z1812 Posted November 28, 2020 Share Posted November 28, 2020 Hi, I am making some uniform mods and I have started with the dra models. Previously I have done soldier mods for other titles. In those other titIes I can always get a mix of uniforms to display by using the proper numbering. However this does not seem to work with CMA. I have numbered the different uniforms as dra-summer_body dra-summer_body 1 dra-summer_body 2. I put them in a folder called dra uniforms, then in the z folder. But only the first uniform ever shows. I have checked and checked. I have it arranged as to how it works in my other titles without any luck. Anyone have any idea what is happening. Any help would be very much appreciated. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 28, 2020 Share Posted November 28, 2020 @37mm This sounds like your field of expetise. 0 Quote Link to comment Share on other sites More sharing options...
Suchy Posted November 28, 2020 Share Posted November 28, 2020 There is no mix uniforms in CMA. You can use only one texture. By the way, I will present my DRA mod. 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted November 28, 2020 Share Posted November 28, 2020 (edited) Very peculiar... I did a few quick experiments & checked the in game .brz's. All other CMA mods follow the naming convention as prescribed in the OP... however the DRA don't seem to work the same. For example, I decided to create a second alternative "kepko" texture for their headgear. That alternative showed up... however, from what I could tell, ONLY the alternative showed up. Nothing I did managed to get a different DRA texture to show up in game... I also don't recall anyone every releasing a DRA uniform mod. EDIT Clearly @Suchy has proven me partially wrong. Edited November 28, 2020 by 37mm 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted November 28, 2020 Author Share Posted November 28, 2020 Thank you, Sgt.Squarehead, 37mm, and Sgt Suchy for responding. I really appreciate it. Nice mod Suchy. Looks good. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 28, 2020 Share Posted November 28, 2020 8 hours ago, 37mm said: I also don't recall anyone every releasing a DRA uniform mod. The only DRA mod I could find was skins for the face. 0 Quote Link to comment Share on other sites More sharing options...
Suchy Posted November 28, 2020 Share Posted November 28, 2020 (edited) No mod you need? Make it yourself! This is my motto If I refine my mods, I'll be happy to share them Edited November 28, 2020 by Suchy 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 28, 2020 Share Posted November 28, 2020 (edited) I can see me winding up with another CM:SF2 Full Mod Install at this rate.....If Battlefront won't make CM:A2 we'll just have to do it ourselves! PS @37mm I wonder if we shouldn't have started with something smaller like this before attempting H&E.....But I suppose H&E has blazed a trail that can now be followed for other projects. Edited November 28, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Suchy Posted November 28, 2020 Share Posted November 28, 2020 CMA v2 New Generation on the basis of CMSF2 will be very simple to do. Now I have Afghanistan terrain, sounds and some units e.g. ANA soldiers and Mujahideens. Syrian reserve and regular soldiers are very good base to prepare Russian soldiers of the 80's. Syrian reserve with helmet modification -> DRA soldiers. We have converted QB maps from original CMA. Converting scenarios is also simple but the units have to be inserted manually. However, with the conversion, the plans of AI are preserved. They can be expanded using the new capabilities of CMSF2. So let's do it!!! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 28, 2020 Share Posted November 28, 2020 (edited) We really need @Zveroboy1 in here too. PS = @Suchy Have you looked at the H&E project for CM:SF2, if not maybe download it (I recommend creating a seperate CM:SF2 install for this mod): This will give you some idea of just how far it is possible to go in converting a CM game, @37mm has wrought truly amazing things! PPS - I suspect that once again the biggest limitation will be voice files.....It wll need to be Red vs. Red again and the Syian units all share voce files, so you could only ever have Soviets or Afghans, not both. However at least you would have voice files to work with.....Poor @37mm had to find/make/summon from the nether darkness the files for H&E. Edited November 28, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 28, 2020 Share Posted November 28, 2020 2 hours ago, Sgt.Squarehead said: I recommend creating a seperate CM:SF2 install for this mod Is it not as simple as removing the original Z/Mod folder and replacing it with the H&E mod? And I really hope you guys finish the final release version of H&E and not get hung up on perfecting the last couple of percent. You have an ETA? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 28, 2020 Share Posted November 28, 2020 (edited) Well you could do that, but TBH it's more of a chore than just making a second install.....The thing to remember is that the files in 'Documents/Battlefront' are shared by all installs, so you can't put specialised mods there, they have to go in a z file in the Data directory of each install. Edited November 28, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted November 28, 2020 Author Share Posted November 28, 2020 Here is my dra uniform mod. Still a few things to do. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 28, 2020 Share Posted November 28, 2020 Nice.....Very different from the stock khaki drab. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted November 29, 2020 Author Share Posted November 29, 2020 (edited) Thanks for taking a look. I think I am almost finished. Edited November 29, 2020 by z1812 0 Quote Link to comment Share on other sites More sharing options...
Suchy Posted November 29, 2020 Share Posted November 29, 2020 z1812 -> Very good! Maybe some dirt is needed... 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted November 29, 2020 Share Posted November 29, 2020 14 hours ago, Erwin said: And I really hope you guys finish the final release version of H&E and not get hung up on perfecting the last couple of percent. You have an ETA? That goes both ways... the Open Beta has been released for most of the year. One could have played it all along without getting hung up on imperfections. Either way, the People's Beta will be finished soon enough. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 29, 2020 Share Posted November 29, 2020 16 minutes ago, 37mm said: One could have played it all along without getting hung up on imperfections. That's the understatement of the decade! @Erwin The current CM:HE Beta has vastly more content than several commercial CM releases, and our main campaign (Year of the Rat) is notably better written than some of the commercial releases (Charge of The Stryker Brigade take a bow). This is why I recommend a seperate install.....Bong-Hai has enough content now to count as a completely different game, the mods go as far as the scenario editor and they work really, really well once you fully understand Mod Tags. So don't think of future H&E releases as Betas approaching functionality, we are long past that point, think of them instead as patches to an early release game. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 29, 2020 Share Posted November 29, 2020 2 hours ago, Sgt.Squarehead said: the mods go as far as the scenario editor and they work really Ah... so the H&E install would affect the base CMSF2 game and BF modules? Hence the need for a separate install? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 29, 2020 Share Posted November 29, 2020 (edited) Yes, in the same way that other mods would if you left them in place in an inapproprate scenario, but in addition all Red Units are renamed in the editor at script level and now speak Vietnamese etc. The real reason for my seperate install is because moving a 4.22gb z folder in and out every time I want to switch between SF & HE is a pain in the backside! Its dead simple to do, see my post tagged for you in the H&E thread: I know your new rig is similar spec to mine, so if you then Alt+Tab out of the game and double click on CM:SF2, you will be able to play both at once! Edited November 29, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 29, 2020 Share Posted November 29, 2020 (edited) n/t - Moved to more pertinent location. Edited November 29, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted November 29, 2020 Share Posted November 29, 2020 Or you can just steal what you need/want/like from it like me for my Invasion: North Viet Nam, NATO Invades Cuber (think JFK pronunciation), and Africans Fighting Africans Imagination Wars I do for ****s and giggles. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 29, 2020 Share Posted November 29, 2020 @mjkerner Do you have CM:FI mate? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted November 29, 2020 Share Posted November 29, 2020 2 hours ago, mjkerner said: Or you can just steal what you need/want/like from it like me for my Invasion: North Viet Nam, NATO Invades Cuber (think JFK pronunciation), and Africans Fighting Africans Imagination Wars I do for ****s and giggles. Would love to nick your Rhodies that you were working on some time back. 0 Quote Link to comment Share on other sites More sharing options...
nox_plague Posted March 16, 2022 Share Posted March 16, 2022 Did this DRA uniform mod get released? 0 Quote Link to comment Share on other sites More sharing options...
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