z1812 Posted April 4, 2014 Share Posted April 4, 2014 Perhaps we should have a consolidated list of existing mods that work with CMRT. 0 Quote Link to comment Share on other sites More sharing options...
iMolestCats Posted April 5, 2014 Share Posted April 5, 2014 Most of the terrain mods seem to work. 0 Quote Link to comment Share on other sites More sharing options...
Vin Posted April 5, 2014 Share Posted April 5, 2014 Aris Dust and Smoke Mod Aris Flames Mod Aris HD Explosion Mod Aris Tank Muzzle Fire Aris Gun Muzzle Fire SFX_1.2.5 (By Stephen) Veins_skies_CMBN_v1 Veins_tracers_C 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 5, 2014 Share Posted April 5, 2014 All the soundmod should work... at least for the german side. I don't know if the russian weapons have their own filenames or if they use the old western front filenames (so the PPSh41 would use the thompson sound for example). 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted April 5, 2014 Share Posted April 5, 2014 Aris Panther mods V2 Aris Stug mods These worked for me 0 Quote Link to comment Share on other sites More sharing options...
Vin Posted April 5, 2014 Share Posted April 5, 2014 All the soundmod should work... at least for the german side. I don't know if the russian weapons have their own filenames or if they use the old western front filenames (so the PPSh41 would use the thompson sound for example). After unpacking red thunder v100a.brz, in the folder location: sound\bullets and shells\shots I found that there are still sound files in there named for American and British weapons - but using Soviet weapon sounds, so there are some files used by the Soviets that SFX 1.2.5 is overriding. There are also some new files present for other Soviet weapons. The majority of the generic sounds included in Red Thunder are overridden by SFX 1.2.5. One file I would delete from SFX 1.2.5 is garand ping.wav and just use the default sound. 0 Quote Link to comment Share on other sites More sharing options...
FG ODIN Posted April 5, 2014 Share Posted April 5, 2014 have install mods fr aris fr normandy and italy base, she work all panther,SDKFZ 250 251 series STUG Pz.IV etc. all work 0 Quote Link to comment Share on other sites More sharing options...
Canada Guy Posted April 6, 2014 Share Posted April 6, 2014 *Base Markers - work (for the casualty crosses) *ZZZ_CMFI Icons_German Blue - Do not Work I have got to stop renaming the mods but I like to rename to UI - XXX Graphics - XXX Effects - XXX To keep things straight. I was really hoping that the unit markers would work as I have played with them for so long, I forget what each of the vanilla icons represent. 0 Quote Link to comment Share on other sites More sharing options...
Canada Guy Posted April 6, 2014 Share Posted April 6, 2014 **Correction Works Base Markers (now with the red circle wounded icons that pop up - look good)Icons_German_Blue (now they work, not sure why not before)Special Equipment Icons (look nice)Ratings (though not integrated into the general look and feel)Go-Button (but it looks terrible and off centre)Command & Control (radio, visual, voice) 0 Quote Link to comment Share on other sites More sharing options...
Rosseau Posted April 6, 2014 Share Posted April 6, 2014 I am really missing Juju's UI - Desktop General Edition in the new game. I hope he's alive and well, anyway. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted April 6, 2014 Share Posted April 6, 2014 I am really missing Juju's UI - Desktop General Edition in the new game. I hope he's alive and well, anyway. Forum topics are moving really quickly right now, but take a look here. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted April 6, 2014 Share Posted April 6, 2014 Yesterday I made a quick test: I made a quick - but in no way complete - "german dealership" scenario with all the german vehicles I could think of. I then put all the corresponding Aris vehicles in my CMRT z folder (I think I have all Aris' vehicles from both CMBN and FI, including all modules - but I may have missed one or two) The only one that didnt work was the King Tiger. There are of course many more vehicles in that scenario that arent modded (for instance the Marder II, spw 233 and the Nashorn). But that is because there are no Aris modded versions of those available (to my knowledge at least) 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 6, 2014 Share Posted April 6, 2014 Yesterday I made a quick test: I made a quick - but in no way complete - "german dealership" scenario with all the german vehicles I could think of. I then put all the corresponding Aris vehicles in my CMRT z folder (I think I have all Aris' vehicles from both CMBN and FI, including all modules - but I may have missed one or two) The only one that didnt work was the King Tiger. There are of course many more vehicles in that scenario that arent modded (for instance the Marder II, spw 233 and the Nashorn). But that is because there are no Aris modded versions of those available (to my knowledge at least) Cool! So we can use the aris vehicles on the axis side until he makes new ones for the east front (which, I suspect, will be after he makes most of the russians) 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 6, 2014 Share Posted April 6, 2014 The king tiger doesn't work because it has henchel added to its filename in RT. Should be an easy fix if you know what to do. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted April 6, 2014 Share Posted April 6, 2014 The king tiger doesn't work because it has henchel added to its filename in RT. Should be an easy fix if you know what to do. Well, I´m certainly no King Tiger expert - I can´t tell which is a Porsche turret and which is a Henschel turret. But I do know how to rename files and the problem here is that the Aris KT mods I have (I have two, incl a V2) both have completely different turret BMP´s than the one in RT. The images are simply not in the same places. So renaming isn´t much of an option. Maybe that is because they both are Porsche turrets? Then I don´t have an Aris Henschel KT mod - and if there is one, I´m not able to find it? 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted April 6, 2014 Share Posted April 6, 2014 Well, I´m certainly no King Tiger expert - I can´t tell which is a Porsche turret and which is a Henschel turret. But I do know how to rename files and the problem here is that the Aris KT mods I have (I have two, incl a V2) both have completely different turret BMP´s than the one in RT. The images are simply not in the same places. So renaming isn´t much of an option. Maybe that is because they both are Porsche turrets? Then I don´t have an Aris Henschel KT mod - and if there is one, I´m not able to find it? Huh, it seems you are right. I was sure his V2 was for MG and thus the henschel turret one. 0 Quote Link to comment Share on other sites More sharing options...
folkie Posted April 6, 2014 Share Posted April 6, 2014 i am using aris vehicle mods too and they work fine,including his water mod. also dragon lords flames and muzzle flash work and veins tracers and explosions work too. also the camouflaged defensive positions mod works also 0 Quote Link to comment Share on other sites More sharing options...
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