Kieme(ITA) Posted April 21, 2014 Share Posted April 21, 2014 Hi all, toghether with the industrialization mod dedicated to building skins I have started working on a parallel mod about civilian buildings and cities in general. The ideas would be to: -improve standard walls of the 8 independent building variations -adjust the building types to match a city/town environment more than a village one -maintain a cohesion such as that all the 8 structures can be placed within the same environment without causing too much commotion from an aesthetic point of view. From left to right: red brick (already seen in industrial) yellowish brick (industrial again) second yellowish brick wood 2-tone plaster Missing for sure: a stone and a plaster one, plus another wood one (?). Now, the problems: at the moment, in the vanilla game, we roughly have 3 wood buildings, 1 stone, 2 plaster/stone and 2 brick ones. Given that I am wondering if it would be better to keep this distribution or ditch some wood in favour of more stone/brick ones. Besides, I'd like to make three versions of this mod: -a total conversion replacing all 8 vanilla buildings -an add-on adding 8 new textures to the vanilla ones (bringing a total of 16 pieces to click around with, a total of at least 20 if you also use industrial add on) - this option would be for hard core clickers among map creators -a tagged version providing an option for map designers to switch to city buildings (or industrial, or both toghether). Shaders turned on and causing some problems between the floors. As Always any suggestion is welcome. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 22, 2014 Author Share Posted April 22, 2014 Candidate to replace the vanilla white building texture: Vanilla: Will need to get rid of the black spot. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted April 22, 2014 Share Posted April 22, 2014 Brother, you have some massive skills. REALLY great work! Mord. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 22, 2014 Author Share Posted April 22, 2014 Thanks Mord but I mostly do copy and paste. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted April 22, 2014 Share Posted April 22, 2014 It still takes skill. Most of my mods in CMSF were the same, copy and paste. My portraits are all mostly copy, and pasting, and manipulation, almost no actual drawing or anything. The end product is all that matters and what you have here (and in the other thread) is excellent stuff. A big ^5 for "copy and paste"! Mord. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 22, 2014 Author Share Posted April 22, 2014 Candidates for the two wooden buildings: Vanilla: Mod: Still missing some more work, details and such. Vanilla: Mod: In this last one I tested a new thing adding the same texture as vanilla rural stone wall, that is an excellent photorealistic texture by the way. The modded buildings lose a lot of details, such as refinements and frames, I will try to add something like those, but not sure I manage to. Doors and Windows still to be done. Roofs are a pain. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 22, 2014 Share Posted April 22, 2014 Very good job Kieme! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted April 22, 2014 Share Posted April 22, 2014 Amazing stuff. You might want to try one with vertical boards just to mix it up a little but the two you have shown are absolute keepers. They look REALLY nice. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 24, 2014 Author Share Posted April 24, 2014 Last two buildings done, now I'll work a bit on Windows, doors, details and then release a package with a conversion for the entire 8 modular buildings. Then I'll slowly try to add some more city-like buildings, with more facade details, as an add-on. And the roofs, gotta do damned roofs too. 3rd type of wooden facade with vertical planks: Stone facade: Yellowish brick facade reworked, also added some base to make it more similar to the vanilla concept: Pictures taken with max settings, shaders on, 13PM, overcast. 0 Quote Link to comment Share on other sites More sharing options...
Collingwood Posted April 24, 2014 Share Posted April 24, 2014 Very very nice work Kieme! 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 24, 2014 Author Share Posted April 24, 2014 Yellowish brick not really convincing among the Others (the tone is quite different and the texture a bit lower res), so I will put it in a future add-on, for now I picked this as alternative for the real mod: This way I might stick closer to the original dev's idea who thought about a darker brick and a brighter one. Pretty sure about the rest, but for the stone building, the grey is quite strong when compared to the collection, so I will rethink it in another version just to be sure. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 24, 2014 Author Share Posted April 24, 2014 New brick wall model finished. Vanilla: Modded: As usual I did try to keep the original shape/idea. Might need to tone it down in brightness but it will take some testing. Also, the land contact line should be a bit lighter. Stone wall: Not sure about this, might keep looking for something different. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 25, 2014 Author Share Posted April 25, 2014 New draft for stone building, I'll add this to the mod, but will keep working on it or on an alternative for the future. 0 Quote Link to comment Share on other sites More sharing options...
76mm Posted April 25, 2014 Share Posted April 25, 2014 Looks awesome, thanks! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted April 25, 2014 Share Posted April 25, 2014 Looks very good Kieme. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 25, 2014 Share Posted April 25, 2014 Very impressive work, well done. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 27, 2014 Author Share Posted April 27, 2014 Thanks everybody. Work on the roofs has started, here's a preview. I think I'm going to use a single roof type, otherwise larger complex building wouldn't fit, besides, it's the game's designer idea to have practically the same roof on all modulars in order to keep a certain motif. Original roof: Modded roof: After some thought I picked this roof tile, it's simple, higher res, yet it's still of the same type of the original, that is a corrugated thingy. Chimneys brought to HD bricks, smoked protruding pipes, and a new wood planks texture for the front. I might switch between vertical and horizontal planks or mix them like here, but I belive I'm going to use this only type of front, the White planks don't convince me, as they would fit only some facades. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted April 27, 2014 Share Posted April 27, 2014 That roof looks very nice, Kieme. Simple, but looks more "used" than vanilla. Nice work. 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted April 27, 2014 Share Posted April 27, 2014 Kieme, hi, You definitely have a fine talent for giving structures the worn, low quality look that must have been so common on the 1940s Eastern Front. Great work... . All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 27, 2014 Author Share Posted April 27, 2014 Thanks a lot guys, hope you will enjoy this mod once completed. Here's the low profile roof version. Vanilla: Modded: And now the works start on the destroyed versions... 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 27, 2014 Author Share Posted April 27, 2014 Destroyed version. Vanilla: Modded: These kind of roofs require almost triple work time than the intact version. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 30, 2014 Share Posted May 30, 2014 Love the bldgs. and have d/l everything I can find. But, is there a separate "urbanization" mod file? That one I haven't found. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted May 31, 2014 Author Share Posted May 31, 2014 THank you, no, there's no other mod than these three dedicated to modular buildings: -modular buildings in hd v2 http://cmmods.greenasjade.net/mods/5297/details -modular roofs to match them http://cmmods.greenasjade.net/mods/5238/details -modular buildings add on http://cmmods.greenasjade.net/mods/5314/details These are all the mods dedicated to modular buildings. Any previous version should be deleted, if you have just these three in your mods folder you should be fine when it comes to modular buildings. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 31, 2014 Share Posted May 31, 2014 Wonderful. Thanks... 0 Quote Link to comment Share on other sites More sharing options...
StieliAlpha Posted June 9, 2014 Share Posted June 9, 2014 Hi Kieme, just out off curiosity: Do you use contemporary photos of Russian buildings as template? Some of your buildings look perfectly Russian to me, others not so. 0 Quote Link to comment Share on other sites More sharing options...
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