Michael Emrys Posted November 18, 2016 Share Posted November 18, 2016 1 hour ago, Muzzleflash1990 said: Believe they are also not that practical... Air delivered napalm was incredibly effective in Korea and Viet Nam. I do question the use of manpack flamethrowers though. They were highly dangerous...to the user. Vehicle mounted flamethrowers maybe fall somewhere in the middle. Michael 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 18, 2016 Share Posted November 18, 2016 (edited) 2 hours ago, Euri said: I think the community will appreciate this guy (he paved the way): https://en.wikipedia.org/wiki/Herostratus Thanks. That was good to know. A new cool name to describe folks... that most will have to look up. Would the adjective/description be "herostratic"? Edited November 18, 2016 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted November 18, 2016 Share Posted November 18, 2016 39 minutes ago, Erwin said: Thanks. That was good to know. A new cool name to describe folks... that most will have to look up. Would the adjective/description be "herostratic"? Sounds correct. For example: "It seems that CMBS players have strong herostratic tendencies" 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 18, 2016 Share Posted November 18, 2016 I was at the Marine Corps museum near Quantico a few years ago. A vet from the first wave at Iwo was our guide. He was ashore for 5 weeks. A BAR gunner at first, then, after two weeks, a flamethrower operator. He said he used it for three weeks. He felt they should be banned. I cannot adequately convey the haunted look in his face as he talked about how well the flamethrower worked. 0 Quote Link to comment Share on other sites More sharing options...
snarre Posted November 18, 2016 Share Posted November 18, 2016 5 hours ago, Reiter said: Devs , please inform something about fire, what , when , how? Is it wrong to ask ? We are playing war simulation , one of the best , but I see some crucial things missing , example the element of fire . Please answer . like i sayed all ready , this thing is answered by steve (if i remember right) on RT forum site. sou use search tools. 0 Quote Link to comment Share on other sites More sharing options...
Reiter Posted November 19, 2016 Author Share Posted November 19, 2016 6 hours ago, snarre said: like i sayed all ready , this thing is answered by steve (if i remember right) on RT forum site. sou use search tools. Ok. Maybe I am just plain stupid then. Tried "Steve, Battlefront , flames" etc, but found endless swamp with no content what I was searching for. 0 Quote Link to comment Share on other sites More sharing options...
Jotte Posted November 19, 2016 Share Posted November 19, 2016 Steve posted this little snipet about fire in another thread: "ASL tinder effect" "Unfortunately a game like Combat Mission requires generalization for it to work as a game and yet reasonably portray real life situations. In actual combat there is probably 10 exceptions to every general rule. It's very difficult to simulate those exceptions without them becoming the standard. The example we've used since CMx1 days is the ASL "tinder" rules where you can light fire to something. While certainly deliberately setting a fire was done in real life here and there, gamers used it as a standard tactic. And that's not right at all. " He developed a bit about it in another post that I cant seem to find atm. 0 Quote Link to comment Share on other sites More sharing options...
Reiter Posted November 19, 2016 Author Share Posted November 19, 2016 4 minutes ago, TJT said: Steve posted this little snipet about fire in another thread: "ASL tinder effect" Thanks for the info. I hope we have some kind fire in the future. Steve's explanation was quite reasonable. Then it is wrong , when people torch everything to the ground. Complicated thing this fire issue. 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted November 19, 2016 Share Posted November 19, 2016 I would like to see a weapons toggle system, like the one in the Wargame series, so that you can choose which weapon to use in a given situation. This would be a way to improve the game's current problems with units not using the correct weapon in a given situation (like BMPs using autocannons against MBTs rather than their ATGM). Fire would be awesome. Currently the game does not do justice to the power of the RPO. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted November 19, 2016 Share Posted November 19, 2016 1 hour ago, AtheistDane said: I would like to see a weapons toggle system, like the one in the Wargame series, so that you can choose which weapon to use in a given situation. This would be a way to improve the game's current problems with units not using the correct weapon in a given situation (like BMPs using autocannons against MBTs rather than their ATGM). Have you tried the newest update to CMBS? Before the new update I saw my Brads using their autocannons against armored targets way too much, and neglecting their TOWs. Now after the patch this issue seems to be completely gone. My Brads use their TOWs almost exclusively against tanks, and once their out of ammo they retreat to find a place to reload. I've only seen Brads engaging tanks with their autocannons out of sheer desperation, an absolute last resort now. Not sure if this new behavior applies to the BMP as well though. As far as fire and all that, I would definitely like to see smoke effects improved upon. Little things, like smoke and dust hanging around for a bit longer, especially smoke from a burning vehicle and the like. However what I would like to see before any of that is more fire support options. Specifically in the modern titles, artillery needs ICM. I also really want to see cluster munitions deployed by aircraft. They are extremely effective in conventional operations, and would certainly be used heavily in the scenario CMBS portrays. I want to see aircraft with more munition options as well. For instance it would be nice if you could have a plane ripple its bombs off, so instead of taking 5-8 minutes for every one bomb, you could just order the plane to drop all of its bombs in a target area. This would primarily be for dumb bombs, but it would be a nice feature. FASCAM deployed by artillery would be a cool feature as well, but that could pose some gameplay/coding problems so its lower on my list. 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted December 4, 2016 Share Posted December 4, 2016 On 19/11/2016 at 4:57 PM, IICptMillerII said: Have you tried the newest update to CMBS? Before the new update I saw my Brads using their autocannons against armored targets way too much, and neglecting their TOWs. Now after the patch this issue seems to be completely gone. My Brads use their TOWs almost exclusively against tanks, and once their out of ammo they retreat to find a place to reload. I've only seen Brads engaging tanks with their autocannons out of sheer desperation, an absolute last resort now. Not sure if this new behavior applies to the BMP as well though. As far as fire and all that, I would definitely like to see smoke effects improved upon. Little things, like smoke and dust hanging around for a bit longer, especially smoke from a burning vehicle and the like. However what I would like to see before any of that is more fire support options. Specifically in the modern titles, artillery needs ICM. I also really want to see cluster munitions deployed by aircraft. They are extremely effective in conventional operations, and would certainly be used heavily in the scenario CMBS portrays. I want to see aircraft with more munition options as well. For instance it would be nice if you could have a plane ripple its bombs off, so instead of taking 5-8 minutes for every one bomb, you could just order the plane to drop all of its bombs in a target area. This would primarily be for dumb bombs, but it would be a nice feature. FASCAM deployed by artillery would be a cool feature as well, but that could pose some gameplay/coding problems so its lower on my list. I have downloaded and installed the newest patch, but I haven't had a lot of time to play. I'll have time to do some proper testing in the Christmas holidays and report back if things are better with the new patch. Improving fire support options would be nice as well 0 Quote Link to comment Share on other sites More sharing options...
Lt.Chris Posted December 5, 2016 Share Posted December 5, 2016 2 vs 2 games even if its only in real time mode, would make it easier for me to recommend this to friends 0 Quote Link to comment Share on other sites More sharing options...
Alfy Posted December 5, 2016 Share Posted December 5, 2016 Personally, I'm just hoping for a bit of a sale for those upgrading several CM games to 4.0. I now owe all of them, and I like to keep them all current, but I'm dreading the cost if they all get updated... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 5, 2016 Share Posted December 5, 2016 "I now owe all of them..." Sounds like a mortgage... Could be a new biz opportunity for BF. 0 Quote Link to comment Share on other sites More sharing options...
Jumpete Posted December 5, 2016 Share Posted December 5, 2016 I know that BF never says release dates, but .... are there chances to see upgrade 4.0 before Xmas? Steve spoke about final tests mote than one months ago. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted December 6, 2016 Share Posted December 6, 2016 It'll be ready....when it's ready. Sorry, but for them to say anything else always causes too much wailing and gnashing of teeth. Seriously though, I doubt anything is coming out in the next two weeks, but BFC has surprised us more than once. CMFI came from nowhere, for instance. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 6, 2016 Share Posted December 6, 2016 5 hours ago, Vergeltungswaffe said: Seriously though, I doubt anything is coming out in the next two weeks, but BFC has surprised us more than once. CMFI came from nowhere, for instance. I'd agree with all of that. I'm sure that BFC would love to bring something out for Christmas, but if the computer gods do not smile it ain't gonna happen. Michael 0 Quote Link to comment Share on other sites More sharing options...
snarre Posted December 8, 2016 Share Posted December 8, 2016 im tjust waited full update list because list what steve posted earlier , looks like that somthing is missin still . 0 Quote Link to comment Share on other sites More sharing options...
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