AdamPraha Posted September 18, 2022 Share Posted September 18, 2022 (edited) Hi How please off those red cabel connection with tank officer? I want drive without connection in formation. I need to cross the river. I don't know why the tanks decided to ride together. OMG How to separate all tank from platoon formation. How do you turn off the red line? What button and where? I can't find it. Thank you Edited September 18, 2022 by AdamPraha 0 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted September 18, 2022 Share Posted September 18, 2022 At-Z. However the red lines are purely informational and do not join units together like a giant red rubber band. The enemy could use Sturm Scissors and ruin everything! 5 Quote Link to comment Share on other sites More sharing options...
benpark Posted September 18, 2022 Share Posted September 18, 2022 If you double-click the unit, the entire formation is selected. That may be it. You just need to click once to select the individual tank, and tell it where to go independent of the parent formation. 2 Quote Link to comment Share on other sites More sharing options...
AdamPraha Posted September 18, 2022 Author Share Posted September 18, 2022 ohhh really. thx for your info. 0 Quote Link to comment Share on other sites More sharing options...
AdamPraha Posted September 22, 2022 Author Share Posted September 22, 2022 (edited) Now how do I make a two-line formation? -------- -------- Tanks in two line. To go together with the same speed. Ofc recon first line sure. I want them to go as fast as they can up that hill over there. Edited September 22, 2022 by AdamPraha 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted September 22, 2022 Share Posted September 22, 2022 2 hours ago, AdamPraha said: Now how do I make a two-line formation? -------- -------- Tanks in two line. To go together with the same speed. Ofc recon first line sure. I want them to go as fast as they can up that hill over there. Every vehicle needs a "waypoint". If you select 2 vehicles at the same time, then you can give both a waypoint, and it will be in formation. Hold "Shift" and click your mouse. You can click the 2nd vehicle, or You can click your mouse, hold it down and then drag it over your vehicles so you can select all of them. You can also select every vehicle (Soldiers too!) in a platoon by clicking twice on a vehicle's icon 1 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted September 22, 2022 Share Posted September 22, 2022 What Artkin said. Of course, stating the obvious, two identical tanks with identical orders for direction and speed may not arrive in the same 'line' formation, due to things like terrain features, enemy spotting / interference, existing or sudden mechanical issues, etc. etc. 1 Quote Link to comment Share on other sites More sharing options...
benpark Posted September 24, 2022 Share Posted September 24, 2022 How you initially have your forces lined up at the start of a move will set their "formation" upon movement. If you want a line, with support/command in back, start the command/support the distance desired behind a line of the forward squads/teams then set movement orders. I use this method, with adjustment of any strangely placed waypoints per team/squad. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 24, 2022 Share Posted September 24, 2022 On 9/22/2022 at 7:21 AM, AdamPraha said: Now how do I make a two-line formation? -------- -------- Tanks in two line. To go together with the same speed. Ofc recon first line sure. As others have said CM does not provide that capability. One can click on two or more units to make them have the same movement but the vehicles will not speed up or slow down to maintain the same formation the way you want. The vehicles will almost certainly get separated due to the different terrain they pass over. Only if the terrain is exactly the same for all your selected vehicles, will they maintain the same formation. 1 Quote Link to comment Share on other sites More sharing options...
AdamPraha Posted October 12, 2022 Author Share Posted October 12, 2022 Well. Thank you for the clarification. Mission in Hungary . It's all flat. So I wanted to make a formation with the same speed. I understand. 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted October 12, 2022 Share Posted October 12, 2022 Just now, AdamPraha said: It's all flat. Okay so what else might give different speeds? I think experience can affect how quickly units set off, or they may already be moving at different speeds? The ground may be flat but it may have other features? The tanks may have different capabilities? One may be concerned at having spotted something? One has a cronky Skoda engine but another has a new Skoda engine (I've got nothing against Skoda by the way, my current 4 wheel transport is from the VAG conglomerate). If they're in a close line, one may pause movement while the other gets out of the way. Etc. As an example I've just played @kohlenklau 's latest North Afrika offering. I set 15 panzers to move in a line across flat desert, with individual orders. They mostly did this, but when the action started, non-damaging hits and enemy spots slowed some of them down. Not to mention the surprisingly unwelcoming AT fire. The end result was a disaster, but I can't blame that on the game . Another larger example I can think of is RT Gog and Magog where I had perhaps 50 panzers of different types moving together on varying terrain. And they did move together, mostly. Until IS2s intervened. Anyway I dont think any of this will be news to you. 0 Quote Link to comment Share on other sites More sharing options...
AdamPraha Posted October 12, 2022 Author Share Posted October 12, 2022 (edited) 1 hour ago, Vacillator said: Okay so what else might give different speeds? I think experience can affect how quickly units set off, or they may already be moving at different speeds? The ground may be flat but it may have other features? The tanks may have different capabilities? One may be concerned at having spotted something? One has a cronky Skoda engine but another has a new Skoda engine (I've got nothing against Skoda by the way, my current 4 wheel transport is from the VAG conglomerate). If they're in a close line, one may pause movement while the other gets out of the way. Etc. As an example I've just played @kohlenklau 's latest North Afrika offering. I set 15 panzers to move in a line across flat desert, with individual orders. They mostly did this, but when the action started, non-damaging hits and enemy spots slowed some of them down. Not to mention the surprisingly unwelcoming AT fire. The end result was a disaster, but I can't blame that on the game . Another larger example I can think of is RT Gog and Magog where I had perhaps 50 panzers of different types moving together on varying terrain. And they did move together, mostly. Until IS2s intervened. Anyway I dont think any of this will be news to you. Well I hope I can get them lined up like in Musi Front. Otherwise the enemy will destroy them without seeing from where. They're in some bushes. That's why it's necessary to have the same line of movement together. Edited October 12, 2022 by AdamPraha 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted October 12, 2022 Share Posted October 12, 2022 (edited) 9 minutes ago, AdamPraha said: Musi Front I haven't tried that but yes. If it is what Google tells me it is . EDIT: Ah Mius Front? Edited October 12, 2022 by Vacillator 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted October 12, 2022 Share Posted October 12, 2022 The fast move of identical units doesn't give each unit the same speed. One tank on fast may ford a river whilst the other negotiates flat terrain. The engine adjust speed as required. Moving fast is my default when I move armor. It reduces the time they may get targeted. For example you don't gain anything plotting slow when fording the engine adjust to slow anyway. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.