para Posted May 15, 2011 Share Posted May 15, 2011 I can't seeem to make the zmb weapons cal appear. The one with the ranges and calibre on together. What am i doing wrong? 0 Quote Link to comment Share on other sites More sharing options...
Juju Posted May 15, 2011 Share Posted May 15, 2011 Much appreciated, Marco! Thanks. 0 Quote Link to comment Share on other sites More sharing options...
BigJ62 Posted May 15, 2011 Share Posted May 15, 2011 proobably 2 weapons file get rid of the other one (zmb-weapons.brz). I can't seeem to make the zmb weapons cal appear. The one with the ranges and calibre on together. What am i doing wrong? 0 Quote Link to comment Share on other sites More sharing options...
para Posted May 15, 2011 Share Posted May 15, 2011 proobably 2 weapons file get rid of the other one (zmb-weapons.brz). i deleted the extra zmb-weapons.brz but the caibre & ranges still didnt appear on the icon in game. 0 Quote Link to comment Share on other sites More sharing options...
Marco Bergman Posted May 15, 2011 Share Posted May 15, 2011 Please please please can you do this for CMSF? Its the only thing the game is missing! CMSF is a far more complicated beast to provide info for, first because of all the different types of munitions, armour etc, and secondly because things like penetration and armour info fall into the estimate-and-guess category. I supose if I were to make one it would look a bit like this: But nobody is interested in CMSF at the moment anyway, and even if it did exist it might not be quite ready. 0 Quote Link to comment Share on other sites More sharing options...
Marco Bergman Posted May 15, 2011 Share Posted May 15, 2011 i deleted the extra zmb-weapons.brz but the caibre & ranges still didnt appear on the icon in game. You should have in the z directory at a minimum: zmb-silhouettes.brz zmb-weapons-cal.brz make sure you unzipped zmb-weapons-cal.zip into zmb-weapons-cal.brz If you still can't get it to work, send me a private message through this forum telling me what bits you're wanting and I'll send you a custom pack. 0 Quote Link to comment Share on other sites More sharing options...
para Posted May 15, 2011 Share Posted May 15, 2011 i think i have sussed it out.. i was unzipping and placing several different mods into the 'z' folder. When in reality each one is a seperate set of mods..correct? 0 Quote Link to comment Share on other sites More sharing options...
Marco Bergman Posted May 15, 2011 Share Posted May 15, 2011 i think i have sussed it out.. i was unzipping and placing several different mods into the 'z' folder. When in reality each one is a seperate set of mods..correct? Correct. You can mix-and-match to your heart's delight, as long as you have ONE zmb-silhouette-xxxx.brz and ONE zmb-weapons-xxxx.brz. More than one, and the game's order of loading mods kicks in. 0 Quote Link to comment Share on other sites More sharing options...
para Posted May 15, 2011 Share Posted May 15, 2011 at the moment i have in z folder zmb defence.brz zmb silohouttes.brz zmb special equipment.brz zmb suppression.brz zmb-viewpoint.brz zmb-weapons-cal.brz zmb-weapons-range.brz Vehicle and Weapon Silhouettes Mod for CMBN is this acorrect layout? 0 Quote Link to comment Share on other sites More sharing options...
Marco Bergman Posted May 15, 2011 Share Posted May 15, 2011 Remove zmb-weapons-range.brz Then you should be right. 0 Quote Link to comment Share on other sites More sharing options...
para Posted May 15, 2011 Share Posted May 15, 2011 Remove zmb-weapons-range.brz Then you should be right. Thanks Marco,great work keep it up :-) ps thats what i was after, works a treat. 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted May 15, 2011 Share Posted May 15, 2011 Marco, any chance of making a version with the yellow background for the wounded troops toned down a bit in saturation? It's seems very bright to me and a bit distracting to the eyes when you have lots of wounded in a squad. Excellent work btw. 0 Quote Link to comment Share on other sites More sharing options...
Hawkmek Posted May 15, 2011 Share Posted May 15, 2011 Is the repository a different log on from the Forums? It won't let me in. Do I need to register separately? 0 Quote Link to comment Share on other sites More sharing options...
roadiemullet Posted May 15, 2011 Share Posted May 15, 2011 CMSF is a far more complicated beast to provide info for, first because of all the different types of munitions, armour etc, and secondly because things like penetration and armour info fall into the estimate-and-guess category. But nobody is interested in CMSF at the moment anyway, and even if it did exist it might not be quite ready. Ha yeah I guess this is a poor time to be requesting features. I would work on it myself and have thought about it before, only I have an exam in one week which I'm supposed to be revising for right now. I think I may try it after I'm finished in about 6 weeks. To be continued.... 0 Quote Link to comment Share on other sites More sharing options...
Johnsy Posted May 15, 2011 Share Posted May 15, 2011 Thanks Marco, great work mate. I still don't quiet understand the Armour and penetration bars. Why are the partly coloured in and have 'hooks' on them? 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted May 15, 2011 Share Posted May 15, 2011 Is there a way to get rid of the alpha channel on the weapon ID mouseover box? That way you could see it better when it appears above the weapon range? I'm looking for the .bmps for that now, or is it hard coded? 0 Quote Link to comment Share on other sites More sharing options...
drtechno Posted May 15, 2011 Share Posted May 15, 2011 Agreed.. I don't understand the top armor penetration bars. It seems there is one bar on top that is full length, and a second bar on the bottom which goes down over distance (presumably the penetration value). Whats the top bar then? 0 Quote Link to comment Share on other sites More sharing options...
Bowfin Posted May 15, 2011 Share Posted May 15, 2011 very nice addition to the GUI....gives me that nostalgic feeling....thanks 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted May 15, 2011 Share Posted May 15, 2011 Very nice!!! Thanks Marco...just like the golden age of cmbo...your mods are the bestest. Keep 'em coming. 0 Quote Link to comment Share on other sites More sharing options...
Marco Bergman Posted May 15, 2011 Share Posted May 15, 2011 I still don't quiet understand the Armour and penetration bars. Why are the partly coloured in and have 'hooks' on them? They are still bar graphs. I just added a line along the top for several reasons: 1) so that it was obvious that they were not the same as the armour boxes. 2) so that it was a bit easier to see what the colour was for the smaller amounts. 3) I tried for something a little more stylish than a plain box. The hook effect trying to convey range, you know... damn, if I have to explain it, then it didn't work. 4) it helps tie the penetration section together. 4 boxes with mostly black looks disjointed and messy. Is there a way to get rid of the alpha channel on the weapon ID mouseover box? No, both colour and partial transparency are hard coded unfortunately. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 15, 2011 Share Posted May 15, 2011 Great job! Very usefull. Get you a case beer for that one Marco! 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 15, 2011 Share Posted May 15, 2011 @ Marco, Do you think it possible to change all white ammo text to color? I like the intergers over the color bars, but miss the color to make things stand out that need to, and color gives general info where integers gives specific. This combines for the best of both worlds. Colors pop out more, and would serve the same way the colored text works to bring attention to and make stand out for damaged parts for vehicles. Here is a quick illustration of what i have in mind. GREEN Ammo Text = Ammo is at 50% to max. All player has to notice is it is green to know ammo sitrep is good, and really does not need to squint to read, and get more detailed info on the exact # of rounds left. YELLOW ammo text = Ammo sitrep is say 15%, or 25% to 50% of max. Player sees yellow, and knows things are not desperate, but starting to run low. Player may want to check what the interger is at. RED ammo text= Ammo is under 15%, or say 25%. Player sees red and knows ammo sitrep is getting very low, and needs attention. Player now needs to pay much more attention to what the actual interger is. What do you think? Is this moddable, or must BF do this? P.S. Note Clint Eastwood unit portrait mod that will be uploading to share. 0 Quote Link to comment Share on other sites More sharing options...
Marco Bergman Posted May 15, 2011 Share Posted May 15, 2011 @ Marco, Do you think it possible to change all white ammo text to color? ... What do you think? Is this moddable, or must BF do this? We have no control over this. It's hard coded. You could make the entire font table a different colour, but it would pop up in all sorts of unexpected places, and only give you one colour anyway. 0 Quote Link to comment Share on other sites More sharing options...
Mikkey Posted May 15, 2011 Share Posted May 15, 2011 nice mod Marco, thanks 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 15, 2011 Share Posted May 15, 2011 We have no control over this. It's hard coded. You could make the entire font table a different colour, but it would pop up in all sorts of unexpected places, and only give you one colour anyway. Bummer, lets hope BF thinks that is as usfull as I think it would be, and decides to do that then. It shouldn't be too much trouble I think since the GUI already containes red, yellow, and green text. Once again great modding! Thank you. 0 Quote Link to comment Share on other sites More sharing options...
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