Stagler Posted January 10, 2011 Share Posted January 10, 2011 AKD ingenious plan there using the CMA guys as talibans. I would of opted for a reskin but that is superior. Nice work mate its coming along great. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted January 11, 2011 Share Posted January 11, 2011 Like I said, this should be a community project. Can't wait to see it. Just a little experiment for fun: Is this CMSF with CMA textures? (I don't own CMA). If so, how'd you do that? Some Ryujin texture swapping sorcery? I'd love to get some of the insurgents in my Ramadi series wearing traditional dishdashas ("man dress") as well as Western clothing. 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted January 11, 2011 Share Posted January 11, 2011 They are CMA Mujihadeen. AKD must of gott the CMA models and renamed them to be the insurgent ones so CMSF uses them instead, they have the same equipment as the basic insurgent squad. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted January 11, 2011 Share Posted January 11, 2011 That is so VERY cool! 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 11, 2011 Author Share Posted January 11, 2011 They are CMA Mujihadeen. AKD must of gott the CMA models and renamed them to be the insurgent ones so CMSF uses them instead, they have the same equipment as the basic insurgent squad. Yup, just experimenting. Very simple stuff. 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted January 12, 2011 Share Posted January 12, 2011 I'd love to get some of the insurgents in my Ramadi series wearing traditional dishdashas ("man dress") as well as Western clothing. Shouldn't be too hard, you can have the game randomly pick from a mix of CMA and CMSF insurgent models syriacombatant 1.mds (western model) syriacombatant 2.mds (dishdasha model) etc To remove the turban, you could probably make the entire texture transperent. I'd also recommend adding in the Syrian infantry model (with transparent helmet) as a western clothed insurgent without mask (they have a detailed face model), just retexture em more civi looking and they'll come with a AK chest rig. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted January 12, 2011 Share Posted January 12, 2011 Or the spies, who are bareheaded. I don't own CMA (yet), so my interest is academic. And to be honest, I haven't dared try out your texture swaps yet. My Ramadi map -- I spend all my CMSF time on it -- is enough of a resource hog as it is on my old HP Pentium 4. Or is there no resource issue and I'm just being paranoid? Although I'm a big fan of your HD sounds -- looooooove that M240 chatter!!!! 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted January 12, 2011 Share Posted January 12, 2011 Thanks! Any texture mod I marked with "HD" will be a bit of a resource hog due to the high res textures. Other stuff, like if I switched around some insurgent models or say my UAZ to Pickup truck mod in the iraqi police mod shouldn't hog resources, they're at the same level of detail, just different models/textures. 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted January 12, 2011 Share Posted January 12, 2011 I've made a mod that replaces the masked uncon Combatant model with the spy model (with MikeyD's spy "skins"), so the Combatants look more like guys who just grabbed AKs and RPGs from their homes and such, vis-a-vis the more hardcore and militia-like Fighters. Ryujin's idea of a reskinned and partially transparent-ized Syrian infantry model sounds even better. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 12, 2011 Share Posted January 12, 2011 Are the Muj figures borrowed from CMA available for d/l for use in CMSF and what does it change? (Just the Syrian uncons?) 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 12, 2011 Author Share Posted January 12, 2011 Are the Muj figures borrowed from CMA available for d/l for use in CMSF and what does it change? (Just the Syrian uncons?) That was just an experiment, and while it certainly provides something more "afghan" than stock, I would much prefer Ryujin's more advanced solution above for Afghanistan as well, since the turban guys are way too uniform. Probably have to talk to Steve, but maybe we can incorporate some CMA assets into that. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 12, 2011 Share Posted January 12, 2011 That would be great. It's a huge shame that so much is incompatible between such similar games. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted January 13, 2011 Share Posted January 13, 2011 It's probably not cool to make BMP textures or models that were created by BFC/Snowball available for free as a download for CMSF (for people who haven't also bought CMA). But I'll let BFC make the authoritative ruling on that. I, for one, would hesitate to buy CMA as a game -- insufficient interest in the subject matter. But I would gladly pay $40-50 for a final download-only module that "bootstrapped" CMSF to include a lot of the new textures of CMA -- e.g. mountains, snow, new building textures, Afghan terrain, "tribal" garb -- as well as CMBN-like engine improvements. And once the dust and small stones settle from the CMBN rollout -- and I think that game will be a big winner and a huge shot in the arm for BFC -- I strongly suspect there will be enough modern warfare aficionados (both existing and new) who agree with me to generate ~$60k (1500 copies) in sales. Worth ~200 man hours of Charles' time to stitch together while working on other WWII projects to keep the modern warfare flame alive in the interim? Or perhaps a good "break in" project for the third programmer BFC is able to hire with all that money the WWII series brings in ;-) The likelihood of a "2011 engine build" of CMSF cannibalizing sales of a future CMx3 modern warfare game seem minimal to me, given that that such a game will not realistically become available before 2014 (and I'm being generous, not going on track record...). Just wool-gathering here -- I have no real insight. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 13, 2011 Share Posted January 13, 2011 "that game will be a big winner and a huge shot in the arm for BFC... generate ~$60k (1500 copies) in sales. Worth ~200 man hours of Charles' time..." I would love that too, so I hate to point out that these figures are peanuts for a game development company, and how do you calculate it would only take 200 man-hours programming? In my experience, things are nearly always a lot harder than envisaged. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted January 13, 2011 Share Posted January 13, 2011 Well I don't know the economics of (small) game development companies, granted, but I do know -- intimately -- about a 50 person consulting firm. Even with senior consultants billing a a "rack rate" of US$300-400 per hour (the consultant only gets paid about 1/4 of that), they wouldn't turn down a $60-80k engagement even if it meant they budgeted 200 man hours (5 man weeks) knowing full well the consultant would actually spend 3-4x that time to meet the deliverable. Such decisions are justified in all kinds of ways. It's also why consulting is such a high burnout occupation.... 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted January 13, 2011 Share Posted January 13, 2011 gonner be jizzin' when this comes out. Be a fresh change from fighting in Iraq type surroundings and blasting the next lot of uncons in a village. 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted January 13, 2011 Share Posted January 13, 2011 Been looking through this thread and the pictures of the map. It really is a beautiful work of art. You got to hand it to BF, the mission editor and map maker in particular really allow the artist to come out im many of us. 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted January 16, 2011 Share Posted January 16, 2011 AKD, any progress mate? Any word from the powers that be? Can you use the CMA guys? 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted January 20, 2011 Share Posted January 20, 2011 Nice work akd. I'm going to bump an olding reading thread if you have any suggestons for there. 0 Quote Link to comment Share on other sites More sharing options...
theoboy3000 Posted January 26, 2011 Share Posted January 26, 2011 That's looking really good, im looking at working on a building texture that is HESCO which would fit in well with this, it would be useful if BLUEFOR could have bunkers and just reskin that... 0 Quote Link to comment Share on other sites More sharing options...
heer witmann Posted February 18, 2011 Share Posted February 18, 2011 any news on this project? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 18, 2011 Author Share Posted February 18, 2011 Sorry guys, in Hawaii. Wait, I'm not sorry. I'll try to make some progress as soon as I get back. 0 Quote Link to comment Share on other sites More sharing options...
heer witmann Posted February 19, 2011 Share Posted February 19, 2011 dont worry enjoy your holiday 0 Quote Link to comment Share on other sites More sharing options...
Noltyboy Posted April 24, 2011 Share Posted April 24, 2011 I still say CM:A modded to show the US CENTCOM/BOAR versus WP in germany in 1980-sumat! I want my pixeltruppen with SLR's... 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 25, 2011 Share Posted April 25, 2011 I would love to see more Afghanistan-maps and scenarios for CMSF, so I'm very happy to see this Helmand-project. Beautiful! Well done. 0 Quote Link to comment Share on other sites More sharing options...
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