Warts 'n' all Posted February 20, 2016 Share Posted February 20, 2016 Sadly, with access denied to the two regimental HQs, I think it will need the inclusion of at least one FO team in this mission to bring the Brummbars into play. 0 Quote Link to comment Share on other sites More sharing options...
Big Boss Posted February 20, 2016 Share Posted February 20, 2016 SPOLIERS!Played mission 3 The Farm the other night. It was really fun but when the soviet reinforcements arrived (about 24min before end) I was already in their zone of arrival. It was a massacre and I had to load a earlier save and then deploy my troops but It felt like cheating. Maybe deploy them earlier or at the Soviet map border? 0 Quote Link to comment Share on other sites More sharing options...
Big Boss Posted February 20, 2016 Share Posted February 20, 2016 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 20, 2016 Author Share Posted February 20, 2016 (edited) Sadly, with access denied to the two regimental HQs, I think it will need the inclusion of at least one FO team in this mission to bring the Brummbars into play.I will look into that problem as it was brought to my attention earlier. Tha arty was added after a suggestion from a earlier tester and I thought I had HQ assets in place.SPOLIERS! Played mission 3 The Farm the other night. It was really fun but when the soviet reinforcements arrived (about 24min before end) I was already in their zone of arrival. It was a massacre and I had to load a earlier save and then deploy my troops but It felt like cheating. Maybe deploy them earlier or at the Soviet map border? I positioned them for a flank counterattack based on what I felt like most players avenue of attacks would follow. I will look into maybe a reposition or time change of arrival of those guys. Good job on that mission Big Boss. On another note when I modeled the Russian AI on several missions I took into context the historical situation. Marshal Georgi K. Zhukov (Commander, 1st Byelorussian Front) whose forces are the main ones you will face in this campaign was essentially in a race with Marshal Ivan S. Koniev (Commander, 1st Ukrainian Front) to be the first into Berlin. Taunted by Stalin to be the first to have the glory these two pushed their men and equipment to the limit to achieve this time table. There was little finess as Zhukov knew he had many more expendable resources which resulted in the huge losses that the Soviet forces suffered as he pushed them forward in mass headlong assaults. Though the Soviets at this stage of the war were much better tactically than in the earlier stages of the war I tried to model this desperation of Zhukov's forces in some of the scenarios to take this into account. Edited February 20, 2016 by dragonwynn 0 Quote Link to comment Share on other sites More sharing options...
Big Boss Posted February 20, 2016 Share Posted February 20, 2016 Thanks dragonwynn for the answer!I fully support and appreciate your efforts to model the desperate race for Berlin, the first mission really felt like Gotterdammerung and I hope the rest of the campaign will be as good as the first three missions. Fun to be an attacker as well as defender in the campaign. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted February 20, 2016 Share Posted February 20, 2016 I will look into that problem as it was brought to my attention earlier. Tha arty was added after a suggestion from a earlier tester and I thought I had HQ assets in place. Thanks for your reply. I assume that the Brummbars are considered an army, or army group unit, and that might be why they are beyond the reach of even regimental HQs. It would be a shame not to be able to make use of them. Being something of a computer dullard I don't know how easy it is for you to switch things around. It looks like you have put in a hell of a lot of hard work into this campaign. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 20, 2016 Author Share Posted February 20, 2016 Thanks for your reply. I assume that the Brummbars are considered an army, or army group unit, and that might be why they are beyond the reach of even regimental HQs. It would be a shame not to be able to make use of them. Being something of a computer dullard I don't know how easy it is for you to switch things around. It looks like you have put in a hell of a lot of hard work into this campaign.Thanks Warts. I will fix that though by probably by adding a FO to the front lines. I will wait for any further input then put up a updated cam file. 0 Quote Link to comment Share on other sites More sharing options...
Big Boss Posted February 23, 2016 Share Posted February 23, 2016 SPOILERSJust finished Sellow Day 1 and it was very fun. A massive armor assault against an defensive line upon a ridge. In the campaign so far I have been careful to save my panzers and in this mission it payed off big time. The first trench line where the objectives are I held with only some mg, PAK and infantry units as they are in full sight of the enemy down on the plain. My main defensive line was about 400m to the rear in height of the Sellow village. When the soviets reaches the crest they were massacred. My infantry took bloody casualties, arty did its part, but my panzers didn't loose a single vehicle. The Soviets quit the game and I won a total victory. I guess the next battle will be as hard or even harder... 0 Quote Link to comment Share on other sites More sharing options...
Big Boss Posted February 23, 2016 Share Posted February 23, 2016 0 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted February 23, 2016 Share Posted February 23, 2016 (edited) *snip*Wow...the price of one lousy trench line somewhere on the eastern front. Edited February 23, 2016 by Raptorx7 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted February 23, 2016 Share Posted February 23, 2016 Damn, talk about one picture saying it all. Pretty grim! So much for the "battering ram" tactic.Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted February 23, 2016 Author Share Posted February 23, 2016 Nicely done Big Boss. Historically that's kind of how it played out in the initial Russian assault. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted March 16, 2016 Author Share Posted March 16, 2016 Anyone made it to Berlin yet? 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted April 13, 2016 Author Share Posted April 13, 2016 Ok I am going to go ahead and release the campaign to everyone. Thank you to the play testers that tried it out. Hopefully I have made the corrections and adjustments that were suggested. There are two links. The first is the entire campaign and mod folder. Download this first and place the included mod folder in your dataz folder. Ignore the .cam file included with the first download. https://www.dropbox.com/s/02ju1ce0itcv4lh/The%20Last%20Panzer.zip?dl=0 The second is the updated cam file. Download and place the cam file in your campaign directory. You should be good to go. https://www.dropbox.com/s/u5hjzdh5o1cwmn4/The%20Last%20Panzer.cam?dl=0 The new cam file has the following corrections: 1. The first battle The Corridor has two units of forward observers added to the 25th Panzer Grenadiers defensive positions. This will give you access to the artillery assets that were added earlier but could not be utilized. 2. The second battle The Farm has some adjustments made to the Russian force disposition. Not telling you what lol. Hopefully this will fix all the corrections and suggestions that the testers made. As always any problems encountered message me so I can get them corrected. Hopefully all will be good. For those who have not tried this yet I hope it proves enjoyable. Mike (dragonwynn) 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted April 13, 2016 Share Posted April 13, 2016 I've just got to finish what I'm playing at the moment then I'll get stuck into this. I look forward to putting those F.O.s to good use and raining some 210mm down upon the invaders. Thanks for all your hard work. 0 Quote Link to comment Share on other sites More sharing options...
sandman2575 Posted April 14, 2016 Share Posted April 14, 2016 Looks fantastic! Have been spending time with Final Blitzkrieg but am looking forward to trying this out. Thanks as ever for your excellent (and no doubt, hard) work, Dragonwynn ! 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted April 14, 2016 Author Share Posted April 14, 2016 Thanks guys. I do hope you enjoy it and once again let me know of any difficulties or bugs. Michael 0 Quote Link to comment Share on other sites More sharing options...
[MyIS] Buffpuff Posted April 15, 2016 Share Posted April 15, 2016 3 and a half months Michael? Holy cow is all I can say. I've just started wrapping my head around campaign design (going to start off really light and probably do a 3 mission campaign designed for novice players) and I hope it doesn't take me that long!!! LOL! Any suggestions you have for making campaigns? I'm not really into custom maps (at least not yet) but I'm looking forward to digging in to the nuts and bolts of force selection, AI plans, AI triggers, balancing, etc. God bless Mad Mike for ScanCade. Just being able to look at the structure and pulling up scenarios in the editor has helped me tremendously in figuring this stuff out. 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted April 16, 2016 Author Share Posted April 16, 2016 4 hours ago, [MyIS] Buffpuff said: 3 and a half months Michael? Holy cow is all I can say. I've just started wrapping my head around campaign design (going to start off really light and probably do a 3 mission campaign designed for novice players) and I hope it doesn't take me that long!!! LOL! Any suggestions you have for making campaigns? I'm not really into custom maps (at least not yet) but I'm looking forward to digging in to the nuts and bolts of force selection, AI plans, AI triggers, balancing, etc. God bless Mad Mike for ScanCade. Just being able to look at the structure and pulling up scenarios in the editor has helped me tremendously in figuring this stuff out. Yea this one took awhile. But I have done a couple of 3 battle mini-campaigns also and they are fun to do and play as well. That is what I suggest to start with. I am a nut for detail so even when I try to keep it small it just wants to grow and grow....lol. Take your time with it and enjoy what you build. Don't make it a chore, just have fun. I try and keep mine semi-historical and you can learn a great deal researching your material. You will make mistakes, forget stuff, botch AI plans etc but thats what its all about....learning. There are many more builders in these forums that are much better than me so don't hesitate to ask questions. They are very good at helping with the ins and outs. Try making a few single scenarios first then move to a small campaign. Best of luck Michael (dragonwynn) 0 Quote Link to comment Share on other sites More sharing options...
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