antaress73 Posted December 26, 2016 Share Posted December 26, 2016 Title says It all ! 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted December 26, 2016 Share Posted December 26, 2016 US squads got their breach kits back. Laser designators used by US FOs now have thermal optics. That's all I can think of. 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted December 27, 2016 Author Share Posted December 27, 2016 2 hours ago, Vanir Ausf B said: US squads got their breach kits back. Laser designators used by US FOs now have thermal optics. That's all I can think of. Thanks ! 0 Quote Link to comment Share on other sites More sharing options...
Vet 0369 Posted December 27, 2016 Share Posted December 27, 2016 (edited) Hull down is now a move command, and you can combine shot-up squads. Haven't tried combining casualty-reduced squads from different units though. Biggest bug is there are no Marine Amphibious forces yet? Edited December 27, 2016 by Vet 0369 To limo 0 Quote Link to comment Share on other sites More sharing options...
Chudacabra Posted December 27, 2016 Share Posted December 27, 2016 PBEM game smoke turned into explosions-like clouds after upgrading. Any word on whether Ukrainian tank commander bug has been fixed? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 27, 2016 Share Posted December 27, 2016 14 hours ago, Vet 0369 said: Hull down is now a move command, and you can combine shot-up squads. Haven't tried combining casualty-reduced squads from different units though. Biggest bug is there are no Marine Amphibious forces yet? You can't combine separate squads. What it is for is to combine a squad that has reduced teams. So for example you have a 3 team squad with only 1 guy left in each team. In 3.0 you'd be stuck with those 3 guys always deploying across 3 AS. Now they can combine to a single 3 man team. 1 hour ago, Chudacabra said: PBEM game smoke turned into explosions-like clouds after upgrading. Any word on whether Ukrainian tank commander bug has been fixed? That is known, it may go away in next turn, but initially any smoke in a save from a previous version will be wonky. Not sure about the UKR to commander issue. 0 Quote Link to comment Share on other sites More sharing options...
Vet 0369 Posted December 27, 2016 Share Posted December 27, 2016 7 minutes ago, sburke said: You can't combine separate squads. What it is for is to combine a squad that has reduced teams. So for example you have a 3 team squad with only 1 guy left in each team. In 3.0 you'd be stuck with those 3 guys always deploying across 3 AS. Now they can combine to a single 3 man team. This confuses me. If you split a squad into three teams, and each team is reduced to one man, you've always been able to recombine those three one-man teams back into the squad. I haven't had the opportunity to try recombining them into another reduced squad or into another reduced platoon. That's what I assumed the combining reduced squads or teams what was all about. Of course, we all know what "assume" does? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 27, 2016 Share Posted December 27, 2016 Just now, Vet 0369 said: This confuses me. If you split a squad into three teams, and each team is reduced to one man, you've always been able to recombine those three one-man teams back into the squad. I haven't had the opportunity to try recombining them into another reduced squad or into another reduced platoon. That's what I assumed the combining reduced squads or teams what was all about. Of course, we all know what "assume" does? You could but they would stay in the separate teams meaning they still occupied 3 AS. Now they can combine to a single team within the squad in a single AS. The command is not combine squads. It is combine squad maybe it could have been more clearly called reorganize squad. The idea is to combine the teams to have a more functional unit. 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted December 27, 2016 Share Posted December 27, 2016 So far i dislike new tracers, looks like laser weapons now to me... What i maybe havent seen before are MG deployment times. Now outside building deployment time is clearly visible 20 sec for PKM and when inside bulding tab changes to 2.2 minutes... Not sure it was before... But its perfect now! 0 Quote Link to comment Share on other sites More sharing options...
Vet 0369 Posted December 27, 2016 Share Posted December 27, 2016 Ok, I stand corrected. I re-read the write-up and it did say to combine a into larger team. "Assume" has proven true again! Even cooler is the ability of a team behind a building to have men "peeking" around the corners, and the squad spacing. As we used to yell "Spread out! One grenade will get you all." 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 27, 2016 Share Posted December 27, 2016 2 hours ago, Chudacabra said: PBEM game smoke turned into explosions-like clouds after upgrading. During testing that issue only popped up twice in two different titles, both times in old savegames and both times the issue went away and never came back. Considering 'dust' hadn't been touched its a mystery why that would happen. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 27, 2016 Share Posted December 27, 2016 (edited) Oh, I thought of one bug fix. V1.04 came with a remapped RPG-7 night sight that still had its wireframe art. The upgrade includes proper finished texture for the night sight. I can't recall if it got pointed out for V1.04 (it probably did), the updated art on the US M110 marksman rifles. The old art was originaly based on M16, which just wasn't right. (And yeh, I have anti-alias turned off on my machine and the screenshot looks it ) Edited December 27, 2016 by MikeyD 0 Quote Link to comment Share on other sites More sharing options...
HUSKER2142 Posted December 27, 2016 Share Posted December 27, 2016 I was waiting for an opportunity to fire randomly at the front. Tank riders as in CMRT and CMFB. Editing maps fully 3D editor. Editor TOE .Я ждал возможность вести стрельбу по фронту рандомно . Танковый десант как в СMRT и СМFB . Редактирование карты полностью в 3Д редакторе . Редактор ОШС . 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 27, 2016 Share Posted December 27, 2016 Depending on which tanks you're talking about there's literally no place for tank riders to sit. Abrams engine deck is as hot as a frying pan. All the other's are festooned with explosive-reactive armor. Not to mention the missile defense systems which are likely to cut in half anyone sitting between the tank and the missile. If you're anywhere near shooting distance on the front any sane infantryman would be a considerable distance away from any accompanying armored vehicle, not perched on top. The blast of the tank gun would be enough to mess you up permanently. 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted December 29, 2016 Share Posted December 29, 2016 We expected tank riders aka BTR and BMP riders sitting on top of the vehicles... 0 Quote Link to comment Share on other sites More sharing options...
JUAN DEAG Posted January 1, 2017 Share Posted January 1, 2017 For some reason ATGMs and artillery both have the 'tracer' effect. That's a bug if I'm not mistaken. 0 Quote Link to comment Share on other sites More sharing options...
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