Echo Posted August 9, 2007 Share Posted August 9, 2007 Whats the trick to this? My assault guys armed with demo charges do some starnge things when told to blast a wall. Usualy, they try to run around to the other side of the wall. I still havent seen a wall blasted. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted August 9, 2007 Share Posted August 9, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted August 9, 2007 Share Posted August 9, 2007 Computer? I thought this was real life! 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted August 9, 2007 Share Posted August 9, 2007 Usualy, they try to run around to the other side of the wall. thats when they are not drilled enough they keep on doing the "civilian" stuff 0 Quote Link to comment Share on other sites More sharing options...
Feltan Posted August 9, 2007 Share Posted August 9, 2007 Don't be too upset about it. If you do breach a wall, and order your troops to pass through the breach, chances are 50/50 they will auto-path to an existing gate and get nailed by an IED. You really have to babysit units as they pass through a breach. Regards, Feltan 0 Quote Link to comment Share on other sites More sharing options...
tdogg Posted August 9, 2007 Share Posted August 9, 2007 I have this problem, I have yet to get engineers to blast a wall. I put a blast waypoint at a wall and they go up to it and stand there doing nothing. Am I doing somethin wrong or is this a bug? 0 Quote Link to comment Share on other sites More sharing options...
Molloy Posted August 10, 2007 Share Posted August 10, 2007 This has been discussed quite a bit lately. You might want to do a search, as it's somewhat complicated. Short version: Yes, there are serious issues with engineers/blast command and breach pathfinding, but I believe they are on BF's "priority" list. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 15, 2007 Share Posted October 15, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted October 15, 2007 Share Posted October 15, 2007 Originally posted by Adam1: I was under the impression that this command was fixed but I still can't get it to work all the time. Quite frequently the men just sit there, whether they are next to the breach point or far away doesn't seem to matter. How do you set your men up so they will blast properly? It IS fixed as far as I'm concerned. Are you sure you are placing the blast command waypoint on the other side of the wall and close to it, as shown here: 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 15, 2007 Share Posted October 15, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted October 15, 2007 Share Posted October 15, 2007 what scenario is that? looks intressting! /Chain 0 Quote Link to comment Share on other sites More sharing options...
Rayak47 Posted October 15, 2007 Share Posted October 15, 2007 Works on walls but on building walls, I've blown a whole in the wall, then rather than going through the breach, they run around the building to the door and get gunned down on the way... 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted October 15, 2007 Share Posted October 15, 2007 Breeching Walls works great, also Breeching a building outer wall for entry or exit. The problem lays with "Mouseholing" there seem to be a few quirks that need to be worked out. It's still sort of hit or miss whether they are going through the breech or out a door, and around or over a rooftop. (potentially exposing themselves) 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 15, 2007 Share Posted October 15, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted October 15, 2007 Share Posted October 15, 2007 Originally posted by Chainsaw: what scenario is that? looks intressting! /Chain It's a new scenario I've been working on for a while now. It's pretty much finished already but just needs some tidying up. My 9-year-old son had a go versus the AI and lost his entire force to a man! It was weird looking over his shoulder and realizing that there were no Blue icons anymore because every US soldier and vehicle was gone. Such devastation from the AI is something I have never seen before. Let's just say it has a touch of the "Alamo" about it. I think some people will find it a lot of fun! 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted October 15, 2007 Share Posted October 15, 2007 Originally posted by Cpl Steiner: </font><blockquote>quote:</font><hr />Originally posted by Chainsaw: what scenario is that? looks intressting! /Chain It's a new scenario I've been working on for a while now. It's pretty much finished already but just needs some tidying up. My 9-year-old son had a go versus the AI and lost his entire force to a man! It was weird looking over his shoulder and realizing that there were no Blue icons anymore because every US soldier and vehicle was gone. Such devastation from the AI is something I have never seen before. Let's just say it has a touch of the "Alamo" about it. I think some people will find it a lot of fun! </font> 0 Quote Link to comment Share on other sites More sharing options...
The_Capt Posted October 15, 2007 Share Posted October 15, 2007 Guys, To echo what Cpl S stated. Make sure to have your troops come up close to the wall and then waypoint the Blast command just to the other side. This works most of the time. Too far back and your troops switch the waypoint in favour of an endrun. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted October 15, 2007 Share Posted October 15, 2007 I blasted a hole in a wall of a large building in the the Al Amarah scenario, and the troops refused to enter. When I manually try to order to go in, I get a not-accessible mouse icon (like the one for very steep cliffs). 0 Quote Link to comment Share on other sites More sharing options...
gman552 Posted October 15, 2007 Share Posted October 15, 2007 Similar experience here - blasting works well on perimeter walls, but not for building-to-building mouseholing (the troops run outside to enter through the next building's door and get promptly mowed down.) 0 Quote Link to comment Share on other sites More sharing options...
MirabelleBenou Posted October 16, 2007 Share Posted October 16, 2007 I tried this in the "Badabou v2" scenario available on cmmods.com I blasted a wall inside a building (it works fine) but then, they get out and used a door instead of using the breach. It seems like there is a problem for going building to building, even with no breach. I mean, even if there is a door between the 2 building, my mens always get out and take another door but not the inside door. Maybe a problem with the buildings or the scenario design ? Do not know, but I saw this problem in lot of scenario (Badoboo, Hammertime, ...) 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted October 16, 2007 Share Posted October 16, 2007 I suspect that building to building stuff is complicated by the fact that both buildings have a wall in the same place, if the default setup. It seems to me that scenario designers can work around it by removing the 'internal' wall of one building in the appropriate place, leaving a single wall between buildings. I definitely read something like this on the subject of simulating interior doors - one building wall gets the door, the other building wall gets removed, and the door is usuable (was this in Rune's scenario editor guide?) 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 16, 2007 Share Posted October 16, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted October 16, 2007 Share Posted October 16, 2007 Where do you put the waypoint? 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted October 16, 2007 Share Posted October 16, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted October 16, 2007 Share Posted October 16, 2007 So far I have only tried Blast once since upgrading to 1.04 and it worked well. My guys were about a 100 meters from the wall when I gave them the move order and they just went up, blasted it, and continued on to the other side. I haven't tried it with a building yet but I have noticed that troops will, sometimes, go through missing walls now. That never seemed to happen before. I have also noticed that sometimes if you order guys to move into a section of a multi-part building that has some of its sections destroyed that your troops tend to refuse. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.