Bud Backer Posted February 3, 2015 Share Posted February 3, 2015 I think the pic tells you what I'm asking. Clearly the modifier needs explanation. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 3, 2015 Share Posted February 3, 2015 What was that setting beforehand? 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted February 3, 2015 Author Share Posted February 3, 2015 What was that setting beforehand? It was all 0 (as in no bonus or penalties) The leader penalty of -1 you see is due to the replacement commander. I set this force to have everything at no modifiers. 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted February 3, 2015 Share Posted February 3, 2015 (edited) That doesn't mean subordinates won't, I assumed. Alot of times I've put squads to +1, +2, and will see a Private take over when casaulties pile up that has -2 leadership. I know leadership isn't universal, quite naturally, but does that extend to motivation? If motivation is attributed to individuals in a crew or squad, then that could explain it. My (rather uneducated) guess. Edited February 3, 2015 by Rinaldi 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 3, 2015 Share Posted February 3, 2015 That doesn't mean subordinates won't, I assumed. Alot of times I've put squads to +1, +2, and will see a Private take over when casaulties pile up that has -2 leadership. I know leadership isn't universal, quite naturally, but does that extend to motivation? If motivation is attributed to individuals in a crew or squad, then that could explain it. My (rather uneducated) guess.AIUI, every pTruppe has his own soft factors. The element's rating is an average (for Experience, current Fatigue and Morale) or the leader's (Leadership). Looks like that TC was a cowardy custard, while the rest of his crew are a bit more determined than average, on average. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted February 3, 2015 Author Share Posted February 3, 2015 I wasn't aware that the unit leader affected more than the leadership factor. What you're all saying is he can impart a modifier to any of those four things? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 3, 2015 Share Posted February 3, 2015 The circled modifier in your image is their MORALE state. They are +1 Rattled. That means they are MORE rattled than just rattled. Somewhere, someone posted a cool flow chart showing morale state progression. Rattled is worse than nervous, I think. In fact, rattled isn't good. It looks good to me. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted February 3, 2015 Share Posted February 3, 2015 The circled modifier in your image is their MORALE state. They are +1 Rattled. That means they are MORE rattled than just rattled. Are you sure about that? As far as I know, that +1 is their motivation, which means they will recover from rattled state faster. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 3, 2015 Share Posted February 3, 2015 Are you sure about that? As far as I know, that +1 is their motivation, which means they will recover from rattled state faster.I think you're right and Ken's had a bit of a senior moment, there. OKCautiousNervousRattledShakenPanic(Broken)Shaken and Panic can rally to Rattled, but can also become Broken when they recover from being out of control. Depends on what, precisely, happened them. 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted February 3, 2015 Share Posted February 3, 2015 Can a unit, once it reaches Rattled, ever improve to a better morale state than Rattled? 0 Quote Link to comment Share on other sites More sharing options...
Melchior Posted February 3, 2015 Share Posted February 3, 2015 Yes, rattled units can recover to an improved state. Not always though, and it depends a lot on presence of nearby leaders and their own motivation. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted February 3, 2015 Author Share Posted February 3, 2015 (edited) I'm not concerned about the morale state progression here, just wondering if +1 is a good thing or a bad thing and what it signifies. If, as Doug's query hints at, one cannot improve morale state, then it would appear the number is not indicative of anything. As I suspect nothing in this game is irrelevant, it has to mean something else, I'd guess? Edit: Captn Hawkeye indicated one can recover from Rattled. So does the +1 indicate an increase in the chances of doing so? Edited February 3, 2015 by Bud_B 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 3, 2015 Share Posted February 3, 2015 I'm not concerned about the morale state progression here, just wondering if +1 is a good thing or a bad thing and what it signifies. If, as Doug's query hints at, one cannot improve morale state, then it would appear the number is not indicative of anything. As I suspect nothing in this game is irrelevant, it has to mean something else, I'd guess?Edit: Captn Hawkeye indicated one can recover from Rattled. So does the +1 indicate an increase in the chances of doing so?Yep. Higher Motivation will mean faster morale recovery, as well as the ability to continue functioning under greater pressure. Getting out of Rattled takes, as Hawkeye said, leaders and motivation, and I'll add time without negative experiences to that equation. Rattled -> Nervous takes a long time. Nervous -> OK much less. At least that's my overall impression, not having done any specific testing.Given that your tank is still functioning, the +1 will affect its resistance to becoming a "morale casualty" in future turns. Far from irrelevant! 1 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 3, 2015 Share Posted February 3, 2015 Yes, the +1, as I understand it, indicates a higher level of motivation. Eg. if you select Fanatic for your troops, they will have a +2 in that field. The modifier never changes ( without someone dying ), even as their state changes to Rattled etc. Clearly they loved their Commander and killing him made them angry. You shouldn't have made them angry ! 1 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted February 3, 2015 Author Share Posted February 3, 2015 Yep. Higher Motivation will mean faster morale recovery, as well as the ability to continue functioning under greater pressure. Getting out of Rattled takes, as Hawkeye said, leaders and motivation, and I'll add time without negative experiences to that equation. Rattled -> Nervous takes a long time. Nervous -> OK much less. At least that's my overall impression, not having done any specific testing.Given that your tank is still functioning, the +1 will affect its resistance to becoming a "morale casualty" in future turns. Far from irrelevant! Oh, as I said, I doubted anything in the game is irrelevant! So as you understand it, the number will affect BOTH chances of recovery to a less detrimental morale state, AND the unit's resistance to worsening morale states? 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted February 3, 2015 Author Share Posted February 3, 2015 Clearly they loved their Commander and killing him made them angry. You shouldn't have made them angry ! Remember the episode in The Simpsons where Mr Burns is making fun of a bunch of German businessmen? "Ooo, the Germans are mad at me!! Ooo" I think with that tank of mine the Germans would be saying, "oooo the Americans are mad at us! Ooo!" 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 3, 2015 Share Posted February 3, 2015 Oh, as I said, I doubted anything in the game is irrelevant! And you were, I believe, correct!So as you understand it, the number will affect BOTH chances of recovery to a less detrimental morale state, AND the unit's resistance to worsening morale states?That is, indeed, my understanding. 0 Quote Link to comment Share on other sites More sharing options...
Melchior Posted February 4, 2015 Share Posted February 4, 2015 In some cases killing an incompetent commander can be met with his far more competent XO or Asst being promoted to command. I'm pretty sure I lost at least one scenario in CMFI because a poor American battalion commander was replaced with his far more qualified XO after he died in a rocket barrage. The troops didn't break as quickly, fought harder, and forced me to a Cease Fire earlier than I hoped. It doesn't happen often, and breaking C2 links is still a huge priority, but ya know as they say, anything can happen. 0 Quote Link to comment Share on other sites More sharing options...
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