c3k Posted November 3, 2007 Share Posted November 3, 2007 ...they realize the magnitude of the work which needs to be done to CM:SF to bring it up to their high standards. With that recognition they have vowed to let their work speak for itself and will not post again until the highly anticipated v1.05 patch is released. or ...they are tired of being slammed for the shoddy condition of CM:SF and "all your money are belong to us". or ...they are waiting for the plaintive "thank you, we are not worthy" threads to exceed the volume of the "I can't believe I pre-ordered this game" threads. Any other takers? Regards, Ken (hoping for option 1, but I've been around enough not discount the others.) 0 Quote Link to comment Share on other sites More sharing options...
dalem Posted November 3, 2007 Share Posted November 3, 2007 Eh, how could any of us possibly know? Me, I think it's probably close to #1 - nothing will be said until there's something to say. Or maybe someone's had a huge event in their personal lives and that's affecting the whole team - it is mainly only a few guys on 3 continents doing all of this. Impossible to say. -dale 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted November 3, 2007 Share Posted November 3, 2007 What's the point of their showing up and re-re-redebating the absense of the CMx1 'blue bar' in the game or the inability to build 50 sq km maps? Some of the OCD types haunting this board are very wearing. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted November 3, 2007 Share Posted November 3, 2007 Or ...they're having a holiday Or ...they're working on the first module, which adds the Marines to the blue side and the space lobsters of doom to the reds. Or ...they have been abducted by the US government for making estimates that were a little too good, and are currently in a salt mine somewhere. 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted November 3, 2007 Share Posted November 3, 2007 Hi, I agree with flamingknives… they are on holiday. Lets hope so anyway… they deserve it.. All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted November 3, 2007 Share Posted November 3, 2007 Having discovered the joys of RealTime they are playing all the games that have been given to them at past wargaming conventions, but set aside as not wego. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted November 3, 2007 Share Posted November 3, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted November 3, 2007 Share Posted November 3, 2007 myself, I'm not looking to debate BFC on the strategy of developing CMSF, I am just looking for answers to questions about what is supposed to do what. Go take a look through the support and tactics threads at questions that haven't been answered by anyone official. Out of respect for your customers, I would think you would at least try to get some of those answered. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted November 3, 2007 Share Posted November 3, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted November 3, 2007 Share Posted November 3, 2007 ditto Adam. That is what I have been saying from almost day 1. Most of the bugs aren't bugs, but players not understanding how things are supposed to work. A FAQ, designers notes, whatever. I have to believe that taking the time to do that would save a lot of headaches on all sides. Unless many of the questions we are asking really are tied to major bugs or design issues. Then all bets are off. My typical scenario experience is: Start the scenario Give orders watch action repeat a few times something weird happens play some more same weird thing happens stop scenario set up a test scenario ask a question on forum wait for a while read a bunch of guesses from other players give up wait for patch stop playing for a week or so do it all again That has been pretty consistent. [ November 03, 2007, 05:49 PM: Message edited by: thewood ] 0 Quote Link to comment Share on other sites More sharing options...
MiB Posted November 3, 2007 Share Posted November 3, 2007 BF.C's AWOL means they're off doing something else besides responding to forum posts. 0 Quote Link to comment Share on other sites More sharing options...
H.W. Guderian Posted November 4, 2007 Share Posted November 4, 2007 Originally posted by flamingknives: Or ...they're having a holiday If they are not on a holiday, they should be. Really, we should all hope they are on a "burn-out" busting holiday. No matter what you think of CMX2, CMX1, or whatever, without these guys we'll certainly never get the kind of mil-sims we enjoy. 0 Quote Link to comment Share on other sites More sharing options...
Jaws Posted November 4, 2007 Share Posted November 4, 2007 They noticed that CM:SF was a wrong gamble and went back to the thing what maked them great. CMBO-2 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted November 4, 2007 Share Posted November 4, 2007 HAH. I suspect that had CMX1 been produced in exactly the same manner, but following on from an established series, it would have been slated in a similar manner to CMX2. Although there might be a grain of truth in Jaws' post. Didn't the gang say that they were going to start on WWII concurrently with the Marines module? 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted November 4, 2007 Share Posted November 4, 2007 I thought they were going to fix bugs and add new things to CMSF while making modules. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted November 4, 2007 Share Posted November 4, 2007 Originally posted by flamingknives: HAH. I suspect that had CMX1 been produced in exactly the same manner, but following on from an established series, it would have been slated in a similar manner to CMX2. Although there might be a grain of truth in Jaws' post. Didn't the gang say that they were going to start on WWII concurrently with the Marines module? I doubt it. That sort of diffusion of effort would slow things down IMHO. They might start the art while the Marines are being play tested but that's it. Personally, I can't wait. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted November 4, 2007 Share Posted November 4, 2007 Originally posted by Other Means: </font><blockquote>quote:</font><hr />Originally posted by flamingknives: HAH. I suspect that had CMX1 been produced in exactly the same manner, but following on from an established series, it would have been slated in a similar manner to CMX2. Although there might be a grain of truth in Jaws' post. Didn't the gang say that they were going to start on WWII concurrently with the Marines module? I doubt it. That sort of diffusion of effort would slow things down IMHO. They might start the art while the Marines are being play tested but that's it. Personally, I can't wait. </font> 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted November 4, 2007 Share Posted November 4, 2007 That link points to something written more than a year ago. I found a more recent update on this: (find Lurker765's post) http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=003134;p=4#000097 which says WW2 version and Marines module really are being done concurrently. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted November 4, 2007 Share Posted November 4, 2007 Glad to be wrong then. It's such a refreshing new experience for me. 0 Quote Link to comment Share on other sites More sharing options...
Nick Schieben Posted November 5, 2007 Share Posted November 5, 2007 So what is the concensus? Will this work with WWII? Should I actually be bothering with this "brilliant wargame"? I find it more phun visiting the forum than looking a the cat **** clinging to the walls of the Syrian sandbox per the demo. I expected better, based on previous efforts, but I have a little time to waste if it's not a complete dud... Please keep me informed. 0 Quote Link to comment Share on other sites More sharing options...
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