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Erwin

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Erwin last won the day on October 5 2021

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  1. Maybe consider what the Syrian command would do in reality and let that be your guide.
  2. 1) There is a bug that sometimes a unit will set off with most men and leave one or two behind - I think due to some map/terrain issue. To fix: One has to send the entire unit back to the stuck man/men in order to reconstitute the unit and then find a different route out of that terrain. 2) If a unit feels that firing will not have an effect, it will not fire. 3) No, one cannot reman any gun... ever. (Over the years have been many comments about that.) One cannot reman any tank unless it is the original crew. Other vehicles may (or may not) be able to be remanned.
  3. Thanks. I tend to wait for bugs to be ironed out in a patch b4 buying. Hate replaying something cos there's a problem in v1.
  4. Frankie Howard was a very good Brit comedian same generation as Tommy Cooper, Benny Hill etc. Interesting that when I did a search for Brit comedians of the 60's and 70's, Benny Hill's name did not come up.
  5. Well, let's not forget it is a game. I know CMSf is used by MOD, but am confident that is under careful trainer supervision. (And it is probably also more a comment on how broke MOD is.) It may be impossible to play "realistically" (without supervision) due to all the "weird" engine issues like LOS determination etc.
  6. Just to clarify, what is the "new campaign" called? Not sure if we have it here.
  7. You have to delete any sound mods you have installed.
  8. Roads tend to allow two vehicles side by side. In addition to giving a 5 sec pause for the following vehicle, try putting one on the RHS of the road and the 2nd on the LHS, and stagger any additional vehicles that are following. Of course the issue is that additional pauses are not every 5 seconds but increase exponentially to 45 seconds. So, in addition to increased PAUSES, the other technique I use is to have following vehicles drive at a slower speed at least until the first waypoint. So, if the first Vehicle moves FAST, later vehicles could move QUICK, then HUNT etc.
  9. Seems to be impossible to delete old posts.
  10. Interesting video. Can't help feeling that they are looking at the situation purely from a conventional thinking military perspective. As we are seeing in Ukraine that is not a good predictor. It would be like trying to fight WW2 using WW1 tactics and strategies. What about Cyberwar, taking out US carriers, disabling communications or the ability of aircraft (or any unit to properly function), destroying the civilian infrastructure etc etc. It is unclear if those concepts are in the wargame. Since the motivation of all defense industries is to demonstrate how great their products are (that they have sold or want to sell), one doubts that any "disruptive" technologies would be represented.
  11. Sounds like this will feel like a new Campaign, so looking forward to "replaying" it.
  12. That is very sad. He has done a great deal to improve the game. However, it is predictable as so many of our best end up disappearing. Can only hope after a suitable time away he rekindles his enthusiasm. Some do return.
  13. Is this very recent? When I played CMSF2 with TOW Humvees, the bug was that once dismounted, the TOW team could not move nor re-embark. Tow teams that arrive on a transport could disembark and move and deploy.
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