Quintus Sertorius Posted November 19, 2013 Share Posted November 19, 2013 For Iron and Elite difficulty levels, this should disabled for enemy troops. It's not a big deal, really, but why should you get a definite indication of a kill? There's no realistic justification for it, IMO. 0 Quote Link to comment Share on other sites More sharing options...
Humbug Posted November 19, 2013 Share Posted November 19, 2013 Hear hear! They've made it so you can't see the exact formation and type of enemy units by clicking on them, so why not this too? I'd also like the floating icons not to show if a unit is an ammo bearer etc. Or is that a difficulty setting? I usually play on Warrior. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted November 19, 2013 Share Posted November 19, 2013 It saves having to look at the enemy model which will show you anyways if there is a casualty. If the cross bothers you I believe there is a mod that removes it. Check the repository. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted November 19, 2013 Share Posted November 19, 2013 For Iron and Elite difficulty levels, this should disabled for enemy troops. It's not a big deal, really, but why should you get a definite indication of a kill? There's no realistic justification for it, IMO. Not sure I agree. On Elite and Iron, you will frequently get kills that you do not see at the time. In fact, I'd say in my games, more enemy infantry kills are unobserved than observed. I've always assumed that the ones where the red cross is displayed are the ones where one of my guys is pretty sure he got a hit, and reports as much to his immediate superior. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 20, 2013 Share Posted November 20, 2013 I imagine my iron-level troops see arterial spurting. That's reported up the chain as a red cross. Just sayin'... Ken 0 Quote Link to comment Share on other sites More sharing options...
Freyberg Posted November 20, 2013 Share Posted November 20, 2013 I like Iron level for its immersion, but I'd prefer to keep the little red crosses, and my other favourite, the little white flags. 0 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted November 20, 2013 Share Posted November 20, 2013 Hear hear! They've made it so you can't see the exact formation and type of enemy units by clicking on them, so why not this too? I'd also like the floating icons not to show if a unit is an ammo bearer etc. Or is that a difficulty setting? I usually play on Warrior. There is an older mod that gets rid of the red cross. It works. I use it. Play on Elite level to avoid being able to identify enemy unit types by their floating icons. On Elite level, the game uses the same generic icon for all infantry types. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted November 20, 2013 Share Posted November 20, 2013 Actually Rambler made it for me upon request...it's here; http://cmmods.greenasjade.net/mods/4449/details It's a great mod. NEVER be afraid to request a mod...you never know what goodness will come. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 20, 2013 Share Posted November 20, 2013 I imagine my iron-level troops see arterial spurting. That's reported up the chain as a red cross. Just sayin'... If one of your men sees a headless torso plop down in plain sight, it's fairly certain that it will be down for the rest of the battle. Unless you are playing with the zombie option turned on. Michael 0 Quote Link to comment Share on other sites More sharing options...
Mr.X Posted November 20, 2013 Share Posted November 20, 2013 Battlefront should develope a realistic "body-damage-system" with nice graphics and audio effects to reach the highest level of a simulation.... Regards Frank 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 20, 2013 Share Posted November 20, 2013 You wanna see someone get ripped open by shell fragments with their guts spewing out? I dunno, man. That might throw CM's reputation as family entertainment into doubt. But then, I haven't talked to many four-year-olds lately... Michael 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted November 20, 2013 Share Posted November 20, 2013 No. Just cut in half. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 21, 2013 Share Posted November 21, 2013 No. Just cut in half. Crosswise, straight down the middle, or on a bias? Michael 0 Quote Link to comment Share on other sites More sharing options...
Quintus Sertorius Posted November 21, 2013 Author Share Posted November 21, 2013 Thanks for the tip on the mod, Mord. I'll check it out. I'm thinking I may make my own mod that replaces the cross with a big sign that says "Rest In Pieces!" in flowing neon script. EDIT: Apparently that mod removes all the crosses. In a perfect world I want to keep the crosses for my soldiers, but get rid of the ones for the enemy. Still, thanks. 0 Quote Link to comment Share on other sites More sharing options...
Quintus Sertorius Posted December 12, 2013 Author Share Posted December 12, 2013 Actually Rambler made it for me upon request... Just wanted to thank Mord and Rambler for this simple mod. It makes a significant positive difference in how the game plays, both psychologically and practically. 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted December 12, 2013 Share Posted December 12, 2013 Not sure I agree. On Elite and Iron, you will frequently get kills that you do not see at the time. In fact, I'd say in my games, more enemy infantry kills are unobserved than observed. I am playing PBEM A Temple to Mars on Iron. I am hoping that this must be right because I sure as hell haven't seen any direct evidence of any of the enemy being hit.... 0 Quote Link to comment Share on other sites More sharing options...
gnorffy Posted December 14, 2013 Share Posted December 14, 2013 When the enemy guys die, I want a lil' pit to open up underneath them and then demons come up and drag them down. When my guys die, angels should ride beams of sunlight to their side, and them carry them back into the heaven while Gary Moore plays 'Parisienne Walkways'. Please and thank you. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock (WBRP) Posted December 14, 2013 Share Posted December 14, 2013 I am the opposite way on this - whenever the enemy takes a confirmed hit, I want its icon to flash, just like mine does. On high level views, I sometimes don't know I am doing damage. 0 Quote Link to comment Share on other sites More sharing options...
Quintus Sertorius Posted December 15, 2013 Author Share Posted December 15, 2013 On high level views, I sometimes don't know I am doing damage. But why should you know? You wouldn't necessarily know IRL, either. Angels and demons could work, like the ending of the movie Ghost. Your guys get the Patrick Swayze treatment, while the other guys... 0 Quote Link to comment Share on other sites More sharing options...
Kenzie Posted December 16, 2013 Share Posted December 16, 2013 But why should you know? You wouldn't necessarily know IRL, either. Angels and demons could work, like the ending of the movie Ghost. Your guys get the Patrick Swayze treatment, while the other guys... Well he said confirmed hits. Hits that your men know about but you might not. Your men are the ones who personally saw that enemy tank crew get gunned down out in the street in plain sight while you might have been zoomed way out fiddling with something else. I kinda like that flashing enemy icons idea. It doesn't do any good to hide that information from the player when all he could do is zoom over to the enemy line and watch them taking casualties anyway. The game already puts those red crosses above enemy casualties to make them more visible, why not make their icon flash too? 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted December 16, 2013 Share Posted December 16, 2013 Great news everybody, starting with the Eastern Front game every kill will trigger this clip. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 16, 2013 Share Posted December 16, 2013 Great news everybody, starting with the Eastern Front game every kill will trigger this clip. Kinda sad they weren't using real bullets. Michael 0 Quote Link to comment Share on other sites More sharing options...
Quintus Sertorius Posted December 17, 2013 Author Share Posted December 17, 2013 I think I'd rather have this one: It doesn't do any good to hide that information from the player when all he could do is zoom over to the enemy line and watch them taking casualties anyway. I don't think that's true. If you try playing with the no crosses mod, one of the things you notice is that you can't just zoom over the enemy lines and see them taking casualties, not always. 0 Quote Link to comment Share on other sites More sharing options...
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