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chuckdyke

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Everything posted by chuckdyke

  1. Combat Mission stimulates teamwork, FPS as a rule the hero takes all. I like camera 5-9 as maps and in modern warfare digital display. Camera position 1 like an FPS inside a vehicle or looking through the gunsight. Camera 2 third person shooter. More standing patrols prior the start of a game. In a Campaign establish a patrol program. Standing, raids ambushes, recon etc.
  2. I am retired and have fun playing Hotseat against another guy. Playing the AI is an apprenticeship, in Hotseat it is a combination of poker and chess.
  3. I found when troopers spot an object and are equipped with laser pointers the aircraft called by the forward TAC controllers who don't have LOS themselves will take out the enemy reliably. It is like Vietnam in this regard you called out airpower and direct napalm or other ordnance. FO rarely had LOS on the enemy, he only got reference by radio, now 50 years later I suppose PDA's etc. are far more efficient. A Harrier Fighter Bomber overshoots the target in a matter of seconds. I don't have experience with PDA's but I imagine the military has its own network. The troopers can key in references on the network in seconds. It appears to work like this in the game.
  4. WeGo you don't have to sit by for a minute. 45 seconds pause and the last 15 seconds is often a wise move to make. I am 70 now and people would be bored watching my game. I achieved no body bags only twice. I really enjoy large and huge scenarios and yes, it is on Iron and WeGo and place myself in the shoes of a scout or assault team. Today I will run out of time I am afraid, but I had fun. Kind regards play the game as you would do it for real and you can't go wrong. The important thing is you have fun and if it is on RTS good luck. Squad level decisions camera position 1, the FO read his PDA and I use Camera position 5-9. Plotting moves Camera Position 2-3
  5. I can't see how you can play Real Time in medium, large, or huge scenarios. I play on Iron and need every little piece of intelligence. Check every single trooper you spot. Some moves are just too risky to allow a full minute, pause a unit for 45 seconds before rushing to attract fire for example. I managed with 3 Challengers to shoot an ATGM out of the sky. Just by plotting till the last 15 seconds enabled me to make the defensive measures at the start of the next turn. A huge game can take days, I am a junior member. In this game teamwork is the essence FiST, FO's, TAC and Snipers work as a team. Play the game with the parameters of Norman Schwarzkopf one body bag is one too many.
  6. Fighter Bombers: Various units have LOS with various targets, see which units have Laser Pointers eg snipers, among others. The FO-has data with which he can determine the area of operations for the fighter bombers. He doesn't need a LOS himself you will see the fighter bombers will take out the targets spotted by others. This tactic worked with 'UK Armoured Assault. The water tower is a dilemma it is an excellent position for the Syrians to place an FO it makes also an excellent reference point for your FO to plot Area of Operations for your air assets.
  7. Works only with choppers, fighter bombers are a different story. If you give them an area it is as good as. Three different units spotted various Syrian armored units. I gave the spotter an area and the Harriers took out the armor. The forward observer didn't spot any tanks, but he was able to stipulate the area. I play on Iron and I would say this was taking the PDA's into account. The scenario was UK Armored Assault.
  8. Something else if you have gunships you don't need LOS from your BFiST Bradley. 1 or more units spot various AFV's you call in your gunships on heavy inside an area. It makes sense as all your troops have PDA's. It worked in my last British game with 2 Harriers they took out 3 T55's dug in this time just with a. FO
  9. Use the Snipers Logbook aka DOPE Data Of Personal Equipment. See what works and what doesn't. First the buildings in Combat Mission are hypothetical. Real buildings have more rooms and even cellars some soldiers in real life, line the walls with sandbags and even dig trenches. Binh Ba Vietnam the drill 105 mm Centurions breach the walls of dwelling with HE followed with Cannister after a section will approach the building. 51 years later in Combat Mission try to do the same with 120 mm Abrams no HE and Cannister that was frustrating lol. It is a game if I see an Bradley outside with a squad debussing I will hide.
  10. Passage at Willcox. The 'MOUT Phase' was expensive. I used the scouts to read the terrain, the interior of the buildings etc (they don't need to move at all). Abrams they don't have canister or conventional HE! The FiST Bradley was perfect for MOUT operation. Approach Platoon of Bradleys and the FiST Bradley on the far left take the barrier near the mosque (Lost a Bradley) You need engineers to clear it. The Abrams used for breaching buildings the Kornet's were no problem, they tell you in the briefing where they are. The scouts already did their work. I need some tips for MOUT in this scenario as I had only a tactical victory. Next time I would use the Javelins against buildings. One scout team recon the far right for in case enemy was located there. (They were not). Once at LOA the FiST Bradley can call the artillery to assist with mopping op.
  11. In turn-based mode the AI doesn't get the timing right in RTS you can pause and let the triggerman do his job. The developers need to improve the AI in regards IED.
  12. Before you start a battle there are recommended modes of play. Sometimes it is H&H RTS recommended and this is the reason. I rarely play on RTS and never seen an IED going off on WeGo. Kind regards.
  13. You need to look at the right direction, I find a cover arc useful. Squad A spots a T55 in a static position, the nearby Javelin team as usual doesn't. By giving the Javelin team a cover arc and let him probe in the right direction on the 'Hunt Command' solves usual the problem. Had a sniper spotted a bunker but the air controller team hiding 25 mtrs away doesn't. I fail to understand when 2 experts with state-of-the-art PDA's can't pass on information. Certainly the PDA has a topographic map with the required reference points.
  14. It has to do with 'Danger Close' during a MOUT operation inside a BFiST Bradley you can call arty in relative safety. Also, you can employ inside an armored formation. LOS is quickly lost during the game Key Terrain is relative.
  15. IED don't work in WeGo against the AI, you need a human player in RTS who pauses the game and triggers the device at the precise moment. They shouldn't be included in a Campaign better to substitute a mine.
  16. You need to play in RTS and H&H mode. We really need something in WeGo against the AI.
  17. As in real life forest, canyons, water can affect communication nowadays let alone with the equipment in World War 2. As a rule of thumb if you have LOS you should have radio communication. Even cell phones work because of cell phone tower antennas. Tanks and Infantry have a different C3 structure in the game. I noticed C3 is often broken when the command units with radio are traveling. Watching an old WW 2 documentary they their command post up in an old factory on top of a hill with a tremendous line of sight.
  18. I would like to suggest guidelines where to set up head quarters especially company and above my experiences are subjective but radio communications often break down when traveling and work better on elevation. Most players don't worry about C3 the scenario of Aachen in Final Blitzkrieg was typical. I maintained more or less an effective communication. Also used skilled and motivated troopers as scouts give them orders to make contact and allow them to break momentarily the C3 web and report back asap once the objective has been met. Use conscripts as canon fodder is not on in real life. Our C3 is actually C4 as we use a computer. For a WW 2 commander have instant situation awareness by a digital screen was pure science fiction. Market Garden failed partly as Urquhart lost all contact in the beginning of the campaign. They got as far as they did because everybody was informed of the objectives prior the battle. I use this principle during the game. Give orders when there is still full C3 and allow change of decisions based on experience. Everyone in a fire-team who is isolated can take decisions up to the rank of platoon leader. Platoon leaders can take decisions up to company level especially if there is a +in motivation, After all in the military you're supposed to have knowledge ideally 2 ranks above your own.
  19. Check also the damage report in the game and if they advice to stay on the road as much as possible at the beginning I do exactly that.
  20. Yes part of the fun is do what you would do in real life which is to go in lower gear even 4 wheel drive vehicles get bogged but less frequently.
  21. In combat mission in damp or muddy terrain I travel in slow mode as this would stimulate to drive in a lower gear. I wonder or it makes any difference. I managed to clear 2 Sherman Jumbos through the edge of a forest adjacent to the road covered by a King Tiger. It seemed to work, ground was however frozen and snowy.
  22. I do what I was taught. Don't enter any building or room through a door or window. The method in Vietnam was a Centurion blast a hole with HE followed by 'canister' only then you enter a building. I try to copy this in CM but it takes sometimes all the HE of a tank it doesn't breach a wall with one shot. If you have engineers problem solved. Look making an assault team from your squad the other team has LMG to precede the attack with area fire. The trick is to break the morale of the troops inside and make sure your assault team is fit.. Once they have nervous or shattered they are more or less useless.
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