Jump to content

Pass the ammo


Gen. J-sun

Recommended Posts

I was floored today when I moved an SPG9 squad to take the place of a depleted SPG9 to my amazment I heard a load thud, it was the sound of a PG-9 round sailing through the air and into the front glacis of a T55 for a K-Kill.

I watched the replay to see that my team moving up lost a HEAT round which was magically gained by the emplaced team.

Two thumbs up!

Link to comment
Share on other sites

Heh, I was waiting for someone to notice that nifty little feature.

Does a list of these additions exist anywhere?

I looked for an online manual but could not find any, either.

Perhaps one could compile a list from the notes for the individual builds, have it approved by BFC and post it?

Best regards,

Thomm

Link to comment
Share on other sites

Well I just noticed tanks breaking through walls which I wasn't expecting. A quick test show that all low walls can be driven through with tanks, which incur minor track damage, way cool!

I just tested that...it is bad ass! Very cool. And tracks don't always get damaged. Even cooler.

I'll tell you, these little touches are really adding up.

Mord.

Link to comment
Share on other sites

The new features to the series list is pitifully small and Multi-barreled rapid-fire cannon hardly counts as one.

So far we've discovered two that seem to be shoe ins for this list.

But it doesn't end there. CM Afghanistan introduces completely new features to the series, such as:

Drozd Active Defense system (on T-55AD and T-62D; shoots down incoming RPGs)

Multi-barreled rapid-fire cannon (e.g. ZSU-23 Shilka, Kamaz ZU-23)

New terrain such as Snow (on the ground) and Water

Exit Zones (a new type of objective)

Link to comment
Share on other sites

Yep. You guys gotta try T-55AD and T-62D versus RPG's. Someone feel free to make a mission with those :)

I did a test after seeing Wengart's post (had forgotten about the anti rpg system) to see what it looked like. I think I saw it it. Looked like the RPG detonated before it hit the tank. Is there a visual representation from the tank itself...like it is shooting something or is it an under the hood thing?

Mord.

Link to comment
Share on other sites

I did a test after seeing Wengart's post (had forgotten about the anti rpg system) to see what it looked like. I think I saw it it. Looked like the RPG detonated before it hit the tank. Is there a visual representation from the tank itself...like it is shooting something or is it an under the hood thing?

Mord.

Basically the round explodes just in front of the tank. You can kinda see it as you'll see a larger explosion which is not at the tank armor.

Link to comment
Share on other sites

reminds me of that gigantic German named thing that shot the anti infantry stuff in CMX1... gebelfraggenhousenshootinwackenmennan... or what ever it was called.

Ummm... do you perhaps mean the Nahverteidigungswaffe?

In CMx1 I dug seeing those thingies suppress and even drive enemy pixeltruppen from around my pixelkätzchen. I look forward to seeing how they're simulated (which probably won't be very much less abstracted than in CMx1) in CM:N.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...