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Everything posted by Falaise
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CM:BN Screenshot Thread #2
Falaise replied to Battlefront.com's topic in Combat Mission Battle for Normandy
when you look at the photos it's rather rare in France by cons it's systematic in Hollande and Belgium where it seems that all vehicles had their graffitti !!! -
CM:BN Screenshot Thread #2
Falaise replied to Battlefront.com's topic in Combat Mission Battle for Normandy
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Gauging Combat Mission Interest
Falaise replied to Bil Hardenberger's topic in Combat Mission - General Discussion
I would be curious to see the average age of the players of "combat mission" I think it's 40-50 years In France for the blog of mister Hardenberger, the difficulty is the language Here almost nobody reads English, especially in the generation of over 40 years There is here an equivalent of blog which is a true mine and it recommend the reading of "battle drill blog" it is like this that I discovered it and that I came after on the forum and whith this i can improve my english like the say EWR i play almost exclusivly at "Normandie" and for the french units 2th Armoured Division Leclerc it's the same of US armoured troop. But i play too at "shockforce" and there the french troop could be a "plus" whith the foreign legion for exemple and probably more french player were coming -
Newbie DAR/AAR: ncc1701e vs JoMc67D
Falaise replied to ncc1701e's topic in Combat Mission Battle for Normandy
Je connaissais bien le sens précis du terme mais pas son origine merci pour cet article and thank you for this AAR which always allows to discover the subtlety of the game -
Newbie DAR/AAR: ncc1701e vs JoMc67D
Falaise replied to ncc1701e's topic in Combat Mission Battle for Normandy
Bonjour Another officer sending men to death for a matter of honor assassin !!! " baroud d'honneur" is a very French term -
CM:BN Screenshot Thread #2
Falaise replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Bonjour, full in the gun at 550 m ! i do the same face that gunner -
Newbie DAR/AAR: ncc1701e vs JoMc67D
Falaise replied to ncc1701e's topic in Combat Mission Battle for Normandy
no ! I check every day to read more -
Newbie AAR: ncc1701e vs JoMc67
Falaise replied to ncc1701e's topic in Combat Mission Battle for Normandy
Yes !!! Bonjour it was very interesting because it was easier to follow than the large aar or you ended up getting lost with the number of units and you can feel the fatigue of the man that made the rapport as the battle progress it also allows to see the micro management I personally like this battle format I totally control the action Thank you !!! -
Newbie AAR: ncc1701e vs JoMc67
Falaise replied to ncc1701e's topic in Combat Mission Battle for Normandy
Bonjour great it's captivating, keenly the following -
I can not resist sharing this photo with you! I passed close this sherman m4a2 today during a professional trip I out a little of the thread, though! here the hit decal are clearly visible
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Hello JoMC67I always use the graphical characteristics to the maximum.however your comment on the number of vehicles is interesting because, it will be necessary to verify, it seems to me that the disappearance of the hit decal occurs when a large number of vehicles is affected
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I will try thisthanks again lanL
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thanks lanL for your answer yes I have already noticed that sometime impact is hard to see that's why I loaded the Mords mod that color them to make them more visible but I confirm, sometimes the impact does not appear I did not have this problem before, I have had to change something I love this feature that I use to identify of where the gun fire came! In addition to uniforms I also use a lot of texture variant to get with the random many variations of landscape as for example this hedge which counts 4 or 5 texture I applied it on everything and maybe the graphics card is overloaded and no longer systematically takes the hit decal
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Hello I loaded the mod of Mord hits decal and noticed that the impacts did not appear each time. it has nothing to do with the mod but makes it more visible and obvious. Does this happen to you too? I had already noticed it I feel that it is more numerous. can be a problem of adjustment ? similarly I have a considerable number of mods such thirty uniform Heer this number can he disturbed the operation of the game?
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I think it's Combatintman who's right! it's the fault of the German helmet more seriously, I think I read that in mask mode the ability to observe decreases this cancellation is undoubtedly voluntary to reflect the loss of vigilance because it is present on all the titles
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Yes hide not not hide Strange !!
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As for the officers who watch with binoculars, in hidden mode the binoculars disappear while the animation simulating the action takes place
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the ideal is to mix the 2 mods me I variegated the images explosiona001 to 009 Veins then explosiona010 to 030n Herr Tom but it's up to you to try and to choose what you prefer
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This year it was France or Belgium even though the Croatians were admirable
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merci !!! here is the euphoria difficult to escape
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nothing to do with combat missionbut just to say "Champion du monde"
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no mod does not affect anything !! good or bad the game is programmed to react according to data that its own the mods added only modifies the impression of the player so if I found it was noisy this is only my perception !! that's why I specified: "luckily it's a mod that does not affect the gameplay"
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no, it's the opposite he is very immersive! in this mission where we have to find the enemy before he spots us and hears , the ultra realistic sound of a moving troop add to the stress very good mods !!!
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funny anecdote I play the scenario 1st patrol the tension is at its maximum. a team dismounted progresses to an area where I suspect the presence of an enemy I approach of the team that is progressing with the camera argh they make a sound of the devil, the water slams into their gourd I should not have loaded the mod !! luckily it's a mod that does not affect the gameplay