voidhawk Posted November 15, 2001 Share Posted November 15, 2001 Ever wondered what texture maps make up a specific unit, or how they are actually mapped to the underlying 3-d model? Well, an easy way to find out is to use the annotated textures illustrated here. They are of the same resolution as the original ones supplied with the game, but contain checkerboard-patterned, colour-coded, annotated textures instead of the actual game textures - see the images below for some examples. The 16x16 background pattern allows for convenient observation of where textures meet, how they are draped over the model, and how much scaling occurs when mapped to the model. The consistent colour scheme (based on the last digit 0-9 of the file name) can be used to figure out a texture's number if the actual number happens to be partly or wholly obscured. For instance: For more sample images, and a small zip file containing all vehicle and gun textures, see: Voidhawk's Annotated Textures for CM:BO Link to comment Share on other sites More sharing options...
Gordon Posted November 15, 2001 Share Posted November 15, 2001 voidhawk showed this to me last night and I think it's a fantastic little "tool" for the mod community. I've always done something like this on an ad hoc basis when I was working on mods, but this is definitely going into my "bag of tricks". Thanks voidhawk, Gordon Link to comment Share on other sites More sharing options...
Sergei Posted November 15, 2001 Share Posted November 15, 2001 Great work, Voidhawk!!! I was almost getting worried that no-one has made a mod about the Panzer Parade Camo used in the "Wir lieben der Führer Tag" carneval. I just hope that this isn't the ready version, because you could add some more dirt to the tracks... Link to comment Share on other sites More sharing options...
Pascal DI FOLCO Posted November 15, 2001 Share Posted November 15, 2001 Hey, these mods are cheats for FTC rules !!! Link to comment Share on other sites More sharing options...
Joshik Posted November 15, 2001 Share Posted November 15, 2001 you, sir, are ****ing brilliant. Thank you! -Joshik Link to comment Share on other sites More sharing options...
Måkjager Posted November 15, 2001 Share Posted November 15, 2001 Koolabooola that is VERY INTERESTING regards Måkjager Link to comment Share on other sites More sharing options...
MikeT Posted November 15, 2001 Share Posted November 15, 2001 Maybe BTS could do the same thing for CMBB? It would greatly help us all. MikeT Link to comment Share on other sites More sharing options...
voidhawk Posted November 15, 2001 Author Share Posted November 15, 2001 Re: useful for CB:BB All I'd need would be a list of the file names and the corresponding texture dimensions, and I could do it in a day or so; I wouldn't even need access to the actual textures. Thanks for all your positive comments! Link to comment Share on other sites More sharing options...
Gyrene Posted November 15, 2001 Share Posted November 15, 2001 Great time saver Voidhawk! I do something similar for myself, but your system is better. Btw, please tell me you used some sort of batch automation for all those .bmp's! Gyrene Link to comment Share on other sites More sharing options...
voidhawk Posted November 15, 2001 Author Share Posted November 15, 2001 <blockquote>quote:</font><hr> Btw, please tell me you used some sort of batch automation for all those .bmp's! <hr></blockquote> Yes; a combination of Shell, Awk and the netpbm graphics programs. See also the "Comments" section on the web page itself: Voidhawk's Annotated Textures for CB:BO Link to comment Share on other sites More sharing options...
MikeyD Posted November 15, 2001 Share Posted November 15, 2001 I saw it. I slapped my forehead. I cried "Why didn't someone think of that a year ago?" That solves a dozen problems right there. Genius at work. Link to comment Share on other sites More sharing options...
Juju Posted November 15, 2001 Share Posted November 15, 2001 I don't do vehicles, but damn, that's a good idea! Link to comment Share on other sites More sharing options...
voidhawk Posted November 15, 2001 Author Share Posted November 15, 2001 <blockquote>quote:</font><hr> I don't do vehicles, but damn, that's a good idea! <hr></blockquote> JuJu - if you want something else done like this, just let me know, and I can make another zip file. Link to comment Share on other sites More sharing options...
Wolfe Posted November 16, 2001 Share Posted November 16, 2001 I don't do mods (no talent), but that's really cool. Probably woulda been very handy for those poor souls who took on doing the various infantry guns with all their undefined bits and pieces. I didn't realize the gun barrel textures were stretched so much. If you make the texture BMP wider (but not taller) will the game force it to fit better (without stretching) or just truncate the BMP? It also raises the question of why BTS chose to use one texture slot (4020 Axis, 4023 Allied) for both tracks and treads on HTs (it couldn't really save that much VRAM, could it?). Hopefully that will change for CMBB. - Chris [ 11-15-2001: Message edited by: Wolfe ]</p> Link to comment Share on other sites More sharing options...
Scipio Posted November 16, 2001 Share Posted November 16, 2001 Voidhawk...you are sure that you're callsign isn't 'Neo' ? Link to comment Share on other sites More sharing options...
voidhawk Posted November 16, 2001 Author Share Posted November 16, 2001 Neo??? Link to comment Share on other sites More sharing options...
Scipio Posted November 16, 2001 Share Posted November 16, 2001 <blockquote>quote:</font><hr>Originally posted by voidhawk: Neo???<hr></blockquote> Neo, from 'Matrix'...the movie Link to comment Share on other sites More sharing options...
russellmz Posted November 16, 2001 Share Posted November 16, 2001 wow, another good part is you can have a WINTER annotated set by simply adding a "1" in front of each of the summer bmp's! (this can be done with "pc mag's multiple rename", or in dos maybe) Link to comment Share on other sites More sharing options...
voidhawk Posted November 16, 2001 Author Share Posted November 16, 2001 <blockquote>quote:</font><hr> wow, another good part is you can have a WINTER annotated set by simply adding a "1" in front of each of the summer bmp's! <hr></blockquote> I presume you are joking, right? I didn't see a smily though... [if you are still wondering, there is no point in doing winter textures of course - unless you prefer a "snowy" to a "whitewashed" version ] Link to comment Share on other sites More sharing options...
voidhawk Posted November 16, 2001 Author Share Posted November 16, 2001 Hmm, after thinking a bit more about it, I suppose if one wanted to mix and match actual winter textures with the annotated ones, the re-naming of the annotated texture files would be the way to go. Link to comment Share on other sites More sharing options...
Herr Oberst Posted November 16, 2001 Share Posted November 16, 2001 You, sir, are a genius. On further review, curious how some of the bmps are reversed on the vehicles... layered on the wire frame face-down so to speak. [ 11-16-2001: Message edited by: Herr Oberst ]</p> Link to comment Share on other sites More sharing options...
Juju Posted November 16, 2001 Share Posted November 16, 2001 <blockquote>quote:</font><hr>Originally posted by voidhawk: JuJu - if you want something else done like this, just let me know, and I can make another zip file.<hr></blockquote> Thanks Voihawk, but the dabbling and tinkering (both words used in the broadest possiblesense) I do is usually on the straightforward stuff. so, no need really (for me that is). But thanks for the offer anyway. Link to comment Share on other sites More sharing options...
russellmz Posted November 17, 2001 Share Posted November 17, 2001 <blockquote>quote:</font><hr>Originally posted by voidhawk: I presume you are joking, right? I didn't see a smily though... [if you are still wondering, there is no point in doing winter textures of course - unless you prefer a "snowy" to a "whitewashed" version ]<hr></blockquote> ah prefa' snow! seriously, ever see the snow covered half tracks by magua? magnific... Link to comment Share on other sites More sharing options...
Hoopenfaust2 Posted November 19, 2001 Share Posted November 19, 2001 I need something like for terrain textures. Its really hard to line things up. Is it possible for someone to do this? Link to comment Share on other sites More sharing options...
voidhawk Posted November 19, 2001 Author Share Posted November 19, 2001 Are you looking for just the grass tiles, or all the various terrain tiles? Without having tried doing any terrain mods, it is not clear to me how the annotated textures would be of help here, as there does not seem to be any complicated 3-d wrapping going on. Isn't there simply 1 texture per tile (except for grass?) Perhaps I am missing something? Anyway, if you think they would be helpful, I can certainly take a stab at it. Link to comment Share on other sites More sharing options...
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