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B00M$LANG

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  1. Although I'm posting more details in the Skunkworks, I think there should be an "unlimited" option for time, or, at the very least, up to 12 hours.
  2. Like the other games I've worked-on or designed, CM:SF relies on the users to keep content fresh, relevant, and exciting. BF's job was to give you a game. The scenarios are fairly realistic in that US firepower and training is, indeed, far superior to Syrian equipment and training, and that is reality. If you want to get down to it, giving every scenario tons of IF and Air support negates any semblance of parity and balance in a scenario.
  3. Why? Why are you people so afraid of modern tactical combat? Is it because the pace of it far outstrips your abilities? Are you uncomfortable with the rapid, ever-changing aspects of the modern battlefield? Are you upset that your plodding, out-of-date tactics get you killed within minutes on the modern battlefield? It makes one wonder why you even bother playing wargames if you can't adapt to new challenges. I guess I'd get frustrated too, getting my ass handed to me playing against 14 and 15 year olds who understand the need for quick-thinking and rapid implementation of plans. That must really suck!
  4. That's hilarious! You'll accept a panther ass-ending all the way across the map, but you can't abide by a few glitches in SF (and none even nearing what you described!). Over the last 19 years or so, I figure I have spent over $10,000 on software and hardware that was complete and utter crap, so $40 is nothing to pay for something I see as fun, challenging, and a keeper on my two machines. I have quite a bit of experience with military wargames and simulations, and this one is really leading the way in what it is accomplishing. [ September 18, 2007, 06:32 AM: Message edited by: B00M$LANG ]
  5. Well, obviously, you aren't privy to what happens during beta-testing, nor are you aware of what it can take to get a product out the door on a deadline. There is no way any software program can be tested on every one of the millions of combinations of running hardware and software out there. Add to that the fact that BF doesn't have a million-dollar testing budget like many software companies have. Then you have the rabid grognards who think pathfinding in a dynamic, unscripted movement game in three dimensions is nothing but child's play, and you might begin to realize the pressure these guys are under. They are doing things with pathfinding that even the big companies struggle with and throw millions of dollars at, and this includes militaries around the world! Why do you think no one has won the robotic vehicle challenge yet? If it was easy, that nut would have been cracked years ago. In addition, buying something without playing the demo, and then whining about it, tells me you're not much of a gamer to begin with. I know a couple of people who will gladly take your copy of SF off your hands. [ September 18, 2007, 06:18 AM: Message edited by: B00M$LANG ]
  6. Did you do a check on their current state? as in "Exhausted" or "Rattled"? That's the only time I haven't been able to get dismounts to move.
  7. I disagree...the whole point of the Javelin as a FaF missile (Fire and Forget) is that it gives the gunner and assistant time to displace and hide after firing. I disagree...the whole point of the Javelin as a FaF missile (Fire and Forget) is that it gives the gunner and assistant time to displace and hide after firing, BEFORE their location is pinned-down by the enemy. Only if the people using the Javelin are retarded will they remain exposed long enough to get "hosed" by the enemy. In other words, they would deserve it. Only if the people using the Javelin are retarded will they remain exposed long enough to get "hosed" by the enemy. In other words, they would deserve it.
  8. Yep, almost done dling! Of course, I'm also dling the COH beta client and the MOH:Airborne demo, so it might take all of 3 minutes! I LOVE Turbocharged Roadrunner!
  9. There's this thing called "Expectation Management". BF never promised you the Second Coming, and they have told you it was an unfinished product, and yet people STILL buy it expecting it to be the be all and end all. It's almost as if some of you expect this game to cure cancer or something. IT'S...A...GAME!
  10. Because denigrating others gives one a sense of superiority. BTW, CM:SF isn't a crappy game at all, IMHO...and that's all it is...an opinion.
  11. It's a GAME...designed to ENTERTAIN. Personally, I get a HELL of a LOT of fun out of this game, and games and modern warfare are my job. I've been burned out on RTS's for years, and CM:SF has rekindled my desire to see more try and do it right. Is CM: SF perfect? OF COURSE NOT! Is Windows XP perfect? How long has IT been out?! How many times has anything EA ever made been patched? SF is, by far, THE standard for 3D modern warfare RTS's. Come on, people...lighten-up, get a life, learn your modern warfare tactics and enjoy the game...or go back to surfing porn. But most of all, for those of you who are so wrapped-up in the intricacies of what SF does right v. what it does wrong, ease-up and get some perspective. IT'S A GAME! I've spent far more money on far worse products, even over the last 6 months. This happens to be the best $45 I've spent on a game in quite awhile. [ August 28, 2007, 08:02 PM: Message edited by: B00M$LANG ]
  12. I have a macbook pro running Vista ultimate and I have no other problems than a bit sluggish frame rate considering hardware specs (core 2 duo 2.4 ghz, geforce 8600m, 2 gb RAM). Won't comfort you much I guess but just a note that the game is playable at least with this config. I'm using nvidia driver version 7.15.11.6218. </font>
  13. Actually, that map, minus the blue arrows and the icons, is free for use by anyone, so you can have it printed to any size you want, add your own icons for your own campaign, track your battle, etc. HERE is the link to it!
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