popllt Posted October 5, 2008 Share Posted October 5, 2008 Sorry to point out a blemish at this happy time. In the picture below, "USMC Streets of Hama" MISSION, the LOF should be gray (had partial LOF), but not be navy blue (had not LOF at all). 0 Quote Link to comment Share on other sites More sharing options...
ERISS Posted October 5, 2008 Share Posted October 5, 2008 In the Ambush tutorial, the 2 Strikers on the main road go in the bushes instead of standing on the road. It seems the maps have been some broken.. 0 Quote Link to comment Share on other sites More sharing options...
popllt Posted October 6, 2008 Author Share Posted October 6, 2008 Is there anybody who encountered the same trouble with me? Or my picture is not visual? 0 Quote Link to comment Share on other sites More sharing options...
Jak170 Posted October 6, 2008 Share Posted October 6, 2008 The LOS tool is drawn and calculated from the ICON of the unit. So you can see that the icon is behind the building and therefore, there is no LOS 0 Quote Link to comment Share on other sites More sharing options...
popllt Posted October 7, 2008 Author Share Posted October 7, 2008 But what about this picture below? How can the LOS pass through the building? It seems there are some issue during the map arithmetic. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted October 7, 2008 Share Posted October 7, 2008 Wow....he has a great point here! WTF??? 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted October 7, 2008 Share Posted October 7, 2008 There is a built-in chance in the engine of LOS going through buildings (just like projectiles have a chance of passing through) simulating the ability to target through windows, partially damaged walls etc. That *could* be it. I also notice that you're taking your shots from units that are currently moving, i.e. have some kind of movement order at the time you're using the LOS tool; it's also possible that the LOS info display is not 100% in sync with the movement. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted October 7, 2008 Share Posted October 7, 2008 The LOS tool is drawn and calculated from the ICON of the unit. So you can see that the icon is behind the building and therefore, there is no LOS No, I think it's from each individual. Doesn't work 100% but I think that's it. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 7, 2008 Share Posted October 7, 2008 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted October 8, 2008 Share Posted October 8, 2008 But what about this picture below? How can the LOS pass through the building? It seems there are some issue during the map arithmetic. That doesn't look unusual to me. Two of your guys seem to have LOF to that spot, so the game gives the "unit" LOF. Also units on the move are a bit more complicated since targetting orders only fully apply to a team deployed in their action spot. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 8, 2008 Share Posted October 8, 2008 Remember that the line can only be drawn from one place, so it is consistently drawn from the center mass of the unit (which is also where the 3D floating icon is). However, LOS is not calculated from that spot. LOS is first calculated from an Action Spot's center to an Action Spot or enemy unit (depending on what is being aimed at). If LOS can be drawn from those two spots, then the individuals within are allowed to attempt LOS/LOF to the designated point. This can be quite complex because a moving unit can be in more than one Action Spot at one time. There can also be a couple of guys that can see and a couple that can't. The Gray target line represents a situation when a significant portion of the unit can't see the target area, or that the unit can only see a small portion of the known soldiers of the targeted unit. In this example, above, it looks like 2 out of 4 men can see the targeted area, which is a "significant" portion of the unit, therefore no gray target line. In the first shot that popllt showed us, my guess is that there is a subtle rise in the terrain or that is Tall Grass (I can't tell). Two guys are behind the corner of the building and can't see the target at all, the other two are prone and can only see in that cleared area and not beyond. So that looks like it's working fine to me. Steve 0 Quote Link to comment Share on other sites More sharing options...
ERISS Posted October 8, 2008 Share Posted October 8, 2008 But nobody has any problem with the vehicle movement? I find they get easier off the road for no reason. With the 1.10, I just played 4 times the Ambush tutorial scenar, and always 2 or 3 strikers move madly. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 8, 2008 Share Posted October 8, 2008 But nobody has any problem with the vehicle movement? I find they get easier off the road for no reason. Actually, people have been commenting on it left and right. 0 Quote Link to comment Share on other sites More sharing options...
popllt Posted October 8, 2008 Author Share Posted October 8, 2008 hi! Steve. I am sure there is not a subtle rise in the terrain or that is Tall Grass, just like my another picture below. In the picture, one guy must have LOS with the target. Beacuse I gave "PAUSE ORDER" before the testing, so I prefered to believe that the LOS info display is not 100% in sync with the movement, just like what Moon had said. 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted October 9, 2008 Share Posted October 9, 2008 Well, since a marauding gang of "deviated preverts" got my thread locked up, I thought I might add a few items to this discussion. Here is one for v.1.11. The edge of a tall wall disappears when it ajoins a short wall... Now boys, notice I didn't say "...when it abuts a short wall..." So, there is no need for further "reference" images. Also, would it be possible to add a REDFOR armor crew portrait in v.1.11 the same way similar images were included for BLUFOR units in v.1.10? 0 Quote Link to comment Share on other sites More sharing options...
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