Jump to content

B00M$LANG

Members
  • Posts

    127
  • Joined

  • Last visited

    Never

Everything posted by B00M$LANG

  1. Although I'm posting more details in the Skunkworks, I think there should be an "unlimited" option for time, or, at the very least, up to 12 hours.
  2. Like the other games I've worked-on or designed, CM:SF relies on the users to keep content fresh, relevant, and exciting. BF's job was to give you a game. The scenarios are fairly realistic in that US firepower and training is, indeed, far superior to Syrian equipment and training, and that is reality. If you want to get down to it, giving every scenario tons of IF and Air support negates any semblance of parity and balance in a scenario.
  3. Why? Why are you people so afraid of modern tactical combat? Is it because the pace of it far outstrips your abilities? Are you uncomfortable with the rapid, ever-changing aspects of the modern battlefield? Are you upset that your plodding, out-of-date tactics get you killed within minutes on the modern battlefield? It makes one wonder why you even bother playing wargames if you can't adapt to new challenges. I guess I'd get frustrated too, getting my ass handed to me playing against 14 and 15 year olds who understand the need for quick-thinking and rapid implementation of plans. That must really suck!
  4. That's hilarious! You'll accept a panther ass-ending all the way across the map, but you can't abide by a few glitches in SF (and none even nearing what you described!). Over the last 19 years or so, I figure I have spent over $10,000 on software and hardware that was complete and utter crap, so $40 is nothing to pay for something I see as fun, challenging, and a keeper on my two machines. I have quite a bit of experience with military wargames and simulations, and this one is really leading the way in what it is accomplishing. [ September 18, 2007, 06:32 AM: Message edited by: B00M$LANG ]
  5. Well, obviously, you aren't privy to what happens during beta-testing, nor are you aware of what it can take to get a product out the door on a deadline. There is no way any software program can be tested on every one of the millions of combinations of running hardware and software out there. Add to that the fact that BF doesn't have a million-dollar testing budget like many software companies have. Then you have the rabid grognards who think pathfinding in a dynamic, unscripted movement game in three dimensions is nothing but child's play, and you might begin to realize the pressure these guys are under. They are doing things with pathfinding that even the big companies struggle with and throw millions of dollars at, and this includes militaries around the world! Why do you think no one has won the robotic vehicle challenge yet? If it was easy, that nut would have been cracked years ago. In addition, buying something without playing the demo, and then whining about it, tells me you're not much of a gamer to begin with. I know a couple of people who will gladly take your copy of SF off your hands. [ September 18, 2007, 06:18 AM: Message edited by: B00M$LANG ]
  6. Did you do a check on their current state? as in "Exhausted" or "Rattled"? That's the only time I haven't been able to get dismounts to move.
  7. I disagree...the whole point of the Javelin as a FaF missile (Fire and Forget) is that it gives the gunner and assistant time to displace and hide after firing. I disagree...the whole point of the Javelin as a FaF missile (Fire and Forget) is that it gives the gunner and assistant time to displace and hide after firing, BEFORE their location is pinned-down by the enemy. Only if the people using the Javelin are retarded will they remain exposed long enough to get "hosed" by the enemy. In other words, they would deserve it. Only if the people using the Javelin are retarded will they remain exposed long enough to get "hosed" by the enemy. In other words, they would deserve it.
  8. Yep, almost done dling! Of course, I'm also dling the COH beta client and the MOH:Airborne demo, so it might take all of 3 minutes! I LOVE Turbocharged Roadrunner!
  9. There's this thing called "Expectation Management". BF never promised you the Second Coming, and they have told you it was an unfinished product, and yet people STILL buy it expecting it to be the be all and end all. It's almost as if some of you expect this game to cure cancer or something. IT'S...A...GAME!
  10. Because denigrating others gives one a sense of superiority. BTW, CM:SF isn't a crappy game at all, IMHO...and that's all it is...an opinion.
  11. It's a GAME...designed to ENTERTAIN. Personally, I get a HELL of a LOT of fun out of this game, and games and modern warfare are my job. I've been burned out on RTS's for years, and CM:SF has rekindled my desire to see more try and do it right. Is CM: SF perfect? OF COURSE NOT! Is Windows XP perfect? How long has IT been out?! How many times has anything EA ever made been patched? SF is, by far, THE standard for 3D modern warfare RTS's. Come on, people...lighten-up, get a life, learn your modern warfare tactics and enjoy the game...or go back to surfing porn. But most of all, for those of you who are so wrapped-up in the intricacies of what SF does right v. what it does wrong, ease-up and get some perspective. IT'S A GAME! I've spent far more money on far worse products, even over the last 6 months. This happens to be the best $45 I've spent on a game in quite awhile. [ August 28, 2007, 08:02 PM: Message edited by: B00M$LANG ]
  12. I have a macbook pro running Vista ultimate and I have no other problems than a bit sluggish frame rate considering hardware specs (core 2 duo 2.4 ghz, geforce 8600m, 2 gb RAM). Won't comfort you much I guess but just a note that the game is playable at least with this config. I'm using nvidia driver version 7.15.11.6218. </font>
  13. Actually, that map, minus the blue arrows and the icons, is free for use by anyone, so you can have it printed to any size you want, add your own icons for your own campaign, track your battle, etc. HERE is the link to it!
  14. Your problem is the end node of that path...it's in the rubble of a building! Try giving a path through the opening and not ending in/on something the soldiers cannot get through/enter.
  15. System is 3 years old: AMD 64 3200+ 2GB Ram NVIDIA 7600GT w/256MB WinXP SP2
  16. Here's a thought...give the squads/platoons general orders and let them go for it. Ensure you're zoomed-out enough to take in the entire battlefield and intervene when you think you need to. Two hours is plenty of tiume if you have a basic plan in mind and have initial moves plotted. Remember to support your movement with the Strykers and be methodical.
  17. I didn't have too many complaints about SF before, but now that the cursor lag is completely gone in the scenario editor mapping AND in game, I'm ecstatic! Everything BLAZES on me modest old system!! This is the most difference I've seen in a single game patch, ever. As I've stated before, not hung up on the pathfinding because I know the challenge well, and some of the other behaviors people complain about, well, sh!t happens in war, and people don't always do everything to standard with bullets whizzing past their heads...sometimes they do stupid stuff, so even that doesn't bother me. I realize that you have a long list of things you'll get to as soon as you can, but you seemed to address my biggest complaint right off the bat! I have recommended this game to other people I know who are new to the wargaming genre, and they all love the game, and are telling their friends to buy it as well. Once they play it for an hour, they are hooked. BTW, I'm REALLY glad you didn't do this in WWII mode, because most of the youngsters I know that game don't want anything to do with that era...they want the modern stuff, and they want it with as much action as possible, and SF has it in spades. Keep up the great work and remember, some of us really do realize that good things come to those who wait, and the hurried always get left behind!
  18. I think UK equipment should be first, Challenger, Warrior, Scimitar, etc.
  19. EFP = Explosively FORMED Projectiles (or Penetrators) An explosively formed penetrator (EFP), also known as an explosively formed projectile, a self-forging warhead, or a self-forging fragment, is a special type of shaped charge designed to penetrate armour effectively at stand-off distances. They were first developed during WWII Here is a link to the wiki
  20. Just save each turn with a sequential name and then replay each turn "video" in sequence...there's your video replay!
  21. SPLINTY! I was the Dco Senior Medic from 86-88! [ August 08, 2007, 05:58 AM: Message edited by: B00M$LANG ]
  22. When I was with the infantry at Stewart, we used to do 25-milers every payday. Yeah, I've done my time with the monster, and my aidbag, and all the other gear everyone else carried. I didn't mind, really, even though I've got deteriorating ankles and a hip for it all. I made sure that I was trained on every piece of warfighting equipment in every type of unit I was assigned, how to drive everything, and how to do the things that could keep me and my patients alive in combat (call for fire and such). When I made Corporal and had soldiers under my charge, and continuing throughout my career, I made sure my platoon was just as trained as I was. My guys normally had the highest success rate in the EFMB of any unit attending, and, in many cases, went on to do the same for THEIR medics down the road. Although I often refer to myself as a Cavalryman in a Medic's clothing, I would never have traded the varied experiences I got as a medic for anything.
×
×
  • Create New...