gunnergoz Posted April 24, 2001 Share Posted April 24, 2001 Wow, this is really, really cool! I can't wait! Link to comment Share on other sites More sharing options...
jshandorf Posted April 24, 2001 Share Posted April 24, 2001 I liked how when Charles was talking about "accuracy" in a WWII sim that he mentioned the 88mm accuracy and pentration. Heh heh... Jeff Link to comment Share on other sites More sharing options...
russellmz Posted April 24, 2001 Share Posted April 24, 2001 ba da bump Link to comment Share on other sites More sharing options...
Nabla Posted April 24, 2001 Share Posted April 24, 2001 Looks great! And the Finns are there. And, most important for me, a technically handicapped man, the minimum video requirement is 8MB. Somebody get me a tissue. Link to comment Share on other sites More sharing options...
Blenheim Posted April 25, 2001 Share Posted April 25, 2001 Everybody sing !!! "Oh Happy day... Oh happy day... when the ruskis come.... oooh...." Link to comment Share on other sites More sharing options...
Barleyman Posted April 25, 2001 Share Posted April 25, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Ron: They did, he goes by the name of KwazyDog, you can see his work in the Maddog packs. <HR></BLOCKQUOTE> True enough. War doesn't miss one modder, thought In any case, I reckon it might not be the worst use of their $ to buy/contract some "extras" to work on the textures. Would ensure that the last naff Bt-7a gets some proper textures in the release version. Link to comment Share on other sites More sharing options...
Kwazydog Posted April 25, 2001 Share Posted April 25, 2001 Heya Guys, Tiger, as Matt suggest and as you guessed, no individual roadwheels as this point. I know it would be great to see, but it is one that will have to wait until processors catch up. To put it into perspecive lets say that an individual road wheel with just one face and eight sides would take up 22 polygons. Now, add 8 of to each side of a tank and youve added around 352 polygons to your vehicle, near doubling its poly count. They are of course ways around this that we will investigate for the CM rewrite, but no matter how you play with the figures you are still upping the polygons on screen, and you will still need a stronger processor to run it all. Anyways, Im sure there are going to be enough vehicles to fill your time up modding without having to do individual road wheels Dan Link to comment Share on other sites More sharing options...
Foobar Posted April 25, 2001 Share Posted April 25, 2001 BTS: What kind of AFV poster do I get if I send my 50+ bucks right now??? Link to comment Share on other sites More sharing options...
KMHPaladin Posted April 25, 2001 Share Posted April 25, 2001 You've modeled those tanks in about 350 polygons? Impressive... what software are you using? Link to comment Share on other sites More sharing options...
KMHPaladin Posted April 25, 2001 Share Posted April 25, 2001 one other thing - I don't know if this was just a "pretty" render or if it's a working model, but I would immediately suggest that you take out the hollowed barrel. I read a lot of posts on a forum dedicated to modeling for Counterstrike and one of the first things that people are told when they show up with a new model is not to hollow out barrels or other cylinders. That's obviously more prevalent in CS, since you're never going to see the barrel end, but even in CM you should be able to skin the muzzle hole very convincingly and save 20-30 polies doing it. Maybe not a lot, but when you consider that there's never just one tank on a map... Link to comment Share on other sites More sharing options...
Kwazydog Posted April 25, 2001 Share Posted April 25, 2001 Hiya Paladin Yes, each vehicle is around 350 polygons, give or take depending on the complexity of the models. For instance vehicles with an interior such as trucks or open topped vehicles can are the highest. Dont worry about the lip on the gun, its not as bad as youd first think. Firstly they are only the outer surfaces to give the gun some thickness so it is only 12 polygons. That would be a lot if it was done on each vehicle, but we only put it on vehicles with larger guns. Lastly, CM has the capability to use lower polly models at a distance, so these 12 pollies will only be visible withing a reasonable distance Dan Link to comment Share on other sites More sharing options...
KMHPaladin Posted April 25, 2001 Share Posted April 25, 2001 Hey Kwazy... good point on the open-topped vehicles, I can imagine they must be poly-killers. From my calculations... well first of all, as far as I know in 3DSMax a "rectangle" is really two triangles or polies. Thus each of the edges of the barrel, i.e. the very front, is two polies - 12 right there. The inside of each rectangle on the muzzle brake (or whatever that last wide cylinder is) is another two - or 12 more polies. There is also the angled cylinder between the brake and the barrel itself, which I'm assuming is just a cylinder with either some weird perspective effect or a smoothing group applied to it... at any rate, if each vertex on the gun barrel goes to a vertex on the brake, as it appears it does, that would of course be a 6-sided cylinder, with the corresponding additional 12 polies. Assuming you put a "cap" on the barrel at the connection to the brake, you could move that cap to the muzzle itself, thus not needing any more polies added... and save 36 polies. Of course, these are a lot of assumptions on my part, and it's a moot point if you're using separate models for near and far. Out of curiosity, what are you doing to differentiate between near and far models? Are you running some kind of plugin to cut down on the polygons a certain percentage without losing acceptable detail, or creating new models? Lastly... are you using Max, Lightwave, or another tool? Just curious as to what someone in the business uses. Again, to make that detailed a model with only 350 polies is pretty impressive. Keep up the good work, Link to comment Share on other sites More sharing options...
The Commissar Posted April 25, 2001 Share Posted April 25, 2001 Kwazy, Tell me if this sort of graphical suggestion concerning buildings could be considered. I love the texture work and all, but the way buildings just stick out in CM1 (and judging by these screenshots, CM2 as well) on the open grass is just unrealistic. In reality, buildings in rural areas always have the grass work away near the door and sometimes around the house itself. This is obviously because people walk in and out of their houses for various reasons. In the back or sides of houses, you could have an appearance of more vegetation or maybe even some debirs. A great polygonal addition would be a basic box near the side or rear of the house, textured with the image of piled wood. This was common practice in rural Russia, as winters are very very cold and chopping wood under 4 feet of snow is NOT something you want to be doing, let me tell you :eek: I see this achieved by adding a little space all around the edges which touch the ground, and texture that space accordingly, instead of the basic box model you use for a house currently. You can then add all sorts of stuff to it. Like I mentioned, patted down or worn away grass, wood piles, various house-hold objects thrown away or misplaced, etc. Not a game saving uber-effect, but one which would greatly increase the realism in villages and small buildings. Link to comment Share on other sites More sharing options...
Tiger Posted April 25, 2001 Share Posted April 25, 2001 I was just loooking at that IS-2 model and imagining it finished and "skinned" on the battlefield.... ahhhhhhhhhhh. Only 8 more months till the end of the year! -Tiger Link to comment Share on other sites More sharing options...
Kwazydog Posted April 25, 2001 Share Posted April 25, 2001 Hiay Paladin, I think where you calculations are going wrong is that you are assuming that there is an 'inside' to the barrel istelf, but there is not. The only extra pollies added this the gun which could be considered unnecessary is the lip around the end of the barrel, just 12 pollies, to give it some thickness. Without this the barrel tends to look paper thin so the small addition is worth it. Behind this though, there are no internal surfaces to the barrel and thus no extra pollies. Oh, and the cylinder that goes between the thinner and wider parts of the barrel is actually a cone with its point buried deep within the barrel, which halves the amount of pollies youd require for that piece of the structure. Trust me when I say that there are lots of little tricks going on there to save pollies and the barrel is as simple as can be whilst getting the correct basic shape, except for those 12 extra lip polygons which could be considered a luxery We havnt started on the lower res models at this point, but I will be doing them up myself. Each one will only take a couple of minutes, but should around half the amount of pollies used per vehicle at a distance which is where most vehicles usually are. Currently I am using 3D Max, though only version 2.5. We will be upgrading this in the future though. Let me know if any of that dosnt make sense. Dan Link to comment Share on other sites More sharing options...
Kwazydog Posted April 25, 2001 Share Posted April 25, 2001 Commissar great ideas. Dont worry, extra building detail is on the 'list' of things to do, though I dont know any more than that at this point Tiger, that thing is going to be a beast for sure. Im looking forward to seeing the Elefant in action too...that is one huge vehicle Dan Link to comment Share on other sites More sharing options...
Michael Dorosh Posted April 25, 2001 Share Posted April 25, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by M. Bates: Muhaha, a statement like that is worthy of Mr Burns (The Simpsons). <HR></BLOCKQUOTE> He did have some classics, from "Release the hounds" to "Excellent." My fav still has to be "Smithers! Massage my brain!" Link to comment Share on other sites More sharing options...
The Commissar Posted April 25, 2001 Share Posted April 25, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Michael Dorosh: He did have some classics, from "Release the hounds" to "Excellent." My fav still has to be "Smithers! Massage my brain!"<HR></BLOCKQUOTE> My all time favorite is still: Burns: *sniff* "Smithers, do you think my power plant could have killed those ducks?" Smithers: "There's no 'could' about it, sir." Burns: *sniff* "Excellent..." Kwazy Dog, Cool! Thanks for listening. I just want CM2 to be as close to reality as current processor power allows, and I think this is a major step, since most people I know play with the "village" setting in QB's. Link to comment Share on other sites More sharing options...
The Commissar Posted April 25, 2001 Share Posted April 25, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by The Commissar: My all time favorite is still: Burns: "Smithers, do you think my power plant could have killed those ducks?" Smithers: "There's no 'could' about it, sir." Burns: *sniff* "Excellent..." Kwazy Dog, Cool! Thanks for listening. I just want CM2 to be as close to reality as current processor power allows, and I think this is a major step, since most people I know play with the "village" setting in QB's.<HR></BLOCKQUOTE> Link to comment Share on other sites More sharing options...
Mord Posted April 25, 2001 Share Posted April 25, 2001 So not only are we seeing actual game graphics in a prestage setting but CM2 will officially be known as Barbarossa to Berlin? Mord. Link to comment Share on other sites More sharing options...
The Commissar Posted April 25, 2001 Share Posted April 25, 2001 stupid double post... Link to comment Share on other sites More sharing options...
Gordon Posted April 25, 2001 Share Posted April 25, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by KwazyDog: Hiay Paladin, I think where you calculations are going wrong is that you are assuming that there is an 'inside' to the barrel istelf, but there is not. Dan<HR></BLOCKQUOTE> KwazyDog, Yeah, but it would be really nice if there was a single "inside" texture for all the barrels. It's a PITA when the barrel camouflage (like the British Firefly's used) shows up inside the barrel. Any chance all the models will feature unique left/right sides, or just a select few? Gordon (already brushing up on my Ostfront camouflage reading) :cool: Link to comment Share on other sites More sharing options...
Molotov Posted April 25, 2001 Share Posted April 25, 2001 About the russian tanks. will they all be green like in CC3? Link to comment Share on other sites More sharing options...
Juardis Posted April 25, 2001 Share Posted April 25, 2001 Multiple nationalities, mmmmmm, nummy Last I heard it was just the finns, russkies and jerries. Great to hear about the other nationalities. Even more important, it's great to hear that they will behave distinctly different depending on the time of the year. Wow, that could be like 3 branches of AI per nationality, times 6 nationlities (just pulling a number out of the air), for a total of 18 branches of AI just for unit behavior alone. That to me is very impressive. Even more impressive than the eye candy. *sniff*, I love you man Link to comment Share on other sites More sharing options...
Panzer Leader Posted April 25, 2001 Share Posted April 25, 2001 No, I mean I REALLY love you... Link to comment Share on other sites More sharing options...
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