Sgt.Squarehead Posted February 5, 2021 Author Share Posted February 5, 2021 Still faffing with the briefing (Did I ever mention that I hate writing those? ).....For what is esentially a very simple scenario on a slighty modified stock map, there's quite a lot of information to convey. You see not all of your forces are outside the town, you have some.....Well, you can read all about it in the briefing, when it's done. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 10, 2021 Author Share Posted February 10, 2021 (edited) @3j2m7 & @Suchy PM's are inbound with link to 'Winter Of Discontent'. Edited February 10, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 12, 2021 Author Share Posted February 12, 2021 Recent reports suggest that 'Winter Of Discontent' does not lend itself well to Real-Time play, there's quite a lot going on once the battle heats up (you have a weakened battalion at your disposal) and it's easy to overlook things. Many thanks to @3j2m7 for your help. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 12, 2021 Share Posted February 12, 2021 41 minutes ago, Sgt.Squarehead said: Recent reports suggest that 'Winter Of Discontent' does not lend itself well to Real-Time play, there's quite a lot going on once the battle heats up (you have a weakened battalion at your disposal) and it's easy to overlook things. Many thanks to @3j2m7 for your help. always a pleasure ! 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 2, 2021 Author Share Posted September 2, 2021 I sometimes wonder why, but I'm still making CM:A stuff, slowly (I still need someone to give me some feedback on 'Winter Of Discontent', played in WeGo Mode, before I release it into the wild).....Anyhow, here's the latest project: It's big & it's Blue, but I will probably need some help to get it right in due course (I'm still scripting and testing right now).....If being heavily shelled by the AI in the first turn is an issue for you, it's probably best not to volunteer! This is a Huge battle (by CM:A standards), but so far it is not suffering the Out Of Memory Error issues I've had with other CM:A projects with Win10.....We'll see how that goes as scripting proceeds. 'Abdul Gul's War' (Mujahideen Campaign) has been put on hold until my 'Heaven & Earth' campaign is done, essentially this scenario is one of the bigger battles designed for potential use in that campaign, adapted to compensate for Abdul Gul's absence.....Think of it as what might happen without him! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 3, 2021 Author Share Posted September 3, 2021 (edited) I could still really use another volunteer to test this (Single Player, WeGo Turn Based): It's fairly big, and fairly difficult.....I've had issues with Out Of Memory Errors on Win10, so it's probably worth saving at least every ten turns and exiting the game completely every thirty as this seems to mitigate the issue, for me at least. If you would like to give it a go, please PM me for a link. PS - There's no reason this shouldn't be played 2p HtH.....It's not been specifically balanced for such play and I would suspect Red would have a fairly big advantage, but not such a big advantage that an experienced and somewhat lucky Blue player could not overcome it. Edited September 3, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted September 10, 2021 Share Posted September 10, 2021 On 5/9/2019 at 11:49 PM, Sgt.Squarehead said: I've finally got the big valley map to a point where I'm happy to use it as a 'master map', it takes a little while to load, but it's stable enough once it does: It's not quite as detailed as I'd like (CM:A Flavour Objects are not the easiest to place, the rocks really hate steep slopes, which is kind of unfortunate), but I've done my best with it.....I dread to think how many times I've clicked on tiny components of this map in preview mode! Here's some scenes of daily life in the valley. The day starts early for the water sellers who, like almost everybody else, are forced to hire guards to protect them from bandits as they go about their business in this lawless province: Before their shift at the local mine a group of workers and their guards enjoy a hearty breakfast of local produce: A large consignment of ore is ready to be delivered to the refinery in a nearby city: Meanwhile, near the highway, a DRA Army convoy has stopped to refuel and gather fresh supplies for their journey.....The convoy commander engages in the timeless ritual of haggling with the locals over their scandalous prices: Map can be found here: https://www.dropbox.com/s/gsrzlgkxrv6yl2t/[Map] Afghan Highway Valley.btt?dl=0 This is a totally blank map, no AI, no setup zones, no labels.....Nothing. Feel free to use & modify it in any way that pleases you. PS - Ctrl+Clicking to fast move around this map in preview mode within the game editor is not recommended.....You may well delete or modify something! Those screenshots look gorgeous! What mods do you use? I downloaded CMA today and would appreciate advice on graphics enchantments. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 10, 2021 Author Share Posted September 10, 2021 (edited) 1 hour ago, dbsapp said: What mods do you use? It's all stock .bmps as far as I recall.....I briefly used @37mm's update of the Winter Mod, but stopped because it was doing strange things to the water while I was testing 'Winter Of Discontent'. Edited September 10, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted September 11, 2021 Share Posted September 11, 2021 18 hours ago, Sgt.Squarehead said: It's all stock .bmps as far as I recall.....I briefly used @37mm's update of the Winter Mod, but stopped because it was doing strange things to the water while I was testing 'Winter Of Discontent'. I hoped there is some magic button to turn it to game engine 5.0! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 11, 2021 Author Share Posted September 11, 2021 Nope.....CM:A is, and if Battlefront are to be believed, always will be, a unique sub-variant of the game, somewhat more sophisticated than CM:SF1 but with some really peculiar quirks. I'd love to see (and would be happy to cooperate in the development of) a full set of new textures for the terrain files in this game.....The current set are kind of hard to use (at least in the way I normally do things in the other games). 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 19, 2021 Author Share Posted September 19, 2021 Many thanks to @dbsapp for testing 'Winter Of Discontent'.....Congratulations on a well earned victory too. I'll make a couple of changes to the briefing for clarity and release it in due course. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 19, 2021 Author Share Posted September 19, 2021 The suggested changes have been made to the Tactical Map, providing a broader summary of VPs and a schedule for reinforcements: With that done I'm letting it into the wild, make of it what you will: You can find it here: https://www.dropbox.com/s/h065sun2ev3qg73/Winter Of Discontent.btt?dl=0 @Bootie How should I go about getting this onto TSD please? I had a designer's account on one of the older iterations of your site under this username IIRC. 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 19, 2021 Share Posted September 19, 2021 (edited) Always good to get another CMA offering. Hope others try it as it's possibly the most interesting CM2 game. Edited September 19, 2021 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 19, 2021 Share Posted September 19, 2021 1 hour ago, Sgt.Squarehead said: The suggested changes have been made to the Tactical Map, providing a broader summary of VPs and a schedule for reinforcements: With that done I'm letting it into the wild, make of it what you will: You can find it here: https://www.dropbox.com/s/h065sun2ev3qg73/Winter Of Discontent.btt?dl=0 @Bootie How should I go about getting this onto TSD please? I had a designer's account on one of the older iterations of your site under this username IIRC. +1. Good job!! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 19, 2021 Author Share Posted September 19, 2021 Cheers guys, please let me know how you get on if you try it. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 19, 2021 Author Share Posted September 19, 2021 Might as well put this one out there while I'm at it: Strictly two-player there are no AI plans for either side.....Never did get any feedback on this one, but it's about as balanced as it can be (on an asymmetrical map): https://www.dropbox.com/s/pgjhxi8vr6h5k2k/The Opium War (2p HtH Only).btt?dl=0 @Bootie If you could add this one too, it would be appreciated. 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 20, 2021 Share Posted September 20, 2021 Hope you get some interest. CMA is such an interesting game. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 25, 2021 Author Share Posted September 25, 2021 Made a minor tweak to 'Winter Of Discontent', purely cosmetic.....The current download link still works. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted October 3, 2021 Share Posted October 3, 2021 Sgt.Squarehead, Don't get over here much, so just found this. Fantastic work! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Bootie Posted October 7, 2021 Share Posted October 7, 2021 Sorry for the delay had forgot about these but they are available now. @Sgt.Squarehead https://www.thefewgoodmen.com/tsd3/ 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 11, 2021 Author Share Posted October 11, 2021 Thanks @Bootie hopefully someone will get some entertainment from them. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 14, 2021 Author Share Posted October 14, 2021 Surrounded & hopelessly outnumbered, a small group of Afghan Tribals prepare to sell their lives dearly: 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 19, 2021 Author Share Posted October 19, 2021 Sadly, despite providing some entertaining moments like the above, I can't get 'A Saur Taste' to work convincingly.....Eight AI groups just isn't enough for a reinforced battalion on this map. I could do what I've done before when encountering this issue and switch the AI to the defence, making this a Red scenario, but that's not at all what I'm after doing.....The Mujahideen Battalion (& Tribal Groups) are what make this game unique, plus the AI isn't very good at using them to their full capabilities (Blue AI can't use artillery in game and it's difficult to get AI units to Blast reliably). Meh! 1 Quote Link to comment Share on other sites More sharing options...
nox_plague Posted March 17, 2022 Share Posted March 17, 2022 I got a little confused, which of these scenarios have been released? Are they already part of the CMA All in One? Also I would be interested in a PBEM CMA game. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 17, 2022 Share Posted March 17, 2022 Most of what you read above are user-made. You'll need to check Few Good Men/CMMODS or find a d/l link for scenarios and mods. 0 Quote Link to comment Share on other sites More sharing options...
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