AlexUK Posted October 22, 2018 Share Posted October 22, 2018 23 minutes ago, IanL said: OK I thought this was just an issue of the trunks had branches on them in SF2. I fired up a test and I can see that this is not working as expected - I am putting together a report now... Great, thanks 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 28, 2018 Share Posted October 28, 2018 See through texture on inside of Bradley, when viewed from further away - see link: https://photos.app.goo.gl/uHmnCkzk3AefduLWA 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 28, 2018 Share Posted October 28, 2018 AT-14 looks odd when viewed from further away: https://photos.app.goo.gl/42W7o459aN3Wkf6z7 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 28, 2018 Share Posted October 28, 2018 Building component alignment slightly off when viewed from further away: https://photos.app.goo.gl/qqWVyBHv3ctrMgtaA 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 28, 2018 Share Posted October 28, 2018 See through textures on APC tracks at farther draw distance: https://photos.app.goo.gl/94hitUpDD7aa4e5R8 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 28, 2018 Share Posted October 28, 2018 Odd shadows on buildings: https://photos.app.goo.gl/wVTGztnhP69XUP8P9 Balconies disappear after certain distance (this is quite a painful one as putting troops on balconies isn't a good plan usually: https://photos.app.goo.gl/3YXu5VVhjNfkgsNb8 Not sure about this one, but I was thinking assault pioneers should have engineer icon? https://photos.app.goo.gl/8DNBXBGUhmScAQVn9 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted October 28, 2018 Share Posted October 28, 2018 51 minutes ago, AlexUK said: Not sure about this one, but I was thinking assault pioneers should have engineer icon? https://photos.app.goo.gl/8DNBXBGUhmScAQVn9 Agreed! 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 28, 2018 Share Posted October 28, 2018 Artillery observation graphically looks like it is aimed with a 20mm, but text says only 7.62mm (and no ammunition for 20mm): https://photos.app.goo.gl/cDWyJhyUgJr9fWcB9 0 Quote Link to comment Share on other sites More sharing options...
BornGinger Posted October 28, 2018 Share Posted October 28, 2018 (edited) On 10/18/2018 at 7:50 PM, waffelmann said: Is it possible to change the thread-title...I wanted to write "observations", not obdervations... There's no way back from a spelling mistake in the title in this forum. From now on every one will refer to you as "the one who can't spell properly" when they discuss what you have commented. Edited October 28, 2018 by BornGinger 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted October 28, 2018 Author Share Posted October 28, 2018 Meeh...I am afraid you are right! Greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted October 29, 2018 Share Posted October 29, 2018 No symbol for main weapon on BTR 60PB: https://photos.app.goo.gl/XpJzH1rNh81fMk1i9 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted November 6, 2018 Author Share Posted November 6, 2018 Another sighting: Syrian troopers (riflemen) wear two kinds of ammo-poches: 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted November 11, 2018 Share Posted November 11, 2018 When roof destroyed (in this case by artillery), at certain distance interior floors become transparent. https://photos.app.goo.gl/ZGsy1wLY5xD1X4Gw9 Also, not really visual observations, but the SA-80 has a very strange tinny sound when playing on mac. Also, I am not sure why the Challenger isn't firing the .50 cal on target light? Does it need to open up to reload? https://photos.app.goo.gl/uw95RKKwxXqhx18p8 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted September 26, 2020 Share Posted September 26, 2020 On 10/22/2018 at 4:45 PM, IanL said: OK I thought this was just an issue of the trunks had branches on them in SF2. I fired up a test and I can see that this is not working as expected - I am putting together a report now... Any news on this one? In CMSF2 I cannot use the tree display mode 'only trunks nearby, full foliage in the distance'. While that display mode is available and working in all the other CM games. It is like that in the current release CMSF2 2.04. It was also like that in the initial release v2.00. 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted September 28, 2020 Share Posted September 28, 2020 When terrain modding CMSF2 I accidentally dropped in some tree models of Black Sea. Result with that was: no trees in CMSF2 at all. This made me suspect this: That the trees in CMSF2 are the old CMSF1 models and that they are incompatible with the usual tree handling of the later games. It is just a suspicion. But it would explain that there is no easy fix for the tree display modes, since it would require adjustment of all the tree models in CMSF. 0 Quote Link to comment Share on other sites More sharing options...
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