John1966 Posted December 6, 2020 Share Posted December 6, 2020 I know that in the great scheme of VPs etc. that this doesn't matter (I think) but I'm curious. I played a scenario in which I took only two casualties. Both had the light red cross base (as opposed to the dark red skull & crossbones) so both wounded rather than dead. One was buddy aided off and one wasn't (scenario ended soon after he was wounded). In the AAR I expected to see 2 wounded, 0 dead. But actually there was 1 wounded and 1 dead. So what happened to my pixeltruppen? They don't die if you don't buddy aid them (as far as I'm aware - I've had loads of non-buddy aided wounded before and they weren't all dead in the AAR). Can they expire after evac? Either case would be realistic but they don't go from wounded to dead during a game, so why after? Never noticed it before as there's usually too many casualties. Only noticed here because of the low numbers. Which one expired and why? 1 Quote Link to comment Share on other sites More sharing options...
Bozowans Posted December 6, 2020 Share Posted December 6, 2020 (edited) IIRC there is a 1 in 4 chance for a wounded casualty to die after the scenario ends if not buddy aided. So if you have four wounded men, chances are at least one of them will die. Eight wounded, two will probably die, etc. You just got unlucky with that one guy. It doesn't affect anything otherwise, but it can be fun to see how far you can keep your KIAs down during a scenario. Wounded casualties can also be killed during a scenario too. I've seen wounded casualties get hit by bullets and die, or get killed when an artillery shell lands right on top of them, etc. I've even seen pixeltruppen shoot wounded casualties on the ground and kill them almost like they did it on purpose. It can be kinda funny sometimes. Edited December 6, 2020 by Bozowans 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 6, 2020 Share Posted December 6, 2020 (edited) 15 hours ago, John1966 said: hey don't go from wounded to dead during a game In addition, am pretty sure have seen WIA turn into KIA if left alone (not shot at) and not given medicaid. Edited December 6, 2020 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted December 6, 2020 Share Posted December 6, 2020 I've definitely seen wounded become KIA if hit by artillery, and I refrain from shelling an area if I know some of my wounded are there, even if (as has been said) it really makes no difference in terms of VPs. In actual fact, KIA is probably preferable to WIA in game terms, as you can strip the body of weapons and ammo faster. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 6, 2020 Share Posted December 6, 2020 2 hours ago, Cpl Steiner said: I've definitely seen wounded become KIA if hit by artillery, and I refrain from shelling an area if I know some of my wounded are there, even if (as has been said) it really makes no difference in terms of VPs. In actual fact, KIA is probably preferable to WIA in game terms, as you can strip the body of weapons and ammo faster. Depends on how the VPs are structured. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 6, 2020 Share Posted December 6, 2020 (edited) Does anyone know if it makes a bigger difference in a campaign format (ie: are wounded dudes who receive buddy aid more likely to appear in the next mission regardless of the campaign script)? Edited December 6, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted December 6, 2020 Author Share Posted December 6, 2020 14 minutes ago, Sgt.Squarehead said: Does anyone know if it makes a bigger difference in a campaign format (ie: are wounded dudes who receive buddy aid more likely to appear in the next mission regardless of the campaign script)? Don't quote me on this but I thought anyone who was a proper casualty (as opposed to light wounded) was out for the duration. Back to Blighty or out for weeks/months. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 8, 2020 Share Posted December 8, 2020 On 12/6/2020 at 3:26 PM, John1966 said: On 12/6/2020 at 3:12 PM, Sgt.Squarehead said: Does anyone know if it makes a bigger difference in a campaign format (ie: are wounded dudes who receive buddy aid more likely to appear in the next mission regardless of the campaign script)? Don't quote me on this but I thought anyone who was a proper casualty (as opposed to light wounded) was out for the duration. Yep, most of those boys are headed home and the rest at least to the rear for an extended period. As for the lightly wounded (yellow icon still fighting) guys I'm not sure if they stay that way in the next battle of a campaign or not. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 9, 2020 Share Posted December 9, 2020 (edited) So it's actually mostly just looting then? "The Sarge is down!" "I got dibs on his watch!" Edited December 9, 2020 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted December 10, 2020 Share Posted December 10, 2020 19 hours ago, Sgt.Squarehead said: So it's actually mostly just looting then? "The Sarge is down!" "I got dibs on his watch!" Obviously; it's a realistic game after all. He knew that watch was coveted. 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted December 11, 2020 Author Share Posted December 11, 2020 Is it wrong that I've only recently started the buddy aid obsession because I realise you get the weapons and ammo? And if you're the Brits you really have to retrieve the Sten and Bren otherwise your squad is fairly useless. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 11, 2020 Share Posted December 11, 2020 That's all correct. However, if one likes playing "realistically" it just seems like the "right thing to do" and what comrades would do for each other. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2020 Share Posted December 11, 2020 It can sometimes add real drama to the game.....I had a an injured dude get trapped between a burning BMP-2, a hedge and the corner of a house. The combination of vehicle & terrain meant I couldn't get a unit in position to give buddy aid, so I had to re-route an engineer section half way across the map to Blast the hedge away and give buddy-aid, with the occasional round cooking off in the BMP the whole time! 3 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 11, 2020 Share Posted December 11, 2020 (edited) 4 hours ago, Sgt.Squarehead said: had to re-route an engineer section half way across the map to Blast the hedge away and give buddy-aid, with the occasional round cooking off in the BMP the whole time! That type of mini-drama that CM2 is able to provide is part of what makes the game so much fun. Similarly, it's much more fun when one has several mini-battles going on all over a large-ish map. Edited December 11, 2020 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 11, 2020 Share Posted December 11, 2020 4 hours ago, Sgt.Squarehead said: It can sometimes add real drama to the game.....I had a an injured dude get trapped between a burning BMP-2, a hedge and the corner of a house. The combination of vehicle & terrain meant I couldn't get a unit in position to give buddy aid, so I had to re-route an engineer section half way across the map to Blast the hedge away and give buddy-aid, with the occasional round cooking off in the BMP the whole time! +1. Leave no Pixeltroopen behind. 2 Quote Link to comment Share on other sites More sharing options...
John1966 Posted December 11, 2020 Author Share Posted December 11, 2020 If you get buddy aid right you can lose a whole squad trying to bandage one guy. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2020 Share Posted December 11, 2020 1 hour ago, Erwin said: Similarly, it's much more fun when one has several mini-battles going on all over a large-ish map. I have something on that front in the works. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 12, 2020 Share Posted December 12, 2020 20 hours ago, John1966 said: If you get buddy aid right you can lose a whole squad trying to bandage one guy. That can happen in RL and also in RL in a situation like that where it's too dangerous to rescue a comrade, he gets left - at least until the enemy is dealt with. Have to use judgement. 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted December 18, 2020 Share Posted December 18, 2020 On 12/11/2020 at 8:01 PM, John1966 said: If you get buddy aid right you can lose a whole squad trying to bandage one guy. LOL, not sure that's getting it right but it's a valid point. 1 Quote Link to comment Share on other sites More sharing options...
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