Falke88 Posted September 10, 2014 Share Posted September 10, 2014 Hey Guys! Actually I'm working on a Combat Mission Campaign Tool. Consider it as a external tool where you can move units on a campaign map - therefore you actually still have to play the battles inside Combat Mission itself - in return after a battle is being fought the outcome has to be reentered within' the tool. The idea erupted out of the bad news of that guy who wanted to integrate such campaign mechanism to Combat Mission earlier but failed on the difficulties of CMs code (as far as I know). It may seems to be a bit complicated and user-unfriendly to use. Still a friend of mine and me will gonna use it and I try to improve it as good as I can. Therefore I would like to contact several guys from you to help me out fine tuning the battle elements of the tool to give a good balance between tool and game. Please Skype me: kabalon88 I will post WIP pictures of the tool and a detailed feature list asap. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 10, 2014 Share Posted September 10, 2014 Hey Falke, I don't have access to Skype at the moment but would be interested in learning more about your project. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted September 10, 2014 Share Posted September 10, 2014 Falke88, have you looked here: http://www.battlefront.com/community/showthread.php?t=110736 I think he is open to help if you are interested in joining forces... 0 Quote Link to comment Share on other sites More sharing options...
Falke88 Posted September 10, 2014 Author Share Posted September 10, 2014 good point - but actually I have bad experience in joining with others. I think I can more likely motivate them to join my cause and fusion with me when I have something "physical" available to show off. Still it's a project I want to work on to raise experience. 0 Quote Link to comment Share on other sites More sharing options...
Falke88 Posted September 11, 2014 Author Share Posted September 11, 2014 Quick Update: Just for the case you guys can see some serious working on this project. Please consider every visual aspect as placeholder for the real designs which follow later. Also many featured buttons arent created yet - they will be created when the specific featured will be coded. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 11, 2014 Share Posted September 11, 2014 I hope this works. Getting an operational level would revolutionize both CM1 and CM2 campaigns. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 11, 2014 Share Posted September 11, 2014 Hope this works as well, but from the map it looks like the game is trying to cover the entire Eastern Front, which seems very ambitious... 0 Quote Link to comment Share on other sites More sharing options...
Falke88 Posted September 12, 2014 Author Share Posted September 12, 2014 As I said its just a placeholder for testing the game mechanics. I think I gonna create some hex fictional landscape map... if either one faction manages to capture some important town on eithers faction side then this will be the winning condition etc. 0 Quote Link to comment Share on other sites More sharing options...
ng cavscout Posted September 12, 2014 Share Posted September 12, 2014 Is that the map from Hearts of Iron? 0 Quote Link to comment Share on other sites More sharing options...
Blind Sniper Posted September 12, 2014 Share Posted September 12, 2014 I think so. 0 Quote Link to comment Share on other sites More sharing options...
Falke88 Posted September 12, 2014 Author Share Posted September 12, 2014 yes it is - as I said just a placeholder so i can start coding on some visual envoirment 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted September 12, 2014 Share Posted September 12, 2014 Falke88, hi, This is tremendous news.. Since way back in 2000 or whenever CM first came out I have been hoping for an operational layer of some kind. CMX2 is way better than I could have hoped for some years back... but the greater context added by operational layers would still be a big leap forward. All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
Blind Sniper Posted September 12, 2014 Share Posted September 12, 2014 It would be my best game , operational+tactical! 0 Quote Link to comment Share on other sites More sharing options...
tdogg Posted September 13, 2014 Share Posted September 13, 2014 Great news, been waiting forever for a project like this to succeed. 0 Quote Link to comment Share on other sites More sharing options...
Falke88 Posted September 13, 2014 Author Share Posted September 13, 2014 Check the TODO list here: https://trello.com/b/8zrTCbHL 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted September 13, 2014 Share Posted September 13, 2014 This should be a sticky with a donation link included in it. 0 Quote Link to comment Share on other sites More sharing options...
Falke88 Posted September 14, 2014 Author Share Posted September 14, 2014 Update: Added some new GUI Design (not finished for sure) to add some more fun in coding hated those placeholders kinda 1 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 14, 2014 Share Posted September 14, 2014 What kind of unit list do you have? I am working on a DB to include all units, but haven't had time to get very far yet. Do you have something? 0 Quote Link to comment Share on other sites More sharing options...
Falke88 Posted September 15, 2014 Author Share Posted September 15, 2014 Well I don't have a list yet - still not concentrated on the attributes part of the units like they are existing in CM. just some "placeholders" like strength, speed etc. things which won't come up in the units selection screen in CM to be honest. Which kind of DB are you programming then? If I ever implete a DB I would use the same attributes like they are existend in the game unit selection itself. But I don't really think a real DB is necessary - a List with all informations may just be the better solution 1 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 15, 2014 Share Posted September 15, 2014 I want to create a DB that will allow players to create a force from the CM force selection screen and then track that unit over time in a meta-campaign. It wouldn't have anything like "strength" or "speed", just whatever is in scenario editor, including number of men, morale, experience, supply, etc. Over time players would be able to track things like unit strength, casualties inflicted, number of engagements, etc. I would also track similar data re unit commanders. I did a similar thing for CMx1 and used it for a metacampaign that I played against myself. 0 Quote Link to comment Share on other sites More sharing options...
Falke88 Posted September 15, 2014 Author Share Posted September 15, 2014 Whats your definition of a meta campaign? I think we have similar goals 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted September 15, 2014 Share Posted September 15, 2014 Good question, I guess I would define a meta-campaign as really just a long campaign, intended to cover several weeks or months rather than a single operation of several days. The main difference I suppose is that units can evolve in ways such as by gaining experience (conducting battles, inflicting casualties) or losing experience (by dilution with less well-trained replacements). Also, I guess it would have more of a role-playing element by tracking officer performance/experience and being able to assign them to different units, etc. 0 Quote Link to comment Share on other sites More sharing options...
Falke88 Posted September 15, 2014 Author Share Posted September 15, 2014 Ye sounds good here - you ever looked at the other project called COO ? 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted September 15, 2014 Share Posted September 15, 2014 Hi, What’s your definition of a meta campaign? We are clearly into “each to their own...” territory but I would define a meta campaign slightly differently to 76mm. More along the lines of combining a traditional operational game with CM. Easier just to describe what I mean. What follows is quite a grand example. Two slightly reduced German infantry divisions with StugIII and units in support defending against a Soviet corps of say three infantry divisions with some armoured regiments and support. Aim to take a town. Map around 20km north to south and 40km east to west. Game length up to a week of simulated time. There are forums for German and Soviet players to discuss operations. The game has turns, say three turns a simulated day. Orders are issued by the German and Soviet players and sent to the umpires or games masters. They in turn move the units around on the maps and decide where clashes have results. Build CM games that the players then fight out and the umpires ply the results to the operational units on their master map. The umpires then send different versions of their master maps back to the players on each side. With Fog Of War tweaked for each side. Then the players discus the their plans for the next turn.. and so on.. However, all this is very grand. If you managed to produce some form of operational layer where we could manoeuvre battalion and company units then resolve the clashes in CM and play the results back to the operational units that would be fantastic and dream come true. Realistically some form of basic operational layer would in itself be incredible. It is context and more context that would add so much more to the battles. Unbelievably lucky to have CM at all... , Great stuff, All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted September 15, 2014 Share Posted September 15, 2014 Whats your definition of a meta campaign? I think we have similar goals Part of definition is also scale. I am still kind of enamored with a regimental versus multi division scale meta campaign. From my perspective this is generally the source of why most meta campaigns flounder and eventually falter. They are simply too ambitious. A 3 day campaign with the op layer consisting of a regiment or two eliminates a lot of the overhead one might see in dealing with corp level combat. 0 Quote Link to comment Share on other sites More sharing options...
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