Elmar Bijlsma Posted December 11, 2008 Share Posted December 11, 2008 After faffing about with the editor mostly for testing purposes, small or crude changes to someone else's work or a blank canvas, I've finally done it: I started work on a bonafide map/scewnario. And Holy Cow! I knew it was a lot more work then with CMx1 but DAMNNNNN!!! I've been working on the map 3-4 hours and by the looks of it my scenario hasn't even left the starting grid yet. So here is my thank you to a great bunch of guys doing great laborious works for our benefit. Thank you all. Except Rune, who is evil. You are officially excused from thanking a person who spends less time making a map then you spend crying because of that map. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted December 11, 2008 Share Posted December 11, 2008 Second that. I want to especially praise the work of Pete Wenman. Amazing attention to detail and lots of creativity and imagination put in his maps. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted December 11, 2008 Share Posted December 11, 2008 The real fun starts when you start messing with flavor objects! Be prepared! Best regards, Thomm PS: The editor interface is not exactly a strong point of CM:SF. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted December 11, 2008 Share Posted December 11, 2008 Right. Big maps are painfully slow to scroll when zoomed out and I wished you could directly create the terrain in 3D mode. Also, doodads placement is like some kind of mind game 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 11, 2008 Share Posted December 11, 2008 I've only recently installed Google Map on my computer. Its frickin' amazing, I can now (attempt to) recreate actual game maps of real Syrian places down to individual trees! I'm halfway through building a 1.5x2k map that I would've never thought to do if I had only been making the terrain up as i went. And no, there's no easy way to construct it. Building maps is manual labor. 0 Quote Link to comment Share on other sites More sharing options...
CogNative Posted December 12, 2008 Share Posted December 12, 2008 Holy Cow & Doodads! I second that Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Delta228 Posted December 12, 2008 Share Posted December 12, 2008 Yeah, i am doing my first "real" scenario, a big 4000x2000 tank battle called Battle for Orion Ridge. It is a lot harder than I expected. It takes forever, mainly because it takes about 15 minutes to load when i go to 3D Preview to check out my handiwork. I havn't even begun to mess with the AI, units, missions, briefings, ect. So, thanks to you all for spending so much time for the likes of us. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted December 12, 2008 Share Posted December 12, 2008 4000x2000? Is this possible? I thought the max map size was around 2kx2k. 0 Quote Link to comment Share on other sites More sharing options...
Berto Posted December 12, 2008 Share Posted December 12, 2008 I think max is 4000m * 4000m . I have also done a big tank battle scenario (blu vs blu :cool:), and confirm it takes about 15 minutes to load w: I abandoned my project . 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 12, 2008 Share Posted December 12, 2008 I am making a 4km x 4km scenario based on the Battle of 73 Easting. It takes a while to load but it runs fine. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted December 12, 2008 Share Posted December 12, 2008 I've an armoured based campaign about to come out. All the maps are at least 2 x 2km with s few larger. Load times aro a few minutes in the editor and about 10 when firing up the campaign. Hoping it will be out for XMas 0 Quote Link to comment Share on other sites More sharing options...
zmoney Posted December 12, 2008 Share Posted December 12, 2008 I've an armoured based campaign about to come out. All the maps are at least 2 x 2km with s few larger. Load times aro a few minutes in the editor and about 10 when firing up the campaign. Hoping it will be out for XMas Awesome, Thanks George. 0 Quote Link to comment Share on other sites More sharing options...
CogNative Posted December 12, 2008 Share Posted December 12, 2008 XMas is looking even brighter with all the user created talent. Thanks to all. 2 x 2km - 4 x 4km = Reason for CAS. Who wants ride to the target when you can fly high into the wild blue yonder and blow stuff up:rolleyes: Just snagged the 'Normal Dude' MOUT and Range fun. Gotta wait to fire it up but sounds destructively delicious. Wait was that V1.11 in the sock:confused: 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted December 13, 2008 Share Posted December 13, 2008 4000x2000? Is this possible? I thought the max map size was around 2kx2k. Ali, I'm going to assume that you tried to do this and found that you couldn't, just like I did a few months back. The secret to getting it to go bigger than 2kmx2km is to expand the map in BOTH directions along the same axis, i.e. press the + button on both sides of the X axis. If you just keep expanding to the right you can only go 2km but you can still go 2km to the left too. Same with the Y axis. If you already know this, my apologies to you. Working on big maps is a DOG!!! Placing flavour objects on said maps is also a HUGE amount of work because you can't hop back and forth between the main editor screen and the 3D preview. I'd also like to add my voice to the praise for Pete Wenman's maps. I have always found his maps to be of the VERY highest quality and I've made some nice QB maps from his large rural maps. And of course, George Mc draws beautiful maps too. I have most of his work (not Armour Attacks) in my scenario folder and I plan to play a few of them AFTER I get my current project finished but his maps always look beautiful and realistic. And we shouldn't overlook hcrofts maps either. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted December 13, 2008 Share Posted December 13, 2008 There is so much good stuff coming that I am just moving the computer to the dog house. My wife will be ready to shoot me soon anyway. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted December 13, 2008 Share Posted December 13, 2008 4000x2000? Is this possible? I thought the max map size was around 2kx2k. Ali, I'm going to assume that you tried to do this and found that you couldn't, just like I did a few months back. The secret to getting it to go bigger than 2kmx2km is to expand the map in BOTH directions along the same axis, i.e. press the + button on both sides of the X axis. If you just keep expanding to the right you can only go 2km but you can still go 2km to the left too. Same with the Y axis. If you already know this, my apologies to you. Well, you are quite right. I just tested it again in the editor and only yesterday did I discover that you have to click to both directions to get larger than 2kx2k maps. Somehow I was sure that that was the max size anyway, remebering Steve mentioning about the 2kx2k limit due to hardware limitations or something. Happy to be wrong though 0 Quote Link to comment Share on other sites More sharing options...
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