Europa Posted January 23, 2005 Share Posted January 23, 2005 Thinking about the archer. Is it usable in the game? Or is it to cumbersome to use given the fact that you go in reverse everywhere? 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted January 23, 2005 Share Posted January 23, 2005 Its difficult to use but a mobile 17pdr is really quite nice to have. It will certainly worry the German simply if you keep it alive. Remember it is an ambush weapon. But then with a bit of smoke you may be able to sneak into positions that he is not expecting : ) 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted January 23, 2005 Share Posted January 23, 2005 Use it like a mobile ATG. The difficulty in hiding vehicles makes it a bit tricky, but if you have some decent hard cover to hide behinds and pull off keyholed shots through it can be done. they're not tremendously expensive though, and come with a 17pr. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted January 23, 2005 Share Posted January 23, 2005 I find them very unwieldy. They can't profit from the array of movement orders other vehicles have, thin armour and you WILL put them back to front (front to back?) sooner or later. Keyhole-ing works OK but try any other usage and it's just too unwieldy to use. Can't hide, can't move well. If you want a mobile 17pdr get the Firefly or Achilles or even seriously consider buying a truck for the 17pdr ATG. I keep using them because I WANT to like them but I keep getting them thrashed. Not that I don't thrash every vehicle assigned to me but Archers are way worse. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted January 24, 2005 Share Posted January 24, 2005 Here's a question pertaining to the Archer and all other vehicles with rear-facing weapons: When I give a "rotate" command, should I point it in the direction I want the GUN to face or the direction I want the DRIVER to face? Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Panzer76 Posted January 24, 2005 Share Posted January 24, 2005 The driver. The Archer could have been good, but after I had 3 of them cower from a PzIV, their anti armour role fell apart you could say... 0 Quote Link to comment Share on other sites More sharing options...
Grimthane Posted January 24, 2005 Share Posted January 24, 2005 Martyr, the rotate refers to the driver (who is doing the rotating!). I'm with Elmar on this one. They suck. Go for a regular 17lb AT gun anyday. I understand why Archers were made, and how TDs are supposed to work, but at least in CM, they are too visible, poorly maneuverable (back to manual hull-down or shoot&scoot!) and essentially unarmoured. 0 Quote Link to comment Share on other sites More sharing options...
Carl Puppchen Posted January 24, 2005 Share Posted January 24, 2005 I have the same problem with marders, and they face the right way 0 Quote Link to comment Share on other sites More sharing options...
Seanachai Posted January 24, 2005 Share Posted January 24, 2005 Originally posted by Grimthane: I understand why Archers were made, and how TDs are supposed to work, but at least in CM, they are too visible, poorly maneuverable (back to manual hull-down or shoot&scoot!) and essentially unarmoured. Ah, how art mimics life... 0 Quote Link to comment Share on other sites More sharing options...
folke Posted January 24, 2005 Share Posted January 24, 2005 Pheasant Plucker wrote some good stuff over at the CMAKdb Archer at CMAKdb 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 24, 2005 Author Share Posted January 24, 2005 Thx all! I have to try it sometime 0 Quote Link to comment Share on other sites More sharing options...
mikeadams Posted January 24, 2005 Share Posted January 24, 2005 The purpose of Archers is to raise the German player's score 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 24, 2005 Author Share Posted January 24, 2005 Good I usually play german 0 Quote Link to comment Share on other sites More sharing options...
Scheer Posted January 24, 2005 Share Posted January 24, 2005 Archers are wonderful things. They´re not easy to handle, and die if you just look at them in the wrong way, but boy, they really could make those ubercats lovers day a nightmare. Think of them as mobile 17 pounders, cause thats what they are. And no, buying a 17 pounder and a truck or HT is not the same, cause you get those horrible four minutes setup times for the gun. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 24, 2005 Share Posted January 24, 2005 The story goes that they were roundly despised by the troops when they were first issued, and there was general celebration when they were eventually swapped-out after a brief career for proper towed 17 pounders. Sorta the same reaction to the archer in the game! 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted January 24, 2005 Share Posted January 24, 2005 I've had great luck with the Archer. Of course, I was playing Axis at the time. 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted January 24, 2005 Share Posted January 24, 2005 I don't have CMAK so I can't comment on the Archer in CMAK. But I have used it in CMBO and, with the right handling, it can be deadly. The key is to understand the difference between what it is (an anti-tank gun with a very powerful weapon that can fire when limbered) and what it isn't (a tank or a tank destroyer), and to use it accordingly. The fact that the gun points backwards is only a problem if you have trouble switching back and forth between the left and right hand sides of your brain: it's great for fast exits. Think of the Archer as an automatically limbered sniper canon. That 17 lb. gun can do some pretty amazing things. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted January 24, 2005 Share Posted January 24, 2005 I'm curious (not having much Archer experience): why is the Archer considered so much worse than a StuG? Is it just the lack of armor? It would seem that anyone who can get surprise first shots with a StuG would be thrilled to have a 17-pounder in the same role. Of course, that first shot really has to count... 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted January 24, 2005 Share Posted January 24, 2005 Archers are not assault guns. They are meant to be used nimbly, not aggressively. People who don't like Archers probably don't like hunting Tigers with Stuarts. 0 Quote Link to comment Share on other sites More sharing options...
CombinedArms Posted January 25, 2005 Share Posted January 25, 2005 I agree with Philippe that the Archer can be quite cool when used in the right situation, but it does take practice (and some luck) to use them effectively. I'd recommend playing around with them in AI battles to get the hang of it. You need a keyhole, hulldown location where can ambush a single tank, then hightail it out of there in forward and head for the next ambush point. And remember to reverse into your next firing position. Remember, practice on them vs. the AI before trying against a human opponent. That allows one to screw up with them a few times without consequences. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted January 25, 2005 Share Posted January 25, 2005 wait - there are Archers in CMAK? [ January 24, 2005, 09:51 PM: Message edited by: JonS ] 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 25, 2005 Share Posted January 25, 2005 Originally posted by JonS: wait - there are Archers in CMAK? CMX2 will have an Agincourt scenario - didn't you read aka tom w's latest post(s)? Talk about flexibility. 0 Quote Link to comment Share on other sites More sharing options...
Philippe Posted January 25, 2005 Share Posted January 25, 2005 I thought they had scrapped Agincourt but were doing Crecy and Poictiers instead. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted January 25, 2005 Share Posted January 25, 2005 Originally posted by Philippe: I thought they had scrapped Agincourt but were doing Crecy and Poictiers instead. Posted here a few months ago - set to the tune "Frere Jacques": Agincourt, Agincourt Crecy too...Crecy too Nile and Trafalgar, Nile and Trafalgar Waterloo.... Waterloo.... 0 Quote Link to comment Share on other sites More sharing options...
Andreas Posted January 25, 2005 Share Posted January 25, 2005 Originally posted by MikeyD: The story goes that they were roundly despised by the troops when they were first issued, and there was general celebration when they were eventually swapped-out after a brief career for proper towed 17 pounders. Sorta the same reaction to the archer in the game! I don't think that story is correct, since I do not believe they were ever changed for towed 17-pdrs, and instead remained in service to the end of the war (even beyond, I guess). 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.