Ghost of Charlemagne Posted July 12, 2017 Share Posted July 12, 2017 BFC can we please have ammo dumps with mortar ammo in the next version of the CM engine? Please show you support by posting in this thread if you would like to see this as well. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted July 14, 2017 Share Posted July 14, 2017 +1 to any additional type of ammo dump (slash) supply vehicles. Also the ability to NOT have ammo dumps merge together when adding them via the scenario editor. 0 Quote Link to comment Share on other sites More sharing options...
Vencini Posted July 14, 2017 Share Posted July 14, 2017 +1 to that if you hit an ammo depot, apply same rule about exploding vehicles and "cook-offs" regards 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 14, 2017 Share Posted July 14, 2017 Well then we may as well have ammo dump demolition... and then we get into bridge demo, minefield clearing etc. All good fun, but the "realism" grogs will object. 0 Quote Link to comment Share on other sites More sharing options...
sttp Posted July 14, 2017 Share Posted July 14, 2017 Or at least more mortar rounds on the jeeps / trucks... assuming that's realistic. 0 Quote Link to comment Share on other sites More sharing options...
Xorg_Xalargsky Posted July 14, 2017 Share Posted July 14, 2017 My personal wishlist for supply/ammo. - Supply Platoon options for all infantry and crewed weapons - Ability to purchase Supply Dumps in Quick Battles (sometimes, vehicles can be hard to conceal...) - One Supply Dump for each vehicle replaced - Converting MG/mortar/AT teams that don't have an ammo bearer team to 2-team squads (so you can split it and don't have to send the weapon itself or the unit's leader to fetch ammo) 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted July 14, 2017 Share Posted July 14, 2017 I have mentioned this before, but I would like the option to add any kind of ammo you want to a supply depot in the editor. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted July 15, 2017 Share Posted July 15, 2017 3 hours ago, Ivan Zaitzev said: I have mentioned this before, but I would like the option to add any kind of ammo you want to a supply depot in the editor. +1. To include hand grenades, man-portable AT weapons, etc. Michael 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted July 15, 2017 Share Posted July 15, 2017 I wish you could change the allotment of unit's ammunition directly. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 15, 2017 Share Posted July 15, 2017 Have been requesting an overhaul of the ACQUIRE process for years. Adjacent units should be able to swap ammo and perhaps even some weapons (all with limitations of course) and with a time delay during which they couldn't do anything except maybe take cover or react to an attack. It wastes far too much of a player's time trying to do all the orders and clicks needed for significant numbers of inf units to ACQUIRE. And if you make a mistake... 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted July 16, 2017 Share Posted July 16, 2017 I'm not very knowledgeable in guns and ammo, so In CM:A I created a mod where weapons that have ammo in the depots, also have the specific caliber in their weapon image so I don't make mistakes. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 16, 2017 Share Posted July 16, 2017 I found that a CMSF mod that gave range and caliber for all weapons worked quite well in CMA. But, is your mod available for d/l?? 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted July 21, 2017 Share Posted July 21, 2017 (edited) currently mortar ammo dumps can be placed during purchase/setup from dismounted trucks belonging to the mortars (usually motorized support/hvy wpns Coy from BN formations). These can also be put onto the map via reinforcements setup. Used these in my 1944 pillbox defense scenario. Yet I ´d wish for configurable ammo dumps as well. Edited July 21, 2017 by RockinHarry 0 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted September 9, 2017 Share Posted September 9, 2017 On 7/16/2017 at 6:30 AM, Erwin said: I found that a CMSF mod that gave range and caliber for all weapons worked quite well in CMA. But, is your mod available for d/l?? Now it is: http://cmmodsiii.greenasjade.net/?p=5218 It's just a modification of a mod made by Scipio. Do you have that mod with calibers and ranges? I wouldn't mind having the ranges of my weapons actually. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 9, 2017 Share Posted September 9, 2017 (edited) The mod I use in CMSF has calibers and ranges. Most of it works in CMA. I see you also have done new screens and silhouettes for CMA. However, I think Scipio's work is easier to read. I loaded up a scenario and could not immediately find any weapons left out. If you PM me I will send you all the CMA mods I currently use which feature easy to read caliber and range. PS: This thread needs to be moved to CMA area. Edited September 9, 2017 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 9, 2017 Share Posted September 9, 2017 Thought I'd chuck in a vote for smoke grenades and demolition charges as options.....I'm sure @SLIM would like a few more of both in Mosul. 0 Quote Link to comment Share on other sites More sharing options...
Sandokan Posted September 10, 2017 Share Posted September 10, 2017 On 16/07/2017 at 2:25 AM, Ivan Zaitzev said: I'm not very knowledgeable in guns and ammo, so In CM:A I created a mod where weapons that have ammo in the depots, also have the specific caliber in their weapon image so I don't make mistakes. Now, this is very useful! I'm frequently confused with the calibers. Thanks Ivan! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 10, 2017 Share Posted September 10, 2017 Weird thing is, while testing the CM:A scenario in the pictures above, I appeared to be able to resupply the 7.62mm Tokarev PPSh SMGs with 7.62x39mm, which they appeared to be able to fire. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted September 11, 2017 Share Posted September 11, 2017 On 9/9/2017 at 3:45 PM, Sgt.Squarehead said: Thought I'd chuck in a vote for smoke grenades and demolition charges as options.....I'm sure @SLIM would like a few more of both in Mosul. I'm always in favor of more expansive resupply options, of any type. 0 Quote Link to comment Share on other sites More sharing options...
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