Pak40 Posted November 28, 2011 Share Posted November 28, 2011 So, in the middle of designing my first campaign, I have some suggestions that would really help designers with some of the time consuming aspects of battle/campaign design. Hopefully these improvements can be added to CMx2 at some point in future modules if not the Commonwealth module. Some of these, I'm sure, have already been discussed on this forum. Feel free to add suggestions or feedback. I'm listing these in order of ease to program (at least in my view, others may prove me wrong) 1. Copy / Paste AI Plan - often I use several slight variations of AI plans in a battle. Sometimes setups are identical or with slight variation, sometimes the orders or start times are varied slightly. I think it would save designers a lot of time if you could make a plan, copy it, and then modify the parts that you want changed in the copy. 2. Bitmap Overlay for the map - The easy way to do this is to enable windowed mode at least for the editor (if possible). This will allow designers to use a third party software cThruview to overlay bitmap images on top of the editor to trace maps or aerial photos. The harder but probably more desirable way to do this is to incorporate a bitmap overlay into the map editor itself. 3. Auto Road/hedge configuration - Place two points on the map and the configurator will automatically draw a continuous stretch of road between the two points with as few turns and as few tiles as possible. Will also automatically add T's and Y's when it intersects existing roads. Designer will still have the ability to edit individual tiles as necessary. 0 Quote Link to comment Share on other sites More sharing options...
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