Erwin Posted May 16, 2016 Share Posted May 16, 2016 Hi Ian... Have you figured out which of the other CM2 game mods is best for CMFB re the range and caliber info? I agree re the compass. 0 Quote Link to comment Share on other sites More sharing options...
Apache Posted October 19, 2016 Share Posted October 19, 2016 (edited) Great mod as ever. Not sure what I'm doing wrong but IF I'm assuming right, if I install the US Flag for the HQ (Juju's Blitz UI - HQ blue - flag - US) and just drop that folder into the Juju UI folder in Data / Z (I'm on a Mac) I should see the US flag when I select a HQ unit? At the moment I still get the generic brown HQ text label. Presume I'm right in thinking that to install this mod it's just a case of: Expand the Mod to a folder named (whatever - I use 'Juju UI') in Data / Z Cut out the 'Options' Folder and save elsewhere Select any options you want and merely copy / paste the folder it's in BACK into the Data / Z / Juju UI folder I have found the HQ Icon that IS showing up still under Silhouettes. Do I need to chop that out and replace it with the flag one? The other? The other options seem to show up OK without that though (Command 'strip' icons / C&C icons), just not the HQ unit flag?? That is, IF that's where I should be seeing it. Edited October 19, 2016 by Apache 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted October 19, 2016 Share Posted October 19, 2016 JuJu..I've said this before butt have to congratulate you again,,your soldier portraits are absolutely fantastic! 0 Quote Link to comment Share on other sites More sharing options...
Juju Posted October 21, 2016 Author Share Posted October 21, 2016 On 19-10-2016 at 5:25 AM, Apache said: Great mod as ever. Not sure what I'm doing wrong but IF I'm assuming right, if I install the US Flag for the HQ (Juju's Blitz UI - HQ blue - flag - US) and just drop that folder into the Juju UI folder in Data / Z (I'm on a Mac) I should see the US flag when I select a HQ unit? At the moment I still get the generic brown HQ text label. Hi Apache, It's really simple. You have to drop any optional folder into the Data/Z folder, not the Juju UI folder! Optional folders are all named so that they are always loaded after the main mod. And thanks, Wodin! :-) 0 Quote Link to comment Share on other sites More sharing options...
Apache Posted October 26, 2016 Share Posted October 26, 2016 (edited) On 21/10/2016 at 7:55 PM, Juju said: Hi Apache, It's really simple. You have to drop any optional folder into the Data/Z folder, not the Juju UI folder! Optional folders are all named so that they are always loaded after the main mod. And thanks, Wodin! :-) Ahhh. Too long away. I missed that part!! I have Juju UI Mod in Data Z also. So I need to have DATA / Z with Juju UI in Data and the options in Z? Thanks I'll give it a go tomorrow now I'm back Edited October 26, 2016 by Apache 0 Quote Link to comment Share on other sites More sharing options...
Apache Posted October 27, 2016 Share Posted October 27, 2016 (edited) Still not 100% sure I've got this right. Previously I seem to remember all mods went in the same folder but I seem to recall them needing to be ordered within it if you wanted smaller mods to maybe overwrite the items they represent that were in larger mods: So for this I gues it would be: DATA> Z> Juju UI Juju UI Option1 Juju UI Option 2 Not: DATA> Juju UI Z> Juju Option1 Juju Option 2 (Can't figure out why each press of the enter button is creating so much white space. Almost like it's set to double line spacing? Can't find any 'Remove formatting' button) Edited October 27, 2016 by Apache 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted October 27, 2016 Share Posted October 27, 2016 The <enter> key is putting in HTML like paragraph breaks (i.e. line spacing is bigger for the para break than the para newlines). There is no way to turn it off. But you can put in lines breaks that don't do this. Press <shift><enter> and you will get a new line without the extra spacing like an HTML br tag: DATA> Z> Juju UI Juju UI Option1 Juju UI Option 2 Yes, this form would be preferred but the other might work too - it is just harder to tell what is after what in alphabetical order. I personally have a u sub folder with all my UI mods and a v sub folder for all my vehicle mods - etc. I do that just so the listing of any one directory is shorter so I can see what the order is. 0 Quote Link to comment Share on other sites More sharing options...
Apache Posted October 28, 2016 Share Posted October 28, 2016 16 hours ago, IanL said: The <enter> key is putting in HTML like paragraph breaks (i.e. line spacing is bigger for the para break than the para newlines). There is no way to turn it off. But you can put in lines breaks that don't do this. Press <shift><enter> and you will get a new line without the extra spacing like an HTML br tag: DATA> Z> Juju UI Juju UI Option1 Juju UI Option 2 Yes, this form would be preferred but the other might work too - it is just harder to tell what is after what in alphabetical order. I personally have a u sub folder with all my UI mods and a v sub folder for all my vehicle mods - etc. I do that just so the listing of any one directory is shorter so I can see what the order is. Thanks. Good idea with the U and V folders! That said I'm trying to spend less time modding this game. I figured in the days of CM and CMBB I was spending more time modding than playing. Plus with CMFB the stock stuff is so good it's barely necessary. Juju UI mods are a must have though. I like the HQS Sound Mod though I think. Still trying to decide on the Aris Terrain 0 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted January 26 Share Posted January 26 (edited) Yeah, this is a nearly 8-year necro-bump, but any chance this UI mod gets an update with the release of Downfall? I know JuJu moved-on, but others took on the task of updating his mod for both CMFI: Rome to Victory and CMRT: Fire & Rubble. So, is anyone planning on doing the same for Downfall? I was able to take a lot of stuff from the CMBN and CMRT UI mods to fill-in a great deal of Downfall's branches/ranks/weapon slots/silhouettes, but, of course, a lot of the new late war stuff is missing. (Not surprisingly, very little, if any, got sent to Italy so the CMFI UI mod is a rather scant source to fill in the missing stuff.) Edited January 26 by Myles Keogh 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted January 26 Share Posted January 26 Just now, Myles Keogh said: others @Ithikial_AU is the man to ask I think, he produced this wonderful update: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-other/jujus-ui-mod-v6-unification-mod/ 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted January 26 Share Posted January 26 It's on the list of things to do. Already started. However, CMBN Battlepack has my full attention for the moment. 6 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted January 26 Share Posted January 26 2 hours ago, Ithikial_AU said: It's on the list of things to do. Already started. Great to hear. 2 hours ago, Ithikial_AU said: However, CMBN Battlepack has my full attention for the moment. Understandable, and looking forward to it. 0 Quote Link to comment Share on other sites More sharing options...
Lieutenant Ash Posted January 27 Share Posted January 27 I loaded the 'Jujus ui ver.6 unity mod' for Final blitzkrieg and that already covers most things even for commonwealth units. The only things missing are the brand new not seen before units (pershing, comet, RAM apc etc) so a update for these would be welcome, other projects allowing. 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted January 28 Share Posted January 28 11 hours ago, Lieutenant Ash said: I loaded the 'Jujus ui ver.6 unity mod' for Final blitzkrieg and that already covers most things even for commonwealth units. That was pre-planned with the 6.0 Update 'Unity'. 2 Quote Link to comment Share on other sites More sharing options...
Lieutenant Ash Posted January 28 Share Posted January 28 Good planning 0 Quote Link to comment Share on other sites More sharing options...
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