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Europa

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Everything posted by Europa

  1. I get the feeling that BFC aimed for an Iraq freedom game, but came to the conclusion that it might be over the line, so here they sity with some code and stuff and need to put it somewhere... So a thin story about invading Syria is dreamt up.
  2. Ok, ok! I just dislike the entire setting. First off, there is no history to be drawn upon. Even if we gain the freedom of forming our own scenarios we have, in my oppinion, lost so much more. Second, why Syria? It's just Iraq under a different name. It sort of sickens me. As I said earlier I'll probably buy it since I like the other games and want to support the company but wtf are you guys thinking when you place this game in the middle east in the near future?! Unless Syria got nukes they are more or less smoked in every battle that isn't so rigged that it got nothing to do with warfare or just plain boring to play... How many american casulties are there in Iraq now? Not that many. Is that because the Iraqs have a chance vs. the americans or are they just outgunned. Blah. I dislike this. Since my english isn't better than this I now withdraw.
  3. Will both sides have suicide bombers? Will there be roadblocks and civilians? Will I be banned for this?
  4. I'm very disapointed, not only did they remove one dimension, the historical, but they also did choose a somewhat questionable scene. Will probably buy it, but I think they could have done a more interesting game.
  5. I can feel it in the wind. The signs are clearer than ever. Peng now has quit the weed and challanged everyone, the depot is saddly gone and the bones are becoming frequent. the time for a new era is close. CMx2 will be released before this years end, mark my words.
  6. I can feel it in the wind. The signs are clearer than ever. Peng now has quit the weed and challanged everyone, the depot is saddly gone and the bones are becoming frequent. the time for a new era is close. CMx2 will be released before this years end, mark my words.
  7. Very sad indeed. But let's not forget that something new and even better might come from this. I expect/suspect that someone will recreate an even larger and more user friendly archive with scenarios so great that we have never before seen their likeness. Glory lies ahead of us, I tell you!
  8. Well I had some luck now. I brewed up a jagdpz IV from 138 meters
  9. I found the part about the Italians in the text above very interesting. Fascinating that the Germans did so well even when they had to guard and babysit another army. Must be like boxing with one arm tied to the back.
  10. Well this is a huge ME and even though I hold the objectives majoure my main AT asset is PIATS. I know he has at least 5 Panthers coming for me bacon. Problem is that there are long lines of fire and my poor sherms stand no chanse.
  11. Your a very special creature Jason. So... straight ahead all the time.
  12. Go figure. Turns out I suck then
  13. Well the upside is that the enemy can't see you, the down side is you can't hit the enemy. I mean 12 shots from ~100 meters in a current PBEM? And add to that about 18 shots from about 150 meters. Crews are green and regular. Is this normal or am I just unlucky?
  14. The Germans got cooler stuff to play with. Maybe not always better, but cooler.
  15. Hi Fredrik. You owe mw a turn :mad: Finns det verkligen inte fler?
  16. Looking for sound mods, which in my oppinion is as important as the graphics, but where can I find them. Doesn't seem to be any at CMMODS...
  17. They'r finnish, of course they look blah :mad:
  18. I agree with GAJ. If the score isn't normed on both sides of a given scenario then the entire system falls appart. A 100% victory must be given the same score. The tricky part is only to distribute the score between 0 and 100%. The only tweaking needed if that isn't the case is to divide the score with the max of each side resp. and get a -1 -> 1 scoring system.
  19. *********SPOILERS********************' Ok, I'm on tun 15, I have a stern grip on the 2 large objectives but I have come to notice that hungarian tanks are crap. Even in keyholed positions and 1 on 1 I losse even if I get multiple penetration hits. They just suck. On the upside is my little mistress Nimrod who are spanking a russian squad really badly in the field behind the factory with the small objective. Nasty situation for them. Have put the 37 mm at gun in command of the center road through the village, seems to work great. Ok a plane showed up and dropped hundreds of exploding muffins over the russian tanks. Took out a tankette. Now the problem is that the russians seem to have som great german equipement which the german allies lack. PZ IV that is. very bad the are using them to blow the houses up. I'm loosing men here. On the upside is a bitching nimrod that are harrasing russian squads at the factories, did I mention this before? Very exiting tun now. Toldi shot a bt-5 to pieces. Lost some french crap due to a weak penetration, seems like thay only has those and no armor, got a PZ IV (supposedly) in the sigts of a bitchin nimrod on a field behind a factory and in the sights of the 37 mm at guns holding the main road. Stay tuned. My tank hunters are throwing bottles with gasoline not grenades. Very annoing. The nimrod got multiple pens on the PZ IV but its not dead it just retreated. Bastards... Anyway, the Nimrod got a new target andso does the 37 mm. Haven't lost a tank in ages now, they are all dead except a nimrod behind the factory at that field. Some russian plane shot at my nimrod. Didn't hit. Got the PZ IV with the 37 mm and also a bt 5. Got probs now. They are to many. Ok more tanks coming in. Several tankettes also. Got a stuart burning, must have those modded. Another PZ IV showed up. Damn. Got som reinf also. Driving them to the left most objective which is under heavy attack. My Nimrod from hell drove up behind the advancing russians. Is now entangled in a head on fight with a Stuart! Damn AI. So confused that it faces all directions at once. The flanking with the Nimrod worked so well that I'll try it with the reinf of 38's I just got. The russians are making progress now, dunno if I can halt them. Oh no! He got the Nimrod. My heroin.... Ok, chaos now. It reminds me of odd tanks parade. Oh come on.. Stall the axis... Yeah right Ok ruskies are finished... Ok, finished. Major vic., no enemy AFVS alive left. You know what made this a great scenario in my op? It was very dependent on your initial approach and decisions. And in every new sitiution you could adapt. lots of options is the way to go for a great game. Would be more fair in a HTH game though.
  20. Ahhh...I think I may see something. Or maybe I'm just getting really tired. The above is probably true, but only within the scores for a given side, since all the nambla scoring seems to deal only with one side at a time (if I am reading the abstract right). But it doesn't take account of relating scores from opposite sides of the same scenario, so it seems. Again I go back to the above example, both WN and JonL did almost as well as they possibly could for their respective sides, but the nabla scores differed by a factor of four. Reasoning skills faltering...time for bed... </font>
  21. Ah yes. The deviation from the median can be of 2 reasons: 1. You are great. 2. Your opponent suck. Or vice versa. Makes 4. Anyway, you get my point. Bottom line: I don't think a tournament without a everyone meets everyone system can eliminate that problem.
  22. The way I see it is like this: We take the median. If we have a group of players, say 17, and 9 of them suck (I mean it) then the median might be say... 17%. Now assume that 3 players are great (say they get 50% out of the scenario) and the other 5 avarage (say 35%) then we want the NABLA to give high scores when you pass 35%, right? That is why we calculate the standard deviation, it will have the same "point sum" but will be "distributed" differently along the axis. So a maximum deviation from the median will give the same score but +-15% will not. At least that is the way it should work. I'm drunk... Sorry.
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