 2.0 1.3 p/Unit 20.0 8.0 5.4 2.7 10.8 8.1 5.4 Max 5min 8min 13min 19min 13min 17min 22min Mediumrnds/min p/Barrel 20.0 5.0 4.4 2.2 4.4 3.2 2.1 p/Unit 40.0 10.0 8.8 4.3 17.5 12.7 8.4 Max 2.5mins 5mins 8min 12min 8min 11min 14min Heavyrnds/min p/Barrel 25.0 5.0 4.4 2.2 4.4 3.2 2.1 p/Unit 50.0 10.0 8.8 4.3 17.5 12.7 8.4 Max 2min 5min 8min 12min 8min 11min 14min Duration Quick p/barrel 4-7 3-4 2-3 2-3 2-3 2-3 2-3 Short p/barrel 11-16 8-11 5-10 5-8 5-10 5-10 5-8 Medium p/barrel 27-32 14-17 11-16 8-11 11-16 9-14 8-11 Long p/barrel 41-53 23-30 20-28 15-18 22-28 19-24 15-18 Maximum p/barrel 100 60 70 50 140 140 120 GERMAN HEAVY ARTILLERY 210mm Howitzer 170mm Gun 159mm Nbwfr 215mm Nbwfr 280mm Nbwfr 301mm Nbwfr 88mm Flak Barrels 4 4 6x6 6x5 6x5 6x5 4 HE Rounds 80 100 180 150 108 108 80 Smoke Rounds 0 0 72 0 0 0 0 FAO Response Time (mins) Normal 21 12 12 12 12 12 12 TRP 17 9 9 9 9 9 9 HQ Response Time (mins) Normal n/a n/a n/a n/a n/a n/a n/a TRP n/a n/a n/a n/a n/a n/a n/a Mission Harassrnds/min p/Barrel 0.2 0.4 1.0 0.8 0.6 0.6 1.1 p/Unit 0.9 1.6 5.8 4.5 3.6 3.6 4.2 Max 89min 62min 31min 33min 30min 30min 19min Shortrnds/min p/Barrel 0.3 0.6 1.5 1.1 0.9 0.9 1.6 p/Unit 1.4 2.4 8.8 6.8 5.4 5.4 6.3 Max 59min 41min 21min 22min 20min 20min 13min Mediumrnds/min p/Barrel 0.6 1.3 4.4 3.4 2.7 2.7 3.0 p/Unit 2.5 5.1 26.3 20.5 16.2 16.2 11.9 Max 32min 20min 7min 7min 7min 7min 7min Heavyrnds/min p/Barrel 0.6 1.3 4.4 3.4 2.7 2.7 3.0 p/Unit 2.5 5.1 26.3 20.5 16.2 16.2 11.9 Max 32min 20min 7min 7min 7min 7min 7min Duration Quick p/barrel 1 1 6 6 6 6 2 Short p/barrel 36 Medium p/barrel 36-72 Long p/barrel 72 Maximum p/barrel 80 100 180 150 108 108 80 NOTES: MISSION = RATE OF FIRE · p/barrel = rounds fired per min per single barrel at selected rate of fire i.e. Harass · p/unit = rounds fired per complete unit i.e. all barrels in action · Max = time to expend all rounds when firing all barrels at selected rate of fire · Apart from 81mm Mortar then all other weapons appear to have the same rate of fire for Medium and Heavy... Maybe further testing needed DURATION = TOTAL ROUNDS PER MISSION · p/barrel = rounds fired per barrel over duration of mission. Nebelwerfers fire by multiples of its salvo. CMBN US Artillery Characteristics Rate of fire is 1 round per x seconds. Duration is in rounds, or minutes if m suffix. US 60mm M2 mortar onmap Mission: Harass | Light | Medium | Heavy Rate of fire: 18 | 6 | 3 | 2 Duration: Q S M | Q S M | Q S M | Q S M Rounds: 6 7 7m | 3 20 30 | 3 19 24 | 3 16 US 81mm M1 mortar onmap Mission: Harass | Light | Medium | Heavy Rate of fire: 18 | 6 | 3 | 2 Duration: Q S M | Q S M | Q S M | Q S M Rounds: 5 10 15 | 6 10 28 | 3 10 25 | 6 12 22+ US 105mm M2A1 Howitzer Mission: Harass | Light | Medium | Heavy Rate of fire: 46-48 | 28-32 | 16-19 | 10-12 Duration: Q S M | Q S M | Q S M | Q S M Rounds: 3 6 14 | 2 7 12 | 3 6 12 | 2 6 12 There is more. But, everything I have was sent to Bootie for CMMODS IV.
  10. Was the scenario being developed by Sgr Squarehead ever completed? Would love to play it.
  11. Am pretty sure that that were all included when I sent them to Bootie for CMMODS IV. So, they will turn up.
  12. Quicker to read the summary: https://en.wikipedia.org/wiki/USS_Scorpion_(SSN-589)
  13. Saw this last year and recommend it despite some of the dramatic embellishments as warren describes. Still a good show.
  14. Looks like there are enuff folks there for a good Singh along...
  15. What a shame. I also loved the short-sleeved Brits.
×
×
  • Create New...