raz_atoth Posted May 24, 2011 Share Posted May 24, 2011 If you'll take a look at the below pics you'll notice my unit inside the house has LOS only to the left/9 o'clock.Can someone,please,explain why just in that direction and not in all directions?At first i thought it has to do with unit's facing.Perhaps not very obvious from the images,but one of the member of the sniper teams is facing 12 o'clock with the other one at 6 o'clock.Visually speaking,at least,as i haven't issued a distinct 'Face' order.So,this doesn't count why LOS is obtained in the left direction.Second,i thought it has to do with the facing of the windows.Again,not visible in the pic,but the house has windows both at left and the right,just solid walls in the front/back.So,again,this doesn't justify it.It it was the windows facing,i should have had los to left/right not just left. Someone care to enlighten me? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 24, 2011 Share Posted May 24, 2011 i guess there are no windows elsewhere 0 Quote Link to comment Share on other sites More sharing options...
BigJ62 Posted May 24, 2011 Share Posted May 24, 2011 no windows e and w. Not sure why no s. 0 Quote Link to comment Share on other sites More sharing options...
raz_atoth Posted May 24, 2011 Author Share Posted May 24, 2011 Correction,as i took another closer look at maximum zoom.The building has windows only at the right.The ones at the left are walled.But the issue remains.The sniper team has los to left where there are no windows,yet it doesn't have los to right where there are windows.Is this a bug or am i missing the obvious? 0 Quote Link to comment Share on other sites More sharing options...
Ranger33 Posted May 24, 2011 Share Posted May 24, 2011 Try using the "Face" command to have them move closer to the windows. Don't know why they can see out the other side though. 0 Quote Link to comment Share on other sites More sharing options...
Peregrine Posted May 25, 2011 Share Posted May 25, 2011 Try using the "Face" command to have them move closer to the windows. Don't know why they can see out the other side though. As above. For example if you have only one guy he will only be near one window hence restricted LOS. If you wish to maximise you LOS around a building give the units in it a 360 degree covered arc. They should spread out and look out all windows assuming you have enough guys to do this. Keep in mind though if you have a threat from a specific direction you may want to have all you guys looking that direction OR have you guys facing away from that direction to keep them more safe. 0 Quote Link to comment Share on other sites More sharing options...
raz_atoth Posted May 25, 2011 Author Share Posted May 25, 2011 I can't really use the 'Face' command anymore,as this is part of a pbem game i have ongoing and i already issued the orders.I will try it in other games,if possible. Does the game takes into consideration the presence of windows placement when determining LOS? 0 Quote Link to comment Share on other sites More sharing options...
Peregrine Posted May 25, 2011 Share Posted May 25, 2011 Absolutely. No windows no LOS. Guys will only shoot out of windows as well. They typically gravitate to windows but this isn't guaranteed. Hope your PBEM partner doesn't recognise that building full of blind troopers from your post. 0 Quote Link to comment Share on other sites More sharing options...
raz_atoth Posted May 25, 2011 Author Share Posted May 25, 2011 Absolutely. No windows no LOS. Guys will only shoot out of windows as well. They typically gravitate to windows but this isn't guaranteed. Hope your PBEM partner doesn't recognise that building full of blind troopers from your post. That's the puzzling part as i was under the same impression However,my guys have los through the non-windowed wall and don't have it through the wall with windows. For what it's worth here are some two new images showing the house in question before the sniper team enters the building:left and right,the wall without windows and the one with. Please notice how the pixeltruppen enter through the windowless wall.From what i could notice so far the soldiers will always enter a building through the door,so this might be a bug? 0 Quote Link to comment Share on other sites More sharing options...
Peregrine Posted May 25, 2011 Share Posted May 25, 2011 Now that looks like the physical presentation of the building is not matching the game mechanics. I would drop this is the tech support forum. 0 Quote Link to comment Share on other sites More sharing options...
raz_atoth Posted May 25, 2011 Author Share Posted May 25, 2011 I believe you are right.Seems like the textures have been switched. Please pardon my ignorance but how exactly do i report this bug?I simply copy this thread to the Tech Support forum?Or what's the normal procedure? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted May 25, 2011 Share Posted May 25, 2011 By posting like you have, with pictures and a clear explanation, it has already been sent to the developers as a bug. Nice catch. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 25, 2011 Share Posted May 25, 2011 Could you tell me what scenario or QB map this might be? I'm having a heck of a time trying to recreate the problem. The building's behaving itself on my little test map. It might be map-specific or (even stranger) map-running-on-a-mac specific. 0 Quote Link to comment Share on other sites More sharing options...
Huh? Posted May 25, 2011 Share Posted May 25, 2011 I've actually seen the same thing as far as entering through a solid wall, and I think I might have los through a windowless wall as well. Two different buildings and neither are the one shown here. If needed I can scrounge up the turns showing it, but it'd have to wait till tomorrow. 0 Quote Link to comment Share on other sites More sharing options...
raz_atoth Posted May 25, 2011 Author Share Posted May 25, 2011 Could you tell me what scenario or QB map this might be? I'm having a heck of a time trying to recreate the problem. The building's behaving itself on my little test map. It might be map-specific or (even stranger) map-running-on-a-mac specific. The map is Meet Small Village QB-085 I tested in the editor and it displays the same behavior: los through the windowless wall,no los through the correct wall. Below is a screenshot with the position of the house on the map,so you can quickly locate it. 0 Quote Link to comment Share on other sites More sharing options...
Lets_All_Fight Posted May 25, 2011 Share Posted May 25, 2011 I've also had cases of troop getting LOS and, indeed, engaging enemies through windowless walls. I'm afraid I cannot recall what scenario it was. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 25, 2011 Share Posted May 25, 2011 Aha! That map and that building. I was able to reproduce the problem. Am now sending it off to the professionals to look at. My based-on-nothing opinion is that some of the earliest early Beta QB maps may be having occassional odd mirrored building issues. I can't reproduce the problem when constructing new maps. 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted May 25, 2011 Share Posted May 25, 2011 I have - perhaps - a more basic question. Here was the situation: - 2nd TF Raff battle - In the middle of town in a 1 story building to the left of the main road and behind the first row of buildings - I had an MG team with a covered arc covering the street (on the left) over to the first row of buildings (on the right) - And these guys didn't fire a shot despite everyone around them pulling triggers and a German squad sashaying down a side street right behind the first row of buildings What was I doing wrong here in terms of why they didn't open up? 0 Quote Link to comment Share on other sites More sharing options...
raz_atoth Posted May 26, 2011 Author Share Posted May 26, 2011 Are you sure that particular mg unit had spotted the units that should have triggered it's covered arc?If you clicked on it,you should had seen positive ids rather than the question marks. 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted May 26, 2011 Share Posted May 26, 2011 Are you sure that particular mg unit had spotted the units that should have triggered it's covered arc?If you clicked on it,you should had seen positive ids rather than the question marks. Not sure - could be a blocked LOS - I should have checked that! 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted May 26, 2011 Share Posted May 26, 2011 BFC is aware and the QB Map in question has been fixed for the next patch. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Huh? Posted May 28, 2011 Share Posted May 28, 2011 I've marked the buildings where I've noticed things not working quite right. The one with the question mark, though, I think some wonky stuff was happening there, but I can't verify because everyone there is dead. Also, I have no idea what map this is. Hopefully someone recognizes it. Aside from the building issues, which are minor, the only issue I have with it is the underbrush on the forest on my side stops before the edge of the forest, which is less an issue and more me wishing for more concealment. 0 Quote Link to comment Share on other sites More sharing options...
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