SlowMotion Posted January 14, 2014 Share Posted January 14, 2014 In a scenario I'm playing I noticed this: a Sherman Firefly of mine is targeting enemy tank. Tank status is Aiming. When I target this enemy tank doing command phase, the LOF line is red. AFAIK this means the game thinks the line to target is clear and my tank can shoot. Even though the building is blocking the view. Is this a bug? I don't know yet whether my tank will shoot or not. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 14, 2014 Share Posted January 14, 2014 IME, you're lucky to get a target line that close to the top of a building. Usually their "hitbox" seems to extend at least a bit above the roofline. I wouldn't expect a postitive outcome from that targeting solution, based on what I've seen before. Maybe you'll be on the serene end of the algorithm, though. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted January 14, 2014 Author Share Posted January 14, 2014 IMO my tank selected the target during previous turn by itself. It was already aiming when I decided to check whether there are trees etc. nearby. So I don't think I'm lucky if the next shot hits the roof and maybe as result enemy tank spots my tank. I'd rather see my tank hold the fire until it really has clear LOF. Save ammo and stay unspotted. To me this seems like maybe the hitbox of this building is a bit too small. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 14, 2014 Share Posted January 14, 2014 If the AI has picked the shot, it's probably possible. Witness: the occasional longrange hit through apparently complete canopy cover. In which case I'd agree that the visual depiction of the building doesn't quite match up with the collision detection polygons. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted January 14, 2014 Share Posted January 14, 2014 Do tanks still get stuck in the aiming/firing loop when shooting over marginal cover, or was that fixed? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 14, 2014 Share Posted January 14, 2014 I think I've had MG teams hit that particular cycle, in Market Garden scenarios, so my impression is that it's not fixed. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 14, 2014 Share Posted January 14, 2014 Let's just chalk this up as an example of "What You Don't See, You get". 0 Quote Link to comment Share on other sites More sharing options...
Webs Posted January 14, 2014 Share Posted January 14, 2014 The LOS/targeting line is straight. The path of the shell is an arc. 0 Quote Link to comment Share on other sites More sharing options...
db_zero Posted January 15, 2014 Share Posted January 15, 2014 LOS is something of a mystery to me. I use the target command to determine if a unit has LOS to target a specific area and it says no LOS, but alas when an enemy unit move to a "no LOS" area it gets targeted. I also had an situation where my Sherman 76 targeted a MarkIV that was blocked by another Sherman 75. The Sherman 76 rotated the turret and fired. The 76 mm shell went through the Sherman 75s turret killing the loader and continued on to kill the MarkIV. The Sherman 75 crew panicked and bailed, but rallied quickly and remounted and is still in action. The Sherman 76 has since been destroyed. 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 15, 2014 Share Posted January 15, 2014 Nice pic above the LOS is a pain in the neck but adds to the realism of FOW and the headache of battle. It seems to me the AI knows the perfect spots on the map to get to for great LOS but then at times they do a simple "Russian Human Wave tactic" which usually decimates their units. Lately my latest tactic is to (I play on turn based mode) put a move order (between moves) where I know an enemy unit is that I want to take out then I click on this move order waypoint and click on "target" then I can see all the areas on the map where I need to get to, to get a shot at this unit/area. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 15, 2014 Share Posted January 15, 2014 LOS is something of a mystery to me. I use the target command to determine if a unit has LOS to target a specific area and it says no LOS, but alas when an enemy unit move to a "no LOS" area it gets targeted. That aspect of the mystery is easily explained. The "LOS tool" calculates LOS from the unit's current posture to the ground at the point you're hovering over. So it's entirely possible for either your unit to change posture (if it's infantry) or for something with height to enter the area you "couldn't target", and because of its height, be visible and targettable. Often, though not always, if that's likely to be the case (like just past a crest), the LOS tool will show "Reverse slope - no aim point". I also had an situation where my Sherman 76 targeted a MarkIV that was blocked by another Sherman 75. The Sherman 76 rotated the turret and fired. The 76 mm shell went through the Sherman 75s turret killing the loader and continued on to kill the MarkIV. Vehicles get treated specially, IIRC, in order to discourage gamey tank stacks, though I can't recall the specifics. It hadn't occurred to me that crew might get treated like any other friendly that gets in the way of your high calibre munitions... yikes. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 16, 2014 Share Posted January 16, 2014 It hadn't occurred to me that crew might get treated like any other friendly that gets in the way of your high calibre munitions... yikes. Wow, I have not seen that before. I'll keep my eye open for that. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted January 17, 2014 Author Share Posted January 17, 2014 Now that I got to see the turn movie - that LOF didn't prevent succesful shooting. So I guess the line colour tells whether firing is possible, not whether there seems to be obstacles. 0 Quote Link to comment Share on other sites More sharing options...
IntruderPl Posted February 25, 2014 Share Posted February 25, 2014 I still do get firing/aiming loop with tank seeing the target through bocage (standing next to it), red LOS, clear LOF... and nothing. Wasn't able to take out that painfull mortar. 0 Quote Link to comment Share on other sites More sharing options...
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