Warts 'n' all Posted June 19, 2021 Share Posted June 19, 2021 Sir Anthony is a bit miffed about the lower case "y". But, he assures me that he won't sue. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 19, 2021 Author Share Posted June 19, 2021 (edited) 8 minutes ago, Warts 'n' all said: Sir Anthony is a bit miffed about the lower case "y". But, he assures me that he won't sue. ??? I have no idea what you are talking about Spike. EDIT: Oh, got you now. Edited June 19, 2021 by kohlenklau 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted June 19, 2021 Share Posted June 19, 2021 4 hours ago, kohlenklau said: I used colorize on Italians with Hue-Saturation (Yellow) Lightness+21, Saturation +54. Hue-Saturation (Green) Saturation -66. White layer softlight mode 57% opacity. Trying to make these guys. Looking for the Pith helmet in a FREE stl file I can use Blender on. Did you find one ? If not...;) 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted June 19, 2021 Share Posted June 19, 2021 8 hours ago, kohlenklau said: Oh, got you now. Personally I think that War and Peace was the best thing Tony ever did, but that is outside of the time frame for CM. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 28, 2021 Author Share Posted June 28, 2021 This is a Blender modded PzIVE with custom jerrycan rack made in Tripoli and then some GiMP texture modding to the stub barrel and the vehicle markings: Balkenkreuz, "DAK" palm and "808" 3 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 28, 2021 Share Posted June 28, 2021 The jerrycans are a nice touch. Obscures the CO's visions tho'. Wonder if they were only put there when in "transport/travel mode". Would provide a nice refreshing shower for the driver and radio chappy if hit. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 28, 2021 Author Share Posted June 28, 2021 1 hour ago, Erwin said: The jerrycans are a nice touch. Obscures the CO's visions tho'. Wonder if they were only put there when in "transport/travel mode". Would provide a nice refreshing shower for the driver and radio chappy if hit. You got me Tony! They always seemed iconic and so I took some time and made it happen... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 28, 2021 Author Share Posted June 28, 2021 (edited) found the right font for the turret numbers DIN 1451 Mittelschrift. No more using the magic wand to try and copy the numbers from a decal sheet jpeg... Though I see I need to tweak the red saturation and maybe throw a few blending layers of tan and brown dust over it...with a low opacity. Damn! I am starting to sound like I sort of know what I am effing talking about. Very odd feeling with CM modding... :-) Edited June 28, 2021 by kohlenklau 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted June 28, 2021 Share Posted June 28, 2021 (edited) 27 minutes ago, kohlenklau said: found the right font for the turret numbers DIN 1451 Mittelschrift. No more using the magic wand to try and copy the numbers from a decal sheet jpeg... Though I see I need to tweak the red saturation and maybe throw a few blending layers of tan and brown dust over it...with a low opacity. Damn! I am starting to sound like I sort of know what I am effing talking about. Very odd feeling with CM modding... You talk already like a professional...anyway you are already one with all the advices that you added, and let us know, I will list all interesting threads and make out of them the "bible of Kohl". Or "Kohl modding advice" Waiting for more... JM Edited June 28, 2021 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted June 28, 2021 Share Posted June 28, 2021 (edited) Double post Edited June 28, 2021 by JM Stuff 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 29, 2021 Author Share Posted June 29, 2021 I put all the turret numeral layers in a layer group and set the group to soft light layer mode. Down at the bottom right is my prototype of a DAK M41 feld mutze. 2 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted June 29, 2021 Share Posted June 29, 2021 2 hours ago, kohlenklau said: I put all the turret numeral layers in a layer group and set the group to soft light layer mode. Down at the bottom right is my prototype of a DAK M41 feld mutze. Great job Phil, but on a minor note I think perhaps the 8's are upside down (i.e. the larger circles should be at the bottom)? Please don't shoot the messenger . 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 29, 2021 Author Share Posted June 29, 2021 42 minutes ago, Vacilllator said: Great job Phil, but on a minor note I think perhaps the 8's are upside down (i.e. the larger circles should be at the bottom)? Please don't shoot the messenger . Yeah! You were right. I had been staring at it, scratching my head. Thanks for mentioning it. It was just on the starboard side of the turret. The others were correct. 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 30, 2021 Author Share Posted June 30, 2021 Oh hey guys. I have been wanting to do this and now I was finally able to pull this off. I call it... "KO'd tanks as flavor objects" Took a few hours of trial and error. I have used Blender to freeze some tanks in a "more exciting pose of being KO'd"... In this screenshot, junk7 flavor object tank is KO'd PzIV with 800 numerals on the turret pointed at 10 o'clock. junk8 flavor object tank is a slightly different PzIV with numerals 807 and gun pointed towards 7 o'clock. Followed by a living tank with numerals 808. I can put a burning vehicle (itself made transparent with an alpha layer) inside either 800 or 807 as needed. The front hull hatches are also opened so some of the crew escaped. I can put on a hit decal as well... 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 30, 2021 Share Posted June 30, 2021 Very exciting to see this! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted June 30, 2021 Author Share Posted June 30, 2021 (edited) "KO'd tanks as flavor objects" The stock BFC KO'd tanks are pretty lame. The gun is ALWAYS at 12 o'clock. They remove some turret side hatches. Not opened, just disappeared! To make your own, import the vehicle mdr into Blender. Rotate the turret and all other items on the turret. R Z 110 or whatever angle. It looks funky in Blender as you do it. It all gets misaligned but then looks good in the game. If it looks good in Blender it will probably misalign in the game. Export without metadata and save as your desired flavor object in z folder. Then go into scenario editor 2D map to plop down that flavor object and verify in 3D if it looks good. THEN you can hexedit the mdr file to rename the turret bmp files so you can get the art looking different. replace pz-ivg-turret with pz-ivg-turre7 or pz-ivg-turre8 and do GiMP work on those renamed files to make the tank look different. You can do the hull art too if you want. Of course the new bmp files go in your z. EDIT: I want to also have the barrel elevation be different. I tried but it didn't work. I have to learn how to isolate/designate the axis of rotation to the proper axis. The same with the commanders hatch and turret side hatches. Open them up like the entire crew was able to escape or at least drag off the guy who was injured. Edited June 30, 2021 by kohlenklau 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 6, 2021 Author Share Posted July 6, 2021 New Project! I want to take my PzIVAusf F1 and "Barbarossify" it! That will be mods for the PzIV file and the PzIII file where the stubby gun comes from. While I am messing with the PzIII, I will go ahead and "Barbarossify" the PzIIIG as well. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 6, 2021 Author Share Posted July 6, 2021 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 6, 2021 Share Posted July 6, 2021 exxxcellent... 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 8, 2021 Author Share Posted July 8, 2021 There seems to be a doctorate level of knowledge out there just about the dunkelgrau color composition and usage! "I have a Ph.D. in 3rd Reich AFV camouflage!" http://forum.rubiconmodels.com/index.php?topic=743.15 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 9, 2021 Author Share Posted July 9, 2021 (edited) EDIT: OK, I started with the all dark yellow PzIIIG turret/hull/wheels bmp files we got with F&R. I ran each through the same technique in GiMP. I selected by color the Thomas's English Muffins nooks and crannies darker rivets and crevices. Put that in a layer mask with black fill color. Then in that layer mask's active layer, I colorized. First try was off the internet dunkelgrau code 7a888e. Way too light! I was bummed for several days. Finally got the time to open separately in GiMP a museum color photo of a Pz38T and used the eye dropper to grab what I call Panzer Grey code 313a41. That has some good Barbarossa flavor! Edited July 10, 2021 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 10, 2021 Author Share Posted July 10, 2021 ok, adding some markings and such. Always a learning and often relearning experience. :-) 1 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 10, 2021 Share Posted July 10, 2021 Looking great Phil! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 10, 2021 Share Posted July 10, 2021 Very impressive... Really looking forward to some Early War experience. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 10, 2021 Author Share Posted July 10, 2021 (edited) Vehicle modding sometimes reminds me of working on a car. You can have a task progressing ok but then you fumble a fastener and spend an hour trying to retrieve it from the engine compartment. Like this side hatch pistol port issue. The bmp has the images for the port and starboard sides of the turret BUT also has TWO separate images for the pistol port flaps BUT it seems one is redundant and unused and instead ONE is reversed/mirrored to be both sides. THAT is where you hit a snag. The emergency response for this situation is to use symmetric numerals such as your 0, 1 and 8. Standby... EDIT: also seen below is the bug reported where the bow mg tracks in z-axis rotation WITH the turret rotation. @Frenchy56 Doctor Frenchy, can you provide any mdr surgery to help this patient? :-) Edited July 10, 2021 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
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