Lethaface Posted December 6, 2021 Share Posted December 6, 2021 Not sure if it's a bug but my T-62 (1972) seem to favor using HEAT rounds over APFSDS against M60s at 1000-1500. The few times they actually used APFSDS they'd hit most of the time (and do damage), while they have issue getting those HEAT rounds on target. At least until now, they didn't have much ranging opportunities in this game. But to me it seemed (in this anecdote) like they should use the APFSDS: More ammo, more chance of actually hitting something, decent chance of penetrating/partial pen. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted December 11, 2021 Share Posted December 11, 2021 (edited) The M113 can't shoot to the back. Driving forward to escape and shooting to the back isn't possible. The Gunner also seems to always face the front, only the Turret rotates. Edited December 11, 2021 by Dr.Fusselpulli 1 Quote Link to comment Share on other sites More sharing options...
Artkin Posted December 14, 2021 Share Posted December 14, 2021 @The_CaptAre there issues with the M106 107mm mortar carrier? All 4 of my mortars are like this. This is on the Battlefront version, not sure what my opponent is using. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted December 14, 2021 Share Posted December 14, 2021 39 minutes ago, Artkin said: @The_CaptAre there issues with the M106 107mm mortar carrier? All 4 of my mortars are like this. This is on the Battlefront version, not sure what my opponent is using. Minimum range issue? It should warn about it but maybe it didn't for some reason. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted December 14, 2021 Share Posted December 14, 2021 46 minutes ago, Redwolf said: Minimum range issue? It should warn about it but maybe it didn't for some reason. Targets are 1km out, past the 770m minimum range 0 Quote Link to comment Share on other sites More sharing options...
The_Capt Posted December 14, 2021 Share Posted December 14, 2021 1 hour ago, Artkin said: @The_CaptAre there issues with the M106 107mm mortar carrier? All 4 of my mortars are like this. This is on the Battlefront version, not sure what my opponent is using. That is weird, never seen it nor been brought up before. Were they on or off map? 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted December 14, 2021 Share Posted December 14, 2021 34 minutes ago, The_Capt said: That is weird, never seen it nor been brought up before. Were they on or off map? On map, I can send you my save in PM if you would like 0 Quote Link to comment Share on other sites More sharing options...
The_Capt Posted December 14, 2021 Share Posted December 14, 2021 7 minutes ago, Artkin said: On map, I can send you my save in PM if you would like Yes, please do. One more question, what was EW set at? 0 Quote Link to comment Share on other sites More sharing options...
Codreanu Posted December 14, 2021 Share Posted December 14, 2021 2 hours ago, Artkin said: Are there issues with the M106 107mm mortar carrier? Had the same issue with them as of the latest Steam version, I thought it had something to do with them not automatically turning to face their side/rear towards the target which is where their firing arc is at but I just tested it and they automatically turned for me, although they didn't at the time I had the issue with them. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted December 14, 2021 Share Posted December 14, 2021 12 minutes ago, Codreanu said: Had the same issue with them as of the latest Steam version, I thought it had something to do with them not automatically turning to face their side/rear towards the target which is where their firing arc is at but I just tested it and they automatically turned for me, although they didn't at the time I had the issue with them. I had mine turned before I even called in the fire mission, maybe that's why? 0 Quote Link to comment Share on other sites More sharing options...
Codreanu Posted December 15, 2021 Share Posted December 15, 2021 @Artkin Could your spotter have lost line of sight of the target after ordering the call for fire but before the mortar rounds were fired? Did some more testing and this was the sequence I used: 1. Spotter calls for fire on position 2. Spotting rounds are fired, and the mortars fire as they're supposed to 3. Readjust fire using the spotter but smokescreen blocks the spotter's LOS to impact point right after I do 4. Mortars don't fire even after the smoke has cleared and Spotter has a clear LOS to the impact point. 1 Quote Link to comment Share on other sites More sharing options...
Artkin Posted December 15, 2021 Share Posted December 15, 2021 58 minutes ago, Codreanu said: @Artkin Could your spotter have lost line of sight of the target after ordering the call for fire but before the mortar rounds were fired? Did some more testing and this was the sequence I used: 1. Spotter calls for fire on position 2. Spotting rounds are fired, and the mortars fire as they're supposed to 3. Readjust fire using the spotter but smokescreen blocks the spotter's LOS to impact point right after I do 4. Mortars don't fire even after the smoke has cleared and Spotter has a clear LOS to the impact point. I will check and find out for sure for you later 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted December 15, 2021 Share Posted December 15, 2021 Just an idea, could it be that the original map had trees at the place where the motar is standing, and setting the map to the desert setting is not deleting the trees for the AI, so they can't fire upwards because the line of fire isn't clear? 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted December 15, 2021 Share Posted December 15, 2021 Negative, the mortars had sent at least 1 round each, and then they suddenly began to stop. @Codreanu I did notice that 2 of my targets were blocked by smoke early on. One of those two was a linear smoke fire which ended up in the same exact position as my opponent's smoke fire. So that one was kinda blocked, but would have been blocked by itself anyway. Weird. The other of the two was definitely blocked by my opponents smoke. I had a third mortar whose spotter had good LOS to the target but stopped firing after 3 rounds. And the fourth mortar had clear LOS as well. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted December 19, 2021 Share Posted December 19, 2021 (edited) Bug? At-7 Saxhorn firing in Semi-Deployed mode. Is invisible for the fire also. Edited December 19, 2021 by Artkin 1 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted December 19, 2021 Share Posted December 19, 2021 Anti-Tank Glass Missile. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted December 20, 2021 Share Posted December 20, 2021 32 minutes ago, Redwolf said: Anti-Tank Glass Missile. New stealth launchers, the USSR is large enough to hide these things from Nato 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted December 20, 2021 Share Posted December 20, 2021 10 hours ago, Artkin said: Bug? At-7 Saxhorn firing in Semi-Deployed mode. Is invisible for the fire also. I like how he's pal is watching him with a bino assembling the launcher 1 Quote Link to comment Share on other sites More sharing options...
Artkin Posted December 20, 2021 Share Posted December 20, 2021 3 hours ago, Bufo said: I like how he's pal is watching him with a bino assembling the launcher To be fair there were contact that direction hahaha 0 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted January 12, 2022 Share Posted January 12, 2022 T64 wheels bug: 1 Quote Link to comment Share on other sites More sharing options...
Andrew Kulin Posted February 1, 2022 Share Posted February 1, 2022 I have a bug to report. The screen shot attached shows two AT guns. One manned by crew, one manned by HQ. The problem being that I only loaded up a single AT gun onto an MT-TB APC along with an HQ Unit (which I believe I had earlier acquired AT ammunition from on of the APCs). There are now two AT guns. I have a second APC in the same situation, and it shows both the HQ and the AT crew as "limbered" with an AT gun profile when I click on those units sitting inside the APC. I have save files available for the BFC team if so requested. 0 Quote Link to comment Share on other sites More sharing options...
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