Erwin Posted May 21, 2018 Share Posted May 21, 2018 Am not a fan of night scenarios. Have to turn up the gain on my monitor so it looks like crappy daylight just to see what am doing. However, I enjoyed this particular scenario as it's fun to creep around feeling for the enemy which one encounters at very short range. It's a great scenario as one gets a lot of use out of flamethrowers and satchel charges. So once in a while a night scenario is fun. But, otherwise I agree, they are usually simply frustrating and pointless if one can't see anything without greatly enhanced brightness. I actually need to play this one again as the first time I tested it there was an error that made the mortars useless. (DW has fixed that.) 0 Quote Link to comment Share on other sites More sharing options...
banned Posted May 22, 2018 Share Posted May 22, 2018 (edited) With Reshade installed in OpenGl and experimenting with simply switching off/on effects ingame (no value tweaking needed) I am able to produce visually appealing nights that are bright enough and don´t need the artificial shader or ugly brightness amounts. However it comes with a big con I didn´t figure out how to fix. In briefing and menu screens you have to turn it off with a hotkey temporarily otherwise you will get crazy visual bugs. You guys could try it if the technical stuff and the downsides of this don´t scare you Edited May 22, 2018 by MANoWAR.U51 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted July 9, 2020 Share Posted July 9, 2020 Only three years late. But it's time to give this a whirl. Oh, a night mission in a mine field. Joy of joys. 1 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted July 9, 2020 Share Posted July 9, 2020 is this campaign still available anywhere? looks interesting. cheers, rob 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 9, 2020 Share Posted July 9, 2020 14 minutes ago, quakerparrot67 said: is this campaign still available anywhere? looks interesting. cheers, rob The working link is on page 3 since he couldn't edit the OP later on. It's here 2 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted July 9, 2020 Share Posted July 9, 2020 thanks, vtwf! cheers, rob 1 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 10, 2020 Share Posted July 10, 2020 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted July 14, 2020 Share Posted July 14, 2020 Just finished the 1st mission. Somewhat miffed that I didn't get any points for the FO objectives. Ho hum. 0 Quote Link to comment Share on other sites More sharing options...
Mik093 Posted February 1 Share Posted February 1 I discovered this campaign and I really enjoy playing it. The beginning started off badly, because I'm only starting out on WW2 Combat Mission (i played Shock Force few years ago) and the minefield with the pioners is an ordeal for beginners. No problem, I passed in force XD Otherwise there is a small error in the campaign tree, mission 4: "Clash at Kochetovka", I was surprised not to see it. But I just unlocked it after the mission: "The 96th Tank Brigade counterattack". Even though this campaign was created a few years ago, I congratulate the author for his work. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 1 Author Share Posted February 1 28 minutes ago, Mik093 said: I discovered this campaign and I really enjoy playing it. The beginning started off badly, because I'm only starting out on WW2 Combat Mission (i played Shock Force few years ago) and the minefield with the pioners is an ordeal for beginners. No problem, I passed in force XD Otherwise there is a small error in the campaign tree, mission 4: "Clash at Kochetovka", I was surprised not to see it. But I just unlocked it after the mission: "The 96th Tank Brigade counterattack". Even though this campaign was created a few years ago, I congratulate the author for his work. Thanks for the complement. I will look at the tree and see what’s up. It’s been awhile since I’ve looked at the campaign. 0 Quote Link to comment Share on other sites More sharing options...
Mik093 Posted February 1 Share Posted February 1 18 minutes ago, dragonwynn said: Thanks for the complement. I will look at the tree and see what’s up. It’s been awhile since I’ve looked at the campaign. Oh, I didn't think the author would be active after these years. It's cool. Can I take this opportunity to ask you a question? It concerns the choice to make in the mission: Decision. I know the choice is whether or not to use our reserves for the next mission. But how to choose? If I choose the ceasefire or destroy the Soviet truck, I don't know what consequences I get. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 1 Author Share Posted February 1 I can’t remember without pulling it up. I think I put it into the mission text or designer notes. Check those and see 0 Quote Link to comment Share on other sites More sharing options...
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