molotov_billy Posted August 12, 2007 Share Posted August 12, 2007 So this game was advertised as a company level simulation, and I can understand why - especially in realtime, even pausible, things can become pretty hectic. So I wonder why this 2 hour beast was included as part of the campaign - Street Sweepers, where I have to control an entire stryker battalion, plus a scout company, plus supporting elements, all coming in at different angles in an urban environment. It's just too much! It doesn't bother me except that it's part of the campaign, and I have to get through it in order to finish. I've had a couple of tries at it, and for me it's absolutely hopeless - I can't watch more than a single platoon at once, especially considering that everything is spread throughout the entire map. It just seems a bit unrealistic when the majority of my units are sitting around waiting for orders while I babysit one platoon at a time. I'm sure it's a great scenario, but unfortunately I think it's going to be my stopping point in the campaign. Don't think I'll be able to get through this one. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 12, 2007 Share Posted August 12, 2007 It just seems a bit unrealistic when the majority of my units are sitting around waiting for ordersYou have never served in the armed forces, have you? 0 Quote Link to comment Share on other sites More sharing options...
Swift Posted August 12, 2007 Share Posted August 12, 2007 WEGO would have helped I guess but it is not so effective at managing units currently. 0 Quote Link to comment Share on other sites More sharing options...
MD82 Posted August 12, 2007 Share Posted August 12, 2007 Originally posted by Elmar Bijlsma: </font><blockquote>quote:</font><hr />It just seems a bit unrealistic when the majority of my units are sitting around waiting for ordersYou have never served in the armed forces, have you? </font> 0 Quote Link to comment Share on other sites More sharing options...
bwgulley Posted August 12, 2007 Share Posted August 12, 2007 Agree, it's huge way to many units. You hear shooting/explosions and quickly scan the map trying to see what's going on. WeGo is the only way to play this one. I also gave up 45 minutes into the 2 hour scenario. Every other scenario I was able to get through in RT without to much sitting around. Usually I would focus on one flank then the other. Against a human that most likely would work but against the AI it really isn't a problem. I must say I'm suprised I like RT better. For me the trade off between the speed of RT play verus "real world" tactics is worth it. Taking 4-5 hours to play a 1 hour scenario your going to win anyway what's the point. Playing RT you can play 2-3 scenarios in that same 4-5 hour window. 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted August 12, 2007 Author Share Posted August 12, 2007 Originally posted by Swift: WEGO would have helped I guess but it is not so effective at managing units currently. Yeah, I just can't get myself to take the time and do it. WeGo has been pretty frustrating for me in SF, and I can't imagine how long it would take me to finish 100+ turns at battallion level. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted August 12, 2007 Share Posted August 12, 2007 You do know that you can save the game in the middle of a RT scenario? Take a break, finish it later. 0 Quote Link to comment Share on other sites More sharing options...
B00M$LANG Posted August 12, 2007 Share Posted August 12, 2007 Here's a thought...give the squads/platoons general orders and let them go for it. Ensure you're zoomed-out enough to take in the entire battlefield and intervene when you think you need to. Two hours is plenty of tiume if you have a basic plan in mind and have initial moves plotted. Remember to support your movement with the Strykers and be methodical. 0 Quote Link to comment Share on other sites More sharing options...
TheNathan Posted August 12, 2007 Share Posted August 12, 2007 You know, unless you are playing at elite level, there is a pause key (ESC) which you can use to get a grip on things. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 12, 2007 Share Posted August 12, 2007 Real(time) men don't need no stinkin pause button. 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted August 12, 2007 Author Share Posted August 12, 2007 Originally posted by TheNathan: You know, unless you are playing at elite level, there is a pause key (ESC) which you can use to get a grip on things. Pause/save, I know. Have you guys actually played the scenario? I literally have to pause about every 10 seconds to check on units, unless the vast majority are just sitting still. I suppose my point was that the scale of it is just a bit much, given the game's feature set. That's all. My savegame is about 20 minutes into it, I'm sure I could eventually clear it, but I'd rather just spend my limited gaming time playing scenarios that are appropriate in scale. 0 Quote Link to comment Share on other sites More sharing options...
Kommissar Posted August 12, 2007 Share Posted August 12, 2007 Yeah what Nathan said. The real-time mode gives you the WEGO option at any time you desire. Just pause and it's the same thing as the give orders phase in WEGO. Also, as of the most recent patch, you can give orders while paused playing at the elite difficulty. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted August 13, 2007 Share Posted August 13, 2007 Hi All, Being able to pause to give orders is great. However you cannot review what has happened on the battlefield. You can use wego, and that would be my recommendation. I have tested some scenarios and I do not see that the A.I. acts any differently from RT to Wego. I like RT and wego for small battles. I also prefer smaller battles anyway so this is not much of an issue to me. However when playing TCP there is no pause in RT and Wego is not avaiable in TCP play. I would like to see the following. A choice of time compression for RT. Slower/Faster. Wego for TCP play and a duration of 30 second "moves" possible in addition to 60 seconds. Mind you I really like the game and find it quite fascinating. Regards John 0 Quote Link to comment Share on other sites More sharing options...
USTanker Posted August 13, 2007 Share Posted August 13, 2007 Try sitting in a TF or higher TOC sometime trying to track what's going on, especially while moving. It's gotten a bit easier since the digital age, but it still is a bear. I think this scenario is a perfect representation of that, although I do agree it to be a click fest if trying to do it live. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 16, 2007 Share Posted August 16, 2007 Is this "Hims Homes"? or a later/different scenario? Does anybody know how many missions the campaign has? Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
molotov_billy Posted August 16, 2007 Author Share Posted August 16, 2007 Originally posted by Rollstoy: Is this "Hims Homes"? or a later/different scenario? Does anybody know how many missions the campaign has? Best regards, Thomm Hims Homes is the second to last scenario. I found out that Street Sweepers was actually the last scenario - I cease-fire'd after 20 minutes in and it gave me the campaign debrief. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted August 16, 2007 Share Posted August 16, 2007 Hey, thanks! Means that I have to throw at least four more hours at the thing! Now I have a goal ... Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
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