Crender Posted March 16, 2012 Share Posted March 16, 2012 I am playing School of Hard Knocks in 1.10 and all fieldworks (trenches, foxholes, sandbag emplacements) are visible from the off. They were not visible until spotted in 1.01 as should be. Has anyone else noticed this? Does it happen in other scenarios? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 16, 2012 Share Posted March 16, 2012 I have not noticed this. What was intel set to? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 16, 2012 Share Posted March 16, 2012 I just tried this in v1.10. Nothing was displayed from the start and one section of trench was spotted during the first turn, playing on Elite. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 16, 2012 Share Posted March 16, 2012 I've been playing Carbide Carbide Redux over the last few days and the German trenches and foxholes were not visible until spotted. EDIT: This is with 1.10 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 16, 2012 Author Share Posted March 16, 2012 Playing Veteran Level. Went back to the save coming out of the first scenario, made no changes in setup, hit the red go button and the enemy foxholes and trenches immediately pop into view. Checked Buying the Farm which also has trenches and it doesn't happen with that scenario. This is odd. Not sure what is going on here. 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 16, 2012 Author Share Posted March 16, 2012 I have just re-installed 1.01 and can confirm that the trenches stay hidden in that version. However, in 1.10 they all become visible as soon as you hit the red go button (playing real-time). This seems to be something (a bug?) introduced in 1.10. Hopefully it only applies to this one campaign/scenario. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted March 17, 2012 Share Posted March 17, 2012 I'm working on something with massive amounts of trenches for the AI controlled side and all the fortifications are hidden at the start of the scenario, including wire and bunkers. Are you playing an 'extracted' version of this mission, as in extracted from the campaign so that the mission can be played in single-play? 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 17, 2012 Author Share Posted March 17, 2012 No, playing the normal C&F campaign. Have tested again as follows: Clean install v1.01, no mods, Veteran, real time against Clean install v1.10, no mods, Veteran, real time Start campaign, hit cease fire on first mission to get major defeat. That takes you to second mission, School of Hard Knocks. Leave set up as per scenario design and hit red button. In 1.01 you cannot see any enemy fortifications. In 1.10 the trenches and foxholes become immediately visible. PT, you are a beta tester? This is very easy to test and only takes a couple of minutes -just cease fire in the first mission to get straight through to School of Hard Knocks. You have to move the camera to near where the foxholes are to see them. The trenches can be seen quite easily from the US side of the map. BTW, if I save this mission in the set-up stage and try to load from that, I get a CTD. Not sure if that is relevant to the visible foxholes issue. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted March 17, 2012 Share Posted March 17, 2012 Start campaign, hit cease fire on first mission to get major defeat. That takes you to second mission, School of Hard Knocks. Leave set up as per scenario design and hit red button. Well I've just done that, and I don't see any trenches or foxholes. I've tested on Elite, WEGO and Veteran, RT P 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 17, 2012 Author Share Posted March 17, 2012 Then I can't explain it. Thanks for testing anyway. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted March 17, 2012 Share Posted March 17, 2012 Screenshot? Easier to try to reproduce your situation that way. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 17, 2012 Share Posted March 17, 2012 Hmmm... Is this happening in new scenarios or are you picking up where you left off in an ongoing started-in-v1.01 game? 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 17, 2012 Author Share Posted March 17, 2012 Just straight in to C & F campaign on a fresh installs of 1.10 as described above. Maybe screenshots will help. I'll post some tomorrow. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted March 17, 2012 Share Posted March 17, 2012 You sure you aren't seeing sandbags, right? 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 19, 2012 Author Share Posted March 19, 2012 Here is a video of what I get. This is version 1.10, School of Hard Knocks which is the second mission in the C&F Campaign. Played Real Time, Veteran. As you can see, as soon as I hit the red button, the foxholes and trenches appear, which is not right, but I don't know what causes it - maybe a bug? This does not happen in Version 1.01 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted March 20, 2012 Share Posted March 20, 2012 Hmmmm.... Bump as this is important. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted March 20, 2012 Share Posted March 20, 2012 I am seeing the same thing as you carl, in this mission and the following mission, but other testers are not seeing this, which is very strange. Have you encountered this in any other scenarios/campaigns? Is anyone else seeing this in Courage and Fortitude? 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 20, 2012 Author Share Posted March 20, 2012 Well I'm kind of glad someone else has it! You start to wonder if it is just you after a while. I've only tested further in a couple of scenarios where I know there to be trenches or foxholes - Bois de Baugin and Buying the Farm and it does not happen in these. Could it be some sort of bug to do with the graphics card and scenarios with lots of field works? I'm using an nvidia gts250 0 Quote Link to comment Share on other sites More sharing options...
akd Posted March 20, 2012 Share Posted March 20, 2012 I've set up some tests and am able to reproduce the problem. There seems to be some unusual interaction with visibility conditions, i.e. night, fog, etc. I'll post the test scenarios to see if anyone else seems the same behavior. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted March 20, 2012 Share Posted March 20, 2012 Here is the setup of the test scenario revealed through scenario author test mode. A regular/normal US FO team is positioned at one end of a flat 1000m map covered entirely in "grass" tiles. At the opposite end of the map is a line of enemy foxholes, trenches and sandbag walls. I used this setup to run three tests. In each test, no enemy fortifications were visible during setup phase. All three were run turn-based, iron mode. First test was run during day time and "clear" conditions at 9:00 a.m. on June 6. After 30 minutes, not a single one of the enemy fortifications has been revealed, although the FO team has clear LOS to the far end of the map. Next test had the conditions changed to "overcast" and time set to 2:00 a.m. on June 6. FO can still trace blue LOS to the opposite end of the map. At 11 seconds into the turn 1 replay, every single enemy fortification was instantly revealed. Final test was also run at 2:00 a.m. but had the conditions changed to "light fog and rain" and the date changed to June 15. Under these conditions, the FO team cannot trace LOS further than 10m from their position. Conditions are essentially "zero visibility". At 29 seconds into the turn 1 replay, every single enemy fortification was instantly revealed. The three test scenarios are in this .zip. Please try them as above and let me know if you are seeing the same behavior. http://dl.dropbox.com/u/36437512/fortification_FOW_tests.zip 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 20, 2012 Author Share Posted March 20, 2012 I am getting almost the same. Turn-based Iron, for clear conditions fortifications stay invisible (tested for 15mins). Low Visibility and No Visibility all fortifications pop into view some time during the first half of the second turn. Initial testing with RT suggests fortificastions remain invisiible - odd, since I was playing School of Hard Knocks in RT. Will test RT further tomorrow. I agree with you that this is in part at least related to conditions. Thank you for devising the tests. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted March 20, 2012 Share Posted March 20, 2012 If anyone else can test, that would be helpful. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 20, 2012 Share Posted March 20, 2012 akd, Well done. I'll run the same/similar...tomorrow. Pressed hard right now. Ken 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 20, 2012 Share Posted March 20, 2012 I just ran all 3 tests. Turn based/Iron. The fortifications never appear for me. I ran all 3 tests for the full 30 minutes. I also tried it in RT mode for a few minutes but saw no difference. Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506) Language: English (Regional Setting: English) System Manufacturer: ASUSTek Computer Inc. System Model: G60J BIOS: BIOS Date: 06/15/09 18:50:05 Ver: 08.00.10 Processor: Intel® Core i7 CPU Q 720 @ 1.60GHz (8 CPUs), --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 260M Manufacturer: NVIDIA Chip type: GeForce GTX 260M DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0618&SUBSYS_20331043&REV_A2 Display Memory: 2792 MB Dedicated Memory: 1005 MB Shared Memory: 1786 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: AUO15ED Native Mode: 1920 x 1080(p) (60.008Hz) Output Type: Internal Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 8.17.0012.7061 (English) Driver Version: 8.17.12.7061 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted March 27, 2012 Share Posted March 27, 2012 AKD, Have you heard anything from Steve on this? 0 Quote Link to comment Share on other sites More sharing options...
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