DavidFields Posted August 27, 2012 Share Posted August 27, 2012 Did I miss the brass band for this? It would appear, than when you have an HQ clicked, its subordinate units (at least, at times) show up as a lighter shade of gray/green. So you can find them without double-clicking! Which means you don't do the double-click, find unit, and then accidently move everyone with the same move order. If I am correct, that is a tremendous improvement. Huge. There should be sparklers or somfink. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted August 27, 2012 Share Posted August 27, 2012 That's been around since CMBN's very beginning. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted August 27, 2012 Share Posted August 27, 2012 I don't want to burst your bubble, but I think it's always been that way (since CMSF). And it's not just the HQ, you can select any squad and the whole platoon will light up. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 27, 2012 Share Posted August 27, 2012 So... who has the heart to tell him that it was like that since CMSF v1.00? 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted August 27, 2012 Share Posted August 27, 2012 The Brass Band has left the building... 0 Quote Link to comment Share on other sites More sharing options...
eltorrente Posted August 27, 2012 Share Posted August 27, 2012 Nothing to see here. Move along. 0 Quote Link to comment Share on other sites More sharing options...
fatehunter Posted August 28, 2012 Share Posted August 28, 2012 it is a new feature to CMFI. says so in the details. I actually looked for it after reading about it. excellent improvement 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted August 28, 2012 Share Posted August 28, 2012 So.... do we bring back the band, and reinstate the OP's honour? Do we finally retire "It's been that way since CMSF"? GaJ 0 Quote Link to comment Share on other sites More sharing options...
womble Posted August 28, 2012 Share Posted August 28, 2012 So.... do we bring back the band, and reinstate the OP's honour? Do we finally retire "It's been that way since CMSF"? GaJ No, because it's simply not true. There might be some new subtle wrinkle, but it has, indeed "Been that way since CMSF", at least as far as I can tell from Rankorian's OP. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted August 28, 2012 Share Posted August 28, 2012 Definitely been that way since CMBN - perhaps fatehunter is confusing the "new-to-FI" icons with this feature. 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted August 28, 2012 Share Posted August 28, 2012 The Brass Band is mulling around in the parking lot, not knowing if they should get on the bus or go back in for an encore. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted August 28, 2012 Share Posted August 28, 2012 While it is not definitive, I just fired up CMSF and selecting an Hq does indeed highlight its subordinate units. Since I suffer from CRS I make no absolute claim that CMSF was this way from the beginning, but that is how I remember it... 0 Quote Link to comment Share on other sites More sharing options...
DavidFields Posted August 29, 2012 Author Share Posted August 29, 2012 I wasn't going to respond, and kick this thread up, since I clearly made a mistake. But since people are piling on: 1. I think the change in tint only occurs for directly attached units (not subordinate HQs). It would not be unreasonable, I think, to have subordinate HQ also change in tint--but since that is so obvious, there must be an obvious drawback. 2. If you pick a high level HQ double click it, and then move it accidently, I think that only causes an extra movement segment on the subordinate units, rather than, as I remember in CMBN, completely wiping out the subordinate units previous movement paths. The mistake can then be corrected with a backspace. If so, bring back the Tubas, put on the band hats, and the compliments can continue. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted August 29, 2012 Share Posted August 29, 2012 I'm not sure if I understand what you are trying to say... I opened Hot Mustard as Allied. I double-clicked the Battalion Commander which highlighted every subordinate unit. I issued a movement command to an action spot outside of the setup zone. A movement order was generated for all units. (side note: when I issued the movement order inside the setup zone, from what I could observe, only the Battalion Commander moved) edit: I think I get what you are saying now... I think it was that way in CMBN too, but, as I said before, CRS makes certainty impossible... edit 2: yep, CMBN is that way too 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted August 29, 2012 Share Posted August 29, 2012 Dang, I do love a brass band. Ah well, another time... 0 Quote Link to comment Share on other sites More sharing options...
womble Posted August 29, 2012 Share Posted August 29, 2012 But since people are piling on: To be clear, Rankorian, I, personally wasn't piling on you 1. I think the change in tint only occurs for directly attached units (not subordinate HQs). Indeed, that's the case. It would not be unreasonable, I think, to have subordinate HQ also change in tint--but since that is so obvious, there must be an obvious drawback. I think it's a "six and two threes" thing. If clicking the Coy HQ highlighted the whold Coy, you'd not be able to visually distinguish the Coy support elements. I agree that, most of the time, this is a lesser concern, and would say it's more like a "4 and 2 threes" in favour of having the whole TO dependent on the HQ highlight. But perhaps the "click on a subordinate" and "click on the HQ" use the same subroutines, so clicking on the XO team would highlight the entire Coy, which probably isn't what you want. Doesn't seem like a big fix, though, to have selecting the HQ do something potentially different to selecting a non-HQ unit. It's all coding time though. 2. If you pick a high level HQ double click it, and then move it accidently, I think that only causes an extra movement segment on the subordinate units, rather than, as I remember in CMBN, completely wiping out the subordinate units previous movement paths. Just giving the multiselection (however achieved) an (additional) movement bound doesn't wipe the previously-defined waypoints in CMBN. It's hitting backspace with the multiselect active which does that, instead of just removing the last (erroneously mass-added) waypoint. The mistake can then be corrected with a backspace. If so, bring back the Tubas, put on the band hats, and the compliments can continue. It would, indeed, be most excellent if backspacing with multiple units selected just erased the last waypoint of each unit in that selection. Have they achieved that in v2? 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted August 29, 2012 Share Posted August 29, 2012 ... It would, indeed, be most excellent if backspacing with multiple units selected just erased the last waypoint of each unit in that selection. Have they achieved that in v2? Nope...... 0 Quote Link to comment Share on other sites More sharing options...
womble Posted August 29, 2012 Share Posted August 29, 2012 Nope...... Oh. Tarnation. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted August 29, 2012 Share Posted August 29, 2012 There is one caveat here... movement orders plotted in prior turns aren't affected, i.e., if one plots a long movement order, say in the setup turn, and a turn or two later wants to add onto the HQ's path but inadvertently adds onto all subordinate units, one can backspace and only the paths added that turn will be deleted (which is why I don't usually encounter the "backspace ate all my movement orders" situation). This is true in CMBN, I haven't checked in CMSF. 0 Quote Link to comment Share on other sites More sharing options...
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