Artofwar Posted January 4, 2015 Share Posted January 4, 2015 When trying to maneuver near a tank that owns the ridgeline etc. is it worthwhile dropping some extra ordinance on the tank like mortars in order to make the tank commander close up the hatch .. does this really limit there sighting ... 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 4, 2015 Author Share Posted January 4, 2015 (edited) so I stopped the battle midway through posted the post above then continued the battle and answered my own question .. Edited January 4, 2015 by Artofwar 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 4, 2015 Share Posted January 4, 2015 rotflmao. Umm no. They get to see the underworld even better. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted January 5, 2015 Share Posted January 5, 2015 Lucky so-and-so ! I've tried to KO vehicles with mortars before ( usually open-topped ), but have never actually pulled it off. But to answer your question, yes, forcing the Tank Commander to button up does restrict the tank's spotting. Although the effect will be more marked to the flanks - the best spotting of a buttoned tank will be directly forward. 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 5, 2015 Author Share Posted January 5, 2015 Ok Thanks 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 5, 2015 Share Posted January 5, 2015 BFC think it's so important that the TacAI will (absent other orders) prioritise unbuttoned vehicles over pretty much any other target for small arms calibre fire. MGs will open up on them from half a kilometer, rifles and squad automatics from the very edge of any range the TacAI will fire at anything. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 5, 2015 Share Posted January 5, 2015 so I stopped the battle midway through posted the post above then continued the battle and answered my own question .. Brilliant. And was that a spotting round that hit the tank? Nice I spent what seemed like forever getting a confirmable artillery kill on a tank. It is pretty cool when it happends. 0 Quote Link to comment Share on other sites More sharing options...
John1966 Posted January 5, 2015 Share Posted January 5, 2015 so I stopped the battle midway through posted the post above then continued the battle and answered my own question .. I have to say that (as an act of desperation usually) I've targeted enemy armour with arty many, many times and although it usually results in an undented tank, it's actually worth doing. You're unlikely to get a kill but (especially with heavy calibre stuff) you can get immobilisations and diabled MAs and that's a result. The crews don't like it much either. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted January 5, 2015 Share Posted January 5, 2015 I managed to pull this off too. Was desperate 'cos I ran out of any other means and called arty on the stationary enemy tank and scored a hit. 95 % of the time it doesn't happen though, especially not with smaller ordnance that doesn't even immobilize the tank (which is a moot point any way if tank is stationary and is preventing the whole company from advance in that sector). 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 5, 2015 Share Posted January 5, 2015 getting a confirmable artillery kill on a tank I posted my video over on the CMFI video thread: http://community.battlefront.com/topic/117320-the-cm-theater-is-open-post-cinematic-cmfi-vids-here/?p=1567913 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 5, 2015 Share Posted January 5, 2015 I've had 105mm kill a StuG (top engine deck hit); does that count? I was even aiming at it... 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted January 6, 2015 Share Posted January 6, 2015 (edited) It count's even more womble! Edit: Ian, dead spot on! Edited January 6, 2015 by Hister 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 6, 2015 Author Share Posted January 6, 2015 Brilliant. And was that a spotting round that hit the tank? Nice I spent what seemed like forever getting a confirmable artillery kill on a tank. It is pretty cool when it happends. The 81 mm arty had been going for a bit it messed up that vehicle to the left of the tank and then eventually hit the tank it was a short or little salvo though ... 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 6, 2015 Author Share Posted January 6, 2015 I wanted to see the arty stats at the end of the battle but it was an off map arty so I could not post that screenshot 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 6, 2015 Author Share Posted January 6, 2015 I posted my video over on the CMFI video thread: http://community.battlefront.com/topic/117320-the-cm-theater-is-open-post-cinematic-cmfi-vids-here/?p=1567913 Fantastic Video like a movie. 0 Quote Link to comment Share on other sites More sharing options...
Rambler Posted January 6, 2015 Share Posted January 6, 2015 Yeah, it definitely pays to harass TCs. Just ask LukeFF. My sharpshooting Poles have picked off several of his . But a mortar round through the engine deck does a nice job of putting them out of action too. 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted January 6, 2015 Share Posted January 6, 2015 I don't want to start a new topic, but something that's been niggling at me: A friend and myself have been playing a PBEM match, and I just lost 2 tank commanders to LMG bursts from 450m - and I'm beginning to wonder if the TCs who were wounded had any grey matter between their skulls. You take 4 bursts of fire from 450m....and you don't button up? I admire their bravery, and curse their stupidity. Does anyone else get this lack of self preservation from TCs? Its absolutely infuriating to lose key leaders to silliness like this; when they should've buttoned up the moment the first burst of fire clattered off the turret. To stay exposed for 4 more bursts to finally get hit? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 6, 2015 Share Posted January 6, 2015 There is variation in the game. TCs sometimes drop down right away and other times they stay up longer than you might have. Loosing two TCs from fire 450m away in short order is a bit of bad luck for you. Next time you might see both of them duck down and survive.I would admire their bravery and simultaniously curse their stupidity and then have the crews extract revenge. 1 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted January 6, 2015 Share Posted January 6, 2015 Good to know; the variance makes some sense. And oh yes, about 2 turns later my enemy now has no AT guns or HMGs in that area left alive, so I suppose I shouldn't whine 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 6, 2015 Share Posted January 6, 2015 Excellent revenge extracted and you did not even need to wait for the next game to do it 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted January 6, 2015 Share Posted January 6, 2015 Biggest reason to shoot at unbuttoned vehicles it to knock off the TC. They don't seem to last very long when taking fire (at least mine seldom do). 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 7, 2015 Author Share Posted January 7, 2015 I don't want to start a new topic, but something that's been niggling at me: A friend and myself have been playing a PBEM match, and I just lost 2 tank commanders to LMG bursts from 450m - and I'm beginning to wonder if the TCs who were wounded had any grey matter between their skulls. You take 4 bursts of fire from 450m....and you don't button up? I admire their bravery, and curse their stupidity. Does anyone else get this lack of self preservation from TCs? Its absolutely infuriating to lose key leaders to silliness like this; when they should've buttoned up the moment the first burst of fire clattered off the turret. To stay exposed for 4 more bursts to finally get hit? I mentioned somewhere on some form of some topic at some time and it was weird cause what happened was my Forward Observe sent in a medium air strike on a tank and the commander is sitting up in the turret and like 4 or 5 times the plane came by and had direct hits all over the top of the tank (with machine gun fire) it was sparking like a train grinding to a hault but anyway not only did the commander NOT button up he didn't even get hit. (My army got so scared at that they ran back to base got under the covers into the fetal position and began shaking) but any then another time one of my tanks is moving and some infantry pop up and are running around (they finally see them) so the commander or somebody pops out of the turret gets on the .50 lights them up and then ducks back down all in about 15 seconds or less ... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 8, 2015 Share Posted January 8, 2015 I never play 'Iron' mode but I did some experimenting yesterday. In 'Iron' mode you only see the units that the guy you've clicked on can see, both friendly and enemy. I clicked on a buttoned tank and Poof! Everybody around him turned into question mark symbols! I had no idea that tanks situational awareness was so miserable. That was an object lesson in why you should force an enemy tank to button. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted January 8, 2015 Share Posted January 8, 2015 (edited) Iron mode is very useful for determining C&C. I mostly play in it. Not as useful as it used to be before command lines were introduced. Edited January 8, 2015 by Hister 1 Quote Link to comment Share on other sites More sharing options...
stealthsilent1 Posted January 8, 2015 Share Posted January 8, 2015 I never play 'Iron' mode but I did some experimenting yesterday. In 'Iron' mode you only see the units that the guy you've clicked on can see, both friendly and enemy. I clicked on a buttoned tank and Poof! Everybody around him turned into question mark symbols! I had no idea that tanks situational awareness was so miserable. That was an object lesson in why you should force an enemy tank to button.i ALWAYS play on iron mode, it's more useful in knowing who knows what 0 Quote Link to comment Share on other sites More sharing options...
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