Holman Posted May 27, 2012 Share Posted May 27, 2012 I recently started a QB and selected units from an SS PanzerGrenadier battalion (motorized). I have a pair of infantry guns with accompanying Opel trucks and ammo bearer teams. I just noticed that the ammo bearers are carrying only ammunition for their rifles, and the trucks don't have any IG ammo either. Bug, or did I do something wrong? (I believe the IG guns were organic to the battalion, but it's possible I picked them as specialist teams. Either way, the ammo bearers were included in the package and should, I assume, be bearing ammo.) 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 27, 2012 Share Posted May 27, 2012 Ammo bearers don't get their ammo parcelled out to them 'til afer you hit 'go'. Cannons, machineguns, mortars all the same. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted May 28, 2012 Author Share Posted May 28, 2012 Thank you, but I don't think that's it. I'm several turns in, no guns have fired, and the Ammo Bearers for the 75mm IG's are showing only small arms ammo. Likewise, the trucks that came with the IG group show no extra ammo. Total ammo for each gun is the 15 HE rounds, 2 HEAT, and 1 smoke belonging to the gun team itself. In other armies, I seem ammo bearers (for MG's, mortars, and guns) showing ammo supplies, so I think I know what to look for. These bearer supplies add to the gun's count when they're near enough. I'm just not seeing any for the IG guns here. (The 81mm mortar ammo bearers in this QB do show extra ammo, BTW.) 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted May 28, 2012 Share Posted May 28, 2012 Actually I think it has something to do with QBs and or Pbems. Ive noticed the same with almost any armies ammo bearers, it always seems to be in QB PBeMs. (I dont do QBs in single player anymore..) However, you still get the same total of ammo its all just with the unit that does the firing. odd and I dont know why it is the way it is... 0 Quote Link to comment Share on other sites More sharing options...
WynnterGreen Posted May 29, 2012 Share Posted May 29, 2012 As above, in the QB PBEM I'm playing at the moment none of the 60mm mortars, or a 57mm ammo bearer, show any of their ammo load-outs without a shot having been fired. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted June 2, 2012 Author Share Posted June 2, 2012 This seems worth a bump, if only to ask BTS whether it is a known bug. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 2, 2012 Share Posted June 2, 2012 One does not simply ask BFC to comment on gameplay issues. 0 Quote Link to comment Share on other sites More sharing options...
General Lee Irked Posted June 2, 2012 Share Posted June 2, 2012 One does not simply ask BFC to comment on gameplay issues. That is because BFC's black gates are guarded by more than just orcs. Sorry could not help myself. 0 Quote Link to comment Share on other sites More sharing options...
Sickie Posted June 2, 2012 Share Posted June 2, 2012 Might it be that one's supposed to let the ammobearers acquire the shells from the trucks? 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted June 3, 2012 Author Share Posted June 3, 2012 Might it be that one's supposed to let the ammobearers acquire the shells from the trucks? That's part of the problem. The trucks are empty of shells too. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted July 25, 2012 Author Share Posted July 25, 2012 I came across my old thread and figured I'd bump it. Can anyone confirm whether this is a known bug? 0 Quote Link to comment Share on other sites More sharing options...
Ted Posted July 29, 2012 Share Posted July 29, 2012 I don't know if it's a bug but all my ammo bearers are in the same boat be it mortar, machine gun or cannon. Most of the time I end up using them as scouts. I figured it was a QB thing that they didn't carry ammo. I never created a scenario and was wondering if, in creating a scenario, you give or specify what load outs the bearers carry and that's why in a QB, since no one can specify load outs, they don't carry any extra ammo. And I thought I was the only one scratching my head about this. It would be nice, though, to get some explanation of this. 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted July 29, 2012 Share Posted July 29, 2012 I don't know if it's a bug but all my ammo bearers are in the same boat be it mortar, machine gun or cannon. Most of the time I end up using them as scouts. I figured it was a QB thing that they didn't carry ammo. ....... Concur on the QB thingy. That's where I've noticed it. 0 Quote Link to comment Share on other sites More sharing options...
McLargehuge Posted July 30, 2012 Share Posted July 30, 2012 The ammo from the ammo bearers has already been given to the gun crew. If you buy the gun through the Battalion, it comes this way. The crew will start with 15 rounds of HE, 2 rounds of HEAT and 1 round of smoke and the ammo bearers will be carrying nothing for the gun. If you add it on as a specialist team, the gun crew has only 5 rounds of HE and 1 round of smoke. The ammo bearers carry the 10 additional rounds of HE and 2 rounds of HEAT. There is an up and down to each. With ammo bearers that carry ammo, you can run them around to other guns to supply additional ammo to guns that are low. The down side is they can be killed and the ammo gets dropped in the field. So they are more valuable to keep out of harms way. Where as the teams that do not actually carry ammo can be used away from the guns as extra fighting men. And for those that are curious, the totals on the small arms ammo is the same also. The squad with the ammo bearers with large gun ammo: The gun team carries 65 rounds of 7.92mm and 48 rounds of 9mm and the ammo team carries 515 rounds of 7.92mm. The squad with the ammo bearers with no large gun ammo: The gun team carries 121 rounds of 7.92mm and 48 of 9mm and the ammo team carries 459 rounds of 7.92mm. Both sets carry identical weapons. I am guessing this is the case for all similar scenarios of ammo bearers with no ammo. Hope that helps! 0 Quote Link to comment Share on other sites More sharing options...
akd Posted July 30, 2012 Share Posted July 30, 2012 The ammo from the ammo bearers has already been given to the gun crew. If you buy the gun through the Battalion, it comes this way. The crew will start with 15 rounds of HE, 2 rounds of HEAT and 1 round of smoke and the ammo bearers will be carrying nothing for the gun. If you add it on as a specialist team, the gun crew has only 5 rounds of HE and 1 round of smoke. No, neither ammo bearer team carries ammo in QBs. Same is also true the first time you deploy forces in the scenario editor, but once you deploy again, the ammo is allocated to the ammo bearer. So if you are just quickly checking in the scenario editor, this is how you might find some ammo bearer teams without their ammo, but since a scenario really cannot be created without going into deployment mode multiple times, you should not see this in single scenarios or campaigns. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted July 31, 2012 Share Posted July 31, 2012 There is no extra ammo available for any Gun. 81mm Mortars for both Ami and German have Hannomag and Truck ammo respectively. If you do not purchase the Infantry Btn with these as organic units, then your non-HMG bearers are security, scouts and medics. If there is an ammo bearer team that is organic to a combat platoon, then one could possibly load them down with small arms ammo from a vehicle, then let them waddle around as needed when folks run low. This means keeping teams within the 1-2 action spot sharing limits though. ---- Buy the Btn with the vehicle-supported mortars. It's nice to have that cushion of being able to take ammo from anyone's truck/HT and cart it off to another mortar. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted December 2, 2012 Author Share Posted December 2, 2012 I just now noticed these informative replies to my old thread. Thanks for looking into this issue and clearing it up! I was about to post a similar "problem" with CMFI, but I think the logic explained here holds there as well. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 2, 2012 Share Posted December 2, 2012 I'm pretty sure BFC know about this. It's consistent and reproducible with all ammo bearers in QBs that I've ever seen. The weapons team starts out with all the ammo. So your ammo bearers are free to act as an infantry team. 0 Quote Link to comment Share on other sites More sharing options...
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