Erwin Posted September 15, 2010 Share Posted September 15, 2010 Would be helpful to know what is new in the CM:A game that we need to read up on. So far, I see there is a new Air Mission "General" and "Personnel" (p98) and a new Arty command "HARASS" (p99), but other than the air and arty, and UNCON sections it would be great to know what else, so one doesn't have to reread the entire manual. 0 Quote Link to comment Share on other sites More sharing options...
Fat Dave Posted September 15, 2010 Share Posted September 15, 2010 Erwin, are you serious? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 15, 2010 Author Share Posted September 15, 2010 Um.... not sure whether to take the credit for a joke (I don't quite get myself) or... I went through the whole manual and most of it was about the same. The above sections are what I noticed were new/different. Having had to write and read complex tech and legal docs I just hate having to reread docs that are mostly the same to find a few new items that I need to know about. 0 Quote Link to comment Share on other sites More sharing options...
foid Posted September 15, 2010 Share Posted September 15, 2010 I think the possibility to create scout sections with the split command is also new. Or did I miss something in CM:SF? 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 15, 2010 Share Posted September 15, 2010 And what is the difference between 'General' and 'Personnel': General - favors unguided HE munitions Personnel - favors HE munitions ?? Are there any guided HE munitions in CMA and why non-personnel favors unguided munitions? 0 Quote Link to comment Share on other sites More sharing options...
dima Posted September 15, 2010 Share Posted September 15, 2010 And what is the difference between 'General' and 'Personnel': General - favors unguided HE munitions Personnel - favors HE munitions ?? Are there any guided HE munitions in CMA and why non-personnel favors unguided munitions? General is for normal HE rounds that explode when they hit the ground. Personnel is the timed fuse that will explode in the air above the ground thus having lethal effect on infantry in the open or in trenches but having no effect when infantry is in the building. 0 Quote Link to comment Share on other sites More sharing options...
Rosseau Posted September 16, 2010 Share Posted September 16, 2010 I agree with the OP. In most "series" games they don't bother to point out the differences. For $35, were probably lucky to get a full manual. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 16, 2010 Author Share Posted September 16, 2010 Re splitting to form scouts. Is that a uniquely Soviet thing? I thought modern CMSF units would do the same. I generally used the Assault split command to create "scouts." Is there something about scouts in CM:A that is really different or is it just nomenclature? 0 Quote Link to comment Share on other sites More sharing options...
dima Posted September 16, 2010 Share Posted September 16, 2010 Re splitting to form scouts. Is that a uniquely Soviet thing? I thought modern CMSF units would do the same. I generally used the Assault split command to create "scouts." Is there something about scouts in CM:A that is really different or is it just nomenclature? Nope, nothing special, it was just put in there because the CM game engine is constantly being improved and CM:A (which is buily on CM engine) was released later than CMSF 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted September 16, 2010 Share Posted September 16, 2010 General is for normal HE rounds that explode when they hit the ground. Personnel is the timed fuse that will explode in the air above the ground thus having lethal effect on infantry in the open or in trenches but having no effect when infantry is in the building. I think he means from aircraft... I haven't seen any airbursts from my CAS. I guess it seems to favor lighter munitions, not really sure. 0 Quote Link to comment Share on other sites More sharing options...
Berto Posted September 16, 2010 Share Posted September 16, 2010 In CMA there is a exit zone (terrain obj, no points, only indirect effect), but the manual does not mention. Again, the icons become opaque when the units are out of control; is this in the manual? 0 Quote Link to comment Share on other sites More sharing options...
foid Posted September 16, 2010 Share Posted September 16, 2010 Re splitting to form scouts. Is that a uniquely Soviet thing? I thought modern CMSF units would do the same. I generally used the Assault split command to create "scouts." Is there something about scouts in CM:A that is really different or is it just nomenclature? From the manual: The game automatically tries to put solders in a scout team that do not have other responsibilities such as AT Expert, Radioman or Leader. In other words solders that should be able to fight their way out of a bad situation, but that are not as critical (if lost) than others in the Squad. Can we get this for NATO? 0 Quote Link to comment Share on other sites More sharing options...
dima Posted September 16, 2010 Share Posted September 16, 2010 In CMA there is a exit zone (terrain obj, no points, only indirect effect), but the manual does not mention. Again, the icons become opaque when the units are out of control; is this in the manual? Actually due to time constraints these did not get reflected in the manual. Exit zones: they actually have direct effect. If you fail to exit units that you were suppose to your enemy gets points. Icons opaque - yes when solders go panicking icons go opaque. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 16, 2010 Author Share Posted September 16, 2010 I thought they became translucent/washed out when OOC(???) 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 16, 2010 Share Posted September 16, 2010 General is for normal HE rounds that explode when they hit the ground. Personnel is the timed fuse that will explode in the air above the ground thus having lethal effect on infantry in the open or in trenches but having no effect when infantry is in the building. Ah, cheers so that has been implemented also for AIR missions? I was aware of this function for Arty missions in CMSF but now it is possible for AIR missions too. Well, I'll try it out! 0 Quote Link to comment Share on other sites More sharing options...
dima Posted September 17, 2010 Share Posted September 17, 2010 Ah, sorry, you meant for Air support. Hm...no, I have no idea what that means for air support. Whatever it is in CMSF...Anyone know? 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 17, 2010 Share Posted September 17, 2010 No problems In CMSF there is no 'general' / 'personel' selection for air. Just Heavy/medium/light and Area/Point, thats it IIRC. Thats why I was curious 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted September 17, 2010 Share Posted September 17, 2010 Yes, there is a General and Personnel option for Air for CMSF. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 17, 2010 Share Posted September 17, 2010 First you determine the intensity of the attack, then you specify what you're trying to hit. Maybe that makes a difference to the Support Asset (like using proximity fuzes), maybe it doesn't. For example, if you have an aircraft with nothing but cannons it doesn't really matter because it's only got one weapon to use. But if you have an aircraft with cannon, rockets, and guided missiles... it's got options. Steve 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 17, 2010 Share Posted September 17, 2010 MMMM, beginning to doubt my own memory now. I was quite sure that in CMSF the type of ordnance for AIR missions is selected using 'light, medium, heavy'. Where 'Heavy' will be the same as 'Light' for a cobra with only cannon ammunition, but if it also carries Hellfires then Heavy will choose hellfires and Light will choose cannon. Can it be that this is different for current Beta testers then for regular customers? My memory also tells me that in CMSF 'general, personnel, armor' selection was available only for Artillery. Although it would have been good to be able to select between bombs (general) and mavericks/hellfires (armor) for a 'Heavy' misison in CMSF if you have a A10 with both ammunitions and you don't want to use a bomb on a moving tank or a Maverick on a structure. Perhaps that has now been implemented for NATO? Its been a while since I started up CMSF so could be that i'm wrong, I'll try it out later today. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 17, 2010 Share Posted September 17, 2010 Update: There is NO 'general' / 'personnel' selection in CMSF. Just checked UK Armoured Assault which provides two Harriers. (CMSF + MARINES + BRIT @1.21) There are only the following options: - point / area - Heavy / Medium / Light - Immediate / 5 min / 10 min / 15 min May I be so free to conclude that in NATO / CMA we can select ordnance based on there capabilities vs personnel etc? (bombs vs missiles for example) 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted September 17, 2010 Share Posted September 17, 2010 Hehe... guess my memory is the one playing tricks. My problem is that I've still got memories of early designs which didn't happen, yet are too easily retrieved when someone asks me a question! Steve 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted September 17, 2010 Share Posted September 17, 2010 Update: There is NO 'general' / 'personnel' selection in CMSF. Just checked UK Armoured Assault which provides two Harriers. (CMSF + MARINES + BRIT @1.21) I should have checked 1.21 before I answered that. It isn't in 1.21. But future builds? Well... Oops. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted September 17, 2010 Share Posted September 17, 2010 Well, I'm DOUBLE happy that my memory served me right! 0 Quote Link to comment Share on other sites More sharing options...
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