Gen. J-sun Posted May 17, 2011 Share Posted May 17, 2011 It seems that the user is no longer able to plot fire from waypoints which makes playing WeGo difficult to play as units spend 45 seconds doing nothing when they could be suppressing their opponents. 0 Quote Link to comment Share on other sites More sharing options...
Wengart Posted May 17, 2011 Share Posted May 17, 2011 Are you sure your doing it correctly? I'm still able to do so, unless i'm misunderstanding what you are talking about. 0 Quote Link to comment Share on other sites More sharing options...
zukkov Posted May 17, 2011 Share Posted May 17, 2011 works for me. 0 Quote Link to comment Share on other sites More sharing options...
goodwood Posted May 17, 2011 Share Posted May 17, 2011 I think you can I just played the tutorial again. I wanted to fire through the gap of the bocage, I reversed several metres by way point and clicked on the way point to fire smoke, I'm sure it worked 0 Quote Link to comment Share on other sites More sharing options...
Gen. J-sun Posted May 17, 2011 Author Share Posted May 17, 2011 Very strange so far all the fire I have tried to plot from the waypoint seems to be judged from the units current position, but I must've goofed it seems to work now. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 17, 2011 Share Posted May 17, 2011 Its been so long sind I've done that I had to open the game and test it. Yes, its in there and works, but one oddity I didn't recall was when you select the fire command from the waypoint the target line goes from the starting vehicle location. Still, it does work as advertised. Though the target line is from the vehicle the LOF is calculated from the waypoint. I just now checked CMSF as well. it works the same way there too. I guess my memory's playing tricks on me. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 17, 2011 Share Posted May 17, 2011 Very strange so far all the fire I have tried to plot from the waypoint seems to be judged from the units current position, but I must've goofed it seems to work now. Yes, that was throwing alot of people off, same here, until someone in another thread pointed it out. 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted May 17, 2011 Share Posted May 17, 2011 I just now checked CMSF as well. it works the same way there too. I guess my memory's playing tricks on me. It can sometimes be tricky to click on the waypoint though. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted May 17, 2011 Share Posted May 17, 2011 Though the target line is from the vehicle the LOF is calculated from the waypoint. This. Very confusing UI feedback, but it works. 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted May 17, 2011 Share Posted May 17, 2011 Even though this behaviour is the same as CMSF which I've played for the last 4 years, I still did a double take when playing the demo last night for this very reason - the targeting line was drawn from the starting point of my unit, not the waypoint plot - I only realised it was working correctly and had 'always' been like this when I noticed I had LOF to an area behind a building that was impossible from the unit's starting point. I say 'always' as I still remember seeing the screenshot of a Bradley's movement orders called 'Death Bloom'(?) posted by a beta tester way back when which came out shortly after the release of CMSF, showing a series of moves with different targeting options plotted for each waypoint which I think was going to be in an upcoming patch back in 2007 - this totally changed my mindset when it came to giving WeGo orders, and made my troops far more effective from that point on! 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted May 17, 2011 Share Posted May 17, 2011 It can sometimes be tricky to click on the waypoint though. Yes, but if you zoom in on it, it's easier. 0 Quote Link to comment Share on other sites More sharing options...
Fly Pusher Posted May 17, 2011 Share Posted May 17, 2011 I Yes, its in there and works, but one oddity I didn't recall was when you select the fire command from the waypoint the target line goes from the starting vehicle location. Still, it does work as advertised. Though the target line is from the vehicle the LOF is calculated from the waypoint. Good to hear that this functionality is in. But that has to be up there amongst the worst user interface design decisions ever. Is it REALLY so difficult to originate the target line from the waypoint ? 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted May 17, 2011 Share Posted May 17, 2011 It can sometimes be tricky to click on the waypoint though. Hmmm, I was plotting a sort of manual shoot-and-scoot in reverse - vehicle reverse, then forward to shoot at the end of the turn - but the 2nd waypoint, being under the vehicle, was then inacessible. Anyone know how to "click on it" ? - in CMx1, of course, you could turn vehicles off visually for this sort of tweakery. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted May 17, 2011 Share Posted May 17, 2011 Hmmm, I was plotting a sort of manual shoot-and-scoot in reverse - vehicle reverse, then forward to shoot at the end of the turn - but the 2nd waypoint, being under the vehicle, was then inacessible. Anyone know how to "click on it" ? - in CMx1, of course, you could turn vehicles off visually for this sort of tweakery. I always plot the return waypoint right next to the vehicle to avoid that. It basically comes back to the same spot. 0 Quote Link to comment Share on other sites More sharing options...
Wolfe Posted May 17, 2011 Share Posted May 17, 2011 It can sometimes be tricky to click on the waypoint though. You can click on the line leading up to that waypoint too. - Chris 0 Quote Link to comment Share on other sites More sharing options...
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