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Huh?

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  • Birthday 04/04/1982

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  1. In my current quick battle, I had two hits in a row in the same turn at 230m. It was luck when I needed it most. Once the immediate danger was over, he missed with the rest of his shots.
  2. I've marked the buildings where I've noticed things not working quite right. The one with the question mark, though, I think some wonky stuff was happening there, but I can't verify because everyone there is dead. Also, I have no idea what map this is. Hopefully someone recognizes it. Aside from the building issues, which are minor, the only issue I have with it is the underbrush on the forest on my side stops before the edge of the forest, which is less an issue and more me wishing for more concealment.
  3. I've actually seen the same thing as far as entering through a solid wall, and I think I might have los through a windowless wall as well. Two different buildings and neither are the one shown here. If needed I can scrounge up the turns showing it, but it'd have to wait till tomorrow.
  4. In an ongoing PBEM QB, my opponent rolled a Tiger onto the objective and quickly knocked out my lone Sherman and then began hammering my nearby platoons. In desperation, I detached the bazooka team to pull them back and see if I could get another angle on it. Sadly they became pinned and gave up their movement order in favor of cowering. When I next went to give them a movement order, I saw the guy with the bazooka was in the process of aiming, so I let them be. He is now two for two at 230m, forcing the Tiger to pop smoke. The best part is, after those two hits, I then noticed his name: Freeman. God help the Germans if he gets his hands on a crowbar.
  5. You know, I think you may be right. At the time I had dismissed it, but there was a psychic attached to that platoon. I kept him near the mortar team, thinking he could keep moral up by performing parlor tricks, but now, in retrospect, it was he who guided those rounds. This game is even deeper than I initially thought.
  6. I played a quick battle to kick things off. It gave me a sprawling village to assault. I tried to pick my forces but soon learned I had no idea what to take so after a couple clicks of the suggestion button, I had a force I was reasonably happy with. The AI began by shelling a road that I had bypassed completely, diving right into the woods just outside town. A couple skirmishes in, I lost one Sherman, never looked to see what killed it, AT gun or team, and then a StuG appeared, panicking a MG team with one shot. I detached a bazooka team and after a few shots and a close call as it began rotating towards them, the crew bailed. On the other side of the village, I had set up my mortar crew and hq spotter since I had no where else to put them, and no one could call in arty from them since the only units with radios were my dedicated FOs. After a few turns of them sitting there, they came under attack from some random German squads and a second StuG. Panicking, I put a point target on the StuG and set it to maximum length, hoping for a direct hit. As usual, nothing goes as planned, the hq took a casualty and the other member fled, while still retaining the arty target. I attempted to flank with another Sherman, and promptly lost another Sherman, and the StuG backed out of sight. Turns go by, the rounds fall way the hell off target since no one can see the damn thing anymore, and eventually, after a failed bazooka attempt (which was thrilling to watch as they crept out of cover to find it was staring right at them, they got off one shot, partial penetration, but it was not enough, and another casualty was had) I got a Sherman to come around the other side and rip it apart from behind. Anyway, the whole point of this rambling tale of my haphazard tactics, was that after I won (losing the other StuG pushed the AI over into surrender), and I was looking over the map, I noticed that my horrible artillery attempt, which dropped shell after shell nowhere near the tank, managed to blindly take out another AT gun completely, crew and all. If it wasn't for that bit of random luck, my final victory blow may have been stopped dead in its tracks.
  7. That AT gun stalled my entire assault on the farm and kept my remaining tanks out of the battle until the final minutes. It ended up with 20 kills and 3 tanks. It did feel great when I finally had it pinned and was able to bring my tanks up. I brought a squad up to the last hedgerow and suddenly there were a lot of enemy troops on the wrong side of cover. It did not end well for them.
  8. I'm in if you add tacos to the list of demands, er, damages. Can this be settled in thirty-five to forty-three minutes? I'm hungry for some tacos.
  9. I read a review for CMBO in a PC Gamer issue sometime late 1999/early 2000 and thought it sounded cool, but lacking a decent computer I soon forgot about it. A couple years later I was chatting online with an old friend, trying to find something to play against each other (he had just trounced me in Civ II and I needed something he wasn't familiar with), when suddenly I remembered that old review and went searching online. We both downloaded the demo, tried Chance Encounter which resulted in a bloodbath on both sides, and instantly fell in love with it. Both of us immediately bought the CMBO/BB pack. CMSF hasn't grabbed us the same way, though we have tried, numerous times, but the return to Normandy looks like it'll rekindle that old flame, already have it pre-ordered.
  10. I think I may have found a rare bug, if it's even a bug and not something that was overlooked due to how rare it would happen. I was playing the Al Huqf scenario in pbem and got decimated, not a man alive on the battlefield, and the game kept on going. Truthfully, this may be a feature, because if you botch things so bad that everyone dies or routs, then you are simply shamed into hitting the surrender button as I was forced to do.
  11. I had this problem at first as well, and the way I worked around it was that I had to right click and run as administrator whenever I loaded up the game. Then it would save into the folder.
  12. I finally saw some being routed today. At first I thought that the exclamation point that appears above their head doesn't show in the wego replay, but instead it appears inside the bodies of those about to bolt. Looking at the photos above, I guess it's just troops mounted in vehicles that have it inside the bodies during the replay.
  13. I'm working on a quick battle map currently. I have the map done, I think, now I just have to do the AI and playtest it. I'm making it an assault map with a castle as the objective.
  14. Yeah, I just noticed that, I feel rather stupid. Thank you, though.
  15. I'm probably missing something obvious, but I can't seem to figure out how to move around in the 2D map editor.
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