Sergei Posted September 7, 2005 Share Posted September 7, 2005 Originally posted by gunnergoz: "under waterfalls?" No wonder I couldn't find them in CM. There are waterfalls in CMBO. Unfortunately, not in CMBB or CMAK. 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted September 9, 2005 Share Posted September 9, 2005 An EDITING bump as some extra info had been added the last few days. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Carrot Posted September 9, 2005 Share Posted September 9, 2005 Just how big can a single post go before implosion? Good work however. R 0 Quote Link to comment Share on other sites More sharing options...
Robert Olesen Posted September 9, 2005 Share Posted September 9, 2005 Thx a lot, WineCape. Great overview. 0 Quote Link to comment Share on other sites More sharing options...
Reichenberg Posted September 9, 2005 Share Posted September 9, 2005 Your post saves tons of digging in to many other threads - Thanks so much!! Now if we would just NOT need Roberts campaign tool for CMX2.......but that's just dreaming for now. Uwe 0 Quote Link to comment Share on other sites More sharing options...
citizen Posted September 10, 2005 Share Posted September 10, 2005 Winecape, Are you related to Charlize Theron? 0 Quote Link to comment Share on other sites More sharing options...
Overman_XXX Posted September 11, 2005 Share Posted September 11, 2005 Thanks for the update! Perfect timing, as I had been wondering about CMX2 as of late, and managed to check back in this forum for the latest news. Although you've implied that the theater hasn't been selected yet, I don't see how you could go wrong with WW2...whether it be ETO, PTO, or Africa. I'm so burned out on the recent trend of portraying contemporary conflicts in pc games. Keep up the good work! 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted September 12, 2005 Share Posted September 12, 2005 Originally posted by citizen: Winecape, Are you related to Charlize Theron? No comment Are you related to Citizen Kane? [ September 12, 2005, 04:13 AM: Message edited by: WineCape ] 0 Quote Link to comment Share on other sites More sharing options...
Dschugaschwili Posted September 12, 2005 Share Posted September 12, 2005 Great post. Thanks for getting me informed again after my vacation! Dschugaschwili 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted September 14, 2005 Author Share Posted September 14, 2005 should be bumped 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted September 15, 2005 Share Posted September 15, 2005 Added a few more BFC quotes as well details regarding the possible TO of the next 5 CMx2 releases. Enjoy. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted September 15, 2005 Share Posted September 15, 2005 Thank you WineCape. If you add comments, would you mind to add the date adding it? Example: Old text. 23.Sept: New Text [ September 15, 2005, 11:32 AM: Message edited by: Steiner14 ] 0 Quote Link to comment Share on other sites More sharing options...
Barrold Posted September 20, 2005 Share Posted September 20, 2005 La Bumpa I was actually started looking for the intended size of titles and their modules. BDH 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted September 24, 2005 Share Posted September 24, 2005 Updated. No, I don't have the time @ the moment to add specific dates and the special quotes " & '. 0 Quote Link to comment Share on other sites More sharing options...
Dillweed Posted September 24, 2005 Share Posted September 24, 2005 Originally posted by WineCape: </font>For CMx2 the need for split squads is inherently reduced. First of all, Squads now behave as teams (2-3, depending) which removes the "leapfrog" problem associated with CMx1's solid Squads.URL]</font>just saw all this, very informative. Now to leap to conclutions. The above quote would indicate a post-WW2 conflict. I believe the fire team concept was developed by the DOD(W really) because those post war psyc studies found that the majority of morale came from that 4-5 immediate comrades level. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy Posted September 25, 2005 Share Posted September 25, 2005 The fire team concept has its roots based on Marine actions during the 1920s and 30s. It was adopted by Marine Divisions in 1944 (I do know it was used in 1945 on Okinawa by the series G division) and has stayed with the Marines since. Originally posted by Dillweed: </font><blockquote>quote:</font><hr />Originally posted by WineCape: </font>For CMx2 the need for split squads is inherently reduced. First of all, Squads now behave as teams (2-3, depending) which removes the "leapfrog" problem associated with CMx1's solid Squads.URL]</font>just saw all this, very informative. Now to leap to conclutions. The above quote would indicate a post-WW2 conflict. I believe the fire team concept was developed by the DOD(W really) because those post war psyc studies found that the majority of morale came from that 4-5 immediate comrades level. </font> 0 Quote Link to comment Share on other sites More sharing options...
Dillweed Posted September 25, 2005 Share Posted September 25, 2005 so either a very late war game in a theater they claim to have not much intrest in or something post war. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted September 28, 2005 Author Share Posted September 28, 2005 bump 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted September 29, 2005 Share Posted September 29, 2005 bump 0 Quote Link to comment Share on other sites More sharing options...
tmccarron Posted September 29, 2005 Share Posted September 29, 2005 Polygons …I’m hoping we may be able to spend around say, 2000-3000 on a soldier, 300-500 on his weapon and maybe 5000-8000 on a vehicle. I’m the 3D Modeller though and we always like to get as many pollies as we can, hehe...its not impossible that Charles could turn around and say okay, time to cut them back. Testing thus far look promising but time will tell. Just to put those figures in perspective CMBO had about 150-350 pollies per vehicle and CMAK ended up with about 600-700 on new vehicles for that game. Each soldier in CMAK, as a guess, was probably about 120 each (these models were basically hardcoded so I cant say for sure). Trees should be 3D now, with twigs, branches, roots and leaves all being modelled using various methods...again time will tell just what we can do here after more solid testing. Im a bit late coming into this but in regards to your poly counts I find them to be excessively high. You already say your not trying to compete for detail against FPS models as you want to have more "1:1 realism factor for squads" instead of like CMx1 with 3 blocky toons, yet your numbers are higher than theirs and they have some of the best detailed models in games. As an example RSE (Red Storm Entertainment, makers of Ghost Recon and the R6 series) character models are in the 1000-1200 poly range. The weapons come in at around 150-300 polys. I dont have the numbers on the vehicles handy but think they too are high with all the modelling I've done. Get your models down into the FPS count like above and you'll actually be able to include more soldier models for your squads, making that 1:1 ratio more realistic if not pratical. Take a closer look at CoD, GR, R6 etc. Quite amazing what 1000-1200 poly characters can do with textures. Im sure most would agree the FPS models are far superior to what is currently in CM now, more than enough in detail for what would be needed, and yet approx. half of what you are proposing. :confused: 0 Quote Link to comment Share on other sites More sharing options...
Bruce70 Posted September 29, 2005 Share Posted September 29, 2005 Polys are mostly handled by the GPU, there is no harm in having high poly counts these days (it's been a long time since GR and R6) and, as you probably know, making a model with low polys can be more time consuming than making one with high polys (depending on the tools used and the type of model). OTOH adding more units (CMx2 is already 1:1, so you can't add more soldiers per unit) requires more CPU time - and I assume that is at a premium. 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted October 3, 2005 Share Posted October 3, 2005 Added the 14-pointer "Big Question" and BFC's design philosophy on top of post #1 in this thread. ------------------------- CMX2 progresses nicely. All my coding errors caused by drunkenness will of course be entirely your fault, so I hope you can live with yourself. -- Charles Moylan, 1 Oct05 [ October 12, 2005, 05:49 AM: Message edited by: WineCape ] 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted October 10, 2005 Share Posted October 10, 2005 The most important edit yet? See first page right on top 0 Quote Link to comment Share on other sites More sharing options...
riptides1 Posted October 12, 2005 Share Posted October 12, 2005 bump. 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted October 13, 2005 Share Posted October 13, 2005 Seems we need another bump, as some sharks don't trawl further than their own nose. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.