rocketman Posted November 26, 2015 Share Posted November 26, 2015 If units who carry large equipment, such as Javs, get tired - do they automatically add pauses, just like the command? Can't remember that I've seen/noticed it before. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted November 26, 2015 Share Posted November 26, 2015 Nope 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted November 26, 2015 Author Share Posted November 26, 2015 OK, thought so. In my current PBEM, a Jav team has on a few turns added pauses on their own. Last turn they added 1:30 paus in the middle of a playback turn.First ...... and thenDo you want a save to look at? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted November 27, 2015 Share Posted November 27, 2015 Sure, post it up. 0 Quote Link to comment Share on other sites More sharing options...
gnarly Posted November 27, 2015 Share Posted November 27, 2015 @Rocketman, one thing to check; if you had multiple units selected at the same time (e.g. double clicking on a HQ unit), and forgot; then you added a pause to one unit, it seems to get added to all the units. I've had this happen accidentally a few times; a 1:30 pause is two clicks from clearing a pause entirely, so perhaps you were clearing pause from a unit, but didn't realize you had multiple units selected? 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted November 27, 2015 Share Posted November 27, 2015 I've seen this happen many times. I never really thought about it, because usually this was something I saw when units were bunched up and one would suddenly indicate up its pausing. I don't believe fatigue was the cause in the instances I saw it as this was often early in a battle before a lot of movement took place. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted November 27, 2015 Share Posted November 27, 2015 I've seen this happen many times. I never really thought about it, because usually this was something I saw when units were bunched up and one would suddenly indicate up its pausing. I don't believe fatigue was the cause in the instances I saw it as this was often early in a battle before a lot of movement took place. I've only ever noticed that with vehicles. But it's just possible infantry do it too, and I've not gotten them sufficiently jammed up to cause it, then clicked on one of the bottlenecked elements. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted November 27, 2015 Author Share Posted November 27, 2015 @Rocketman, one thing to check; if you had multiple units selected at the same time (e.g. double clicking on a HQ unit), and forgot; then you added a pause to one unit, it seems to get added to all the units. I've had this happen accidentally a few times; a 1:30 pause is two clicks from clearing a pause entirely, so perhaps you were clearing pause from a unit, but didn't realize you had multiple units selected?I hadn't selected multiple units and no other unit replicates the movement/behaviour of this unit. Neither added a pause. The only parameters I can think of is multiple waypoints, tiredness and the armor only cover arc.I'll post a save. 0 Quote Link to comment Share on other sites More sharing options...
Aurelius Posted November 27, 2015 Share Posted November 27, 2015 I think they pause automatically to avoid next level of fitness (LOL)- fatigued.Unit load out effects how long they can run on quick before getting tired. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 27, 2015 Share Posted November 27, 2015 I've never seen a foot unit pause on its own. I've pushed foot units into an exhausted state from rested, with no auto pause.Vehicles will auto-pause when they detect a collision. Usually the rear vehicle pauses for 3-5 seconds.Either it's new behavior, or, as mentioned above, an HQ had its subordinate units highlighted when the HQ was given a pause. (I've done it too many times to count before I finally learned. Now, I only do it sometimes. )Let's see what the savegame shows.Ken 0 Quote Link to comment Share on other sites More sharing options...
Aurelius Posted November 27, 2015 Share Posted November 27, 2015 I think the unit is trying to comply with the quick order because they can't run when they are exhausted/fatigued. Either that or pause with the whole platoon. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 27, 2015 Share Posted November 27, 2015 A simple editor experiment will confirm...A fresh unit can be given FAST to a waypoint 4km away, through mud with wet ground conditions, while carrying extra weight. At some point, they will not be FASTing, but just QUICKing. At no point will they pause. Eventually, they will drop to MOVE, and continue in that mode. (Some units may recover from "exhausted" to "fatigued" while using MOVE: others do not.)At no point did any unit stop or pause. 0 Quote Link to comment Share on other sites More sharing options...
Aurelius Posted November 27, 2015 Share Posted November 27, 2015 Huh, I could swear that I encountered this behavior in a couple of instances. Were they specialist teams? 0 Quote Link to comment Share on other sites More sharing options...
spawncaptain Posted November 28, 2015 Share Posted November 28, 2015 HUNTing units certainly do pause on their own when becoming too tired. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted November 28, 2015 Author Share Posted November 28, 2015 HUNTing units certainly do pause on their own when becoming too tired.With the pause in numbers like the command showing? 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted November 28, 2015 Share Posted November 28, 2015 (edited) I've just tested this and a Javelin team on hunt will indeed pause when tired. I'm seeing pauses, with the numbers showing 60 - 90 seconds plus. The pauses seem to prevent the hunting team from going to a lower fatigue state with them remaining tired.Edit to add - I repeated the test with a FO team and it takes longer from them to reach the tired status and their pauses are shorter, presumably because they are carrying a lighter load.Tired when hunting seems to be the key hereP Edited November 28, 2015 by Pete Wenman 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted November 28, 2015 Author Share Posted November 28, 2015 Thanks Pete for hunting down the hunt solution. I guess the same ought to go for slow movement. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 29, 2015 Share Posted November 29, 2015 Pete Wenman: I've tried HUNTing with both WeGo and RealTime and drove my men to "exhausted". I included a full US platoon (HQ, FO, 3x Squads, 2x MMG, 2x Javelin): no one ever auto-paused. How did you do your test? Savegame available? (Since you found something...you've got the ball. I'm out.) Ken 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted November 29, 2015 Share Posted November 29, 2015 (edited) This is the file I've used. Play as US and just give the Javilin team a series of hunt command in the light wood terrain until it gets tired and then keep them going on hunt. t3.btt Edited November 29, 2015 by Pete Wenman 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted November 29, 2015 Share Posted November 29, 2015 So is the difference in behaviour possibly due to different terrain between Ken and Pete's tests? Ken, did you use woods? 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted November 29, 2015 Author Share Posted November 29, 2015 My example from the beginning of the thread is in woods so that can't be the reason. Perhaps the quality of the unit, a more experienced one takes pauses to preserve strength? 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted November 29, 2015 Share Posted November 29, 2015 At 17m40s into this video by ChrisND you can see tired-pause behavior : 0 Quote Link to comment Share on other sites More sharing options...
delliejonut Posted November 29, 2015 Share Posted November 29, 2015 (edited) Foot mobiles have always paused when hunting (and only hunting) to keep from getting too tired. When they enter the tired state while hunting, they'll give themselves 90 seconds to rest. Edited November 29, 2015 by delliejonut 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 30, 2015 Share Posted November 30, 2015 Got it figured out.The Pause only occurs at a waypoint. Terrain does not matter: having an intermediate waypoint is the "trigger" to allow the pause. (In my earlier tests I set one waypoint 4km distant.)And, this only occurs with HUNT.So... HUNTing, and TIRED, they will PAUSE at the next waypoint they come to.Ken 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted November 30, 2015 Share Posted November 30, 2015 Got it figured out.The Pause only occurs at a waypoint. Terrain does not matter: having an intermediate waypoint is the "trigger" to allow the pause. (In my earlier tests I set one waypoint 4km distant.)And, this only occurs with HUNT.So... HUNTing, and TIRED, they will PAUSE at the next waypoint they come to.KenBrilliant! And handy for the player as we now have control and predictable behaviour. Nice, Ken! 0 Quote Link to comment Share on other sites More sharing options...
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